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  #691  
Old 10-16-2010, 05:50 PM
Crono Crono is offline
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Quote:
Originally Posted by Stefan View Post
No, it's set to 20 fps. Certain scripts can increase it although that's more for GUI-based games, ganis in Graal levels will play faster than normal.
Can Graal windows run at 60 fps? By that I mean the playerlist, PM windows, and even playermade windows like UN's forums, Zodiac's interface, etc.
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  #692  
Old 10-17-2010, 06:01 AM
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Quote:
Originally Posted by Stefan View Post
No, it's set to 20 fps. Certain scripts can increase it although that's more for GUI-based games, ganis in Graal levels will play faster than normal.
Can we request for our servers to be 60fps, I would mind re-redoing my ganis again if this enabled for my server (Varia)
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  #693  
Old 10-18-2010, 02:04 AM
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A new Windows beta version has been released (5.302):
- fixed chat text of shpwcharacter() npcs
- fixed a crash when sleep()ing two times in an event handler function (e.g. on Varia)
- added a new script variable $pref::Graal::cachefilenames so that we can add the option for enabling/disabling the file name cache again (in a few days)
- added some profiler entries (for /clientstats) so that we can easier see what is slowing down people on certain machines
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  #694  
Old 10-18-2010, 02:25 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
A new Windows beta version has been released (5.302):
- fixed chat text of shpwcharacter() npcs
- fixed a crash when sleep()ing two times in an event handler function (e.g. on Varia)
- added a new script variable $pref::Graal::cachefilenames so that we can add the option for enabling/disabling the file name cache again (in a few days)
- added some profiler entries (for /clientstats) so that we can easier see what is slowing down people on certain machines
With this latest client alot of the weapon scripts seem to not load on my first connect to Classic and I am therefore unable to move or do anything, reconnecting fixes this, seems to be something in part due to our systems on Classic as I haven't experienced this elsewhere yet though it could be possible others will.

Edit: Seems to be as a result of certain scripts that are joined to the player clientside not actually being joined and Main System requiring them in order to initialize.
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  #695  
Old 10-18-2010, 02:37 AM
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Quote:
Originally Posted by ffcmike View Post
Edit: Seems to be as a result of certain scripts that are joined to the player clientside not actually being joined and Main System requiring them in order to initialize.
Sounds like a problem of Classic, those things are not guaranteed to be loaded in order. You can join classes on server-side to guarantee that they are loaded before initialization.
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  #696  
Old 10-18-2010, 02:41 AM
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Quote:
Originally Posted by Stefan View Post
Sounds like a problem of Classic, those things are not guaranteed to be loaded in order. You can join classes on server-side to guarantee that they are loaded before initialization.
It's not that they aren't being loaded in the right order, it's that they aren't being loaded at all, this wasn't happening with V5 or the previous Client,
it's basically doing things like:

PHP Code:
function canInitialize(){
  return 
player.hasFunction("myFunction");

And as the function is not being joined to the player the system isn't being initialized.

With clientside player classes you seemingly have to join them clientside, we've always had player classes containing both serverside and clientside script joined seperately on the server and client as only the serverside script would work when only joined by the server.
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  #697  
Old 10-18-2010, 03:17 AM
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Class loading has not been changed though, is onClassLoaded showing something? Also normally you can add some init function and call it from the other script and it will wait with executing the function until the class has been downloaded.
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  #698  
Old 10-18-2010, 03:31 AM
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Quote:
Originally Posted by Stefan View Post
Class loading has not been changed though, is onClassLoaded showing something? Also normally you can add some init function and call it from the other script and it will wait with executing the function until the class has been downloaded.
The onClassLoaded function is being called for those classes that are being loaded, however it's a problem that is limited to specific classes and it's definitely only occurring with the latest client.
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  #699  
Old 10-18-2010, 10:27 AM
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Tried the other thing which I've said?
Will check it anyway though.

Last edited by Admins; 10-18-2010 at 11:47 AM..
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  #700  
Old 10-18-2010, 02:24 PM
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I noticed similar class loading issues on Maloria, where classes simply wouldn't load straight away, causing the class specific functions called afterwards to not be recognized. Putting a 0.5 second sleep after joining the classes "fixes" it, but I'd rather see it fixed on your end rather than using a hack to solve it.
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  #701  
Old 10-18-2010, 04:52 PM
Tigairius Tigairius is offline
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Quote:
Originally Posted by xXziroXx View Post
I noticed similar class loading issues on Maloria, where classes simply wouldn't load straight away, causing the class specific functions called afterwards to not be recognized. Putting a 0.5 second sleep after joining the classes "fixes" it, but I'd rather see it fixed on your end rather than using a hack to solve it.
Yes... this happens on serverside too .
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  #702  
Old 10-18-2010, 04:55 PM
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Varia isn't having the class issue, but sometimes the client will randomly freeze and crash. I've tried several time to replicate this by doin what I was doing before, but it seems to be just random.
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  #703  
Old 10-18-2010, 06:05 PM
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  #704  
Old 10-18-2010, 09:44 PM
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Quote:
Originally Posted by Stefan View Post
Uploaded 5.303.
As soon as I open it (Vista 32 bit):



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  #705  
Old 10-18-2010, 09:46 PM
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Quote:
Originally Posted by ffcmike View Post
As soon as I open it (Vista 32 bit):

Can you check if you have correctly downloaded it (should display a valid signature when right click -> properties)
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