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  #1  
Old 04-14-2013, 06:08 PM
xXziroXx xXziroXx is offline
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Originally Posted by DustyPorViva View Post
Just being able to do clientside would be good enough, in my opinion.
Agreed. Scripting offline is mostly for newer developers attempting to learn the language, and I don't think most of us would've been here today if we didn't have access too it way back.
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Old 04-14-2013, 06:12 AM
Draenin Draenin is offline
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Quote:
Originally Posted by Stefan View Post
Hello Graalians,

We have just started the work on a new scripting project and want your ideas and feedback about it. The idea is to create new Graal Script version (GS3) which will make scripts faster and more fit for bigger projects.


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This first means some more work for scripters


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Scripts can run faster


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More reliable because it will complain when a variable has not been declared or is used incorrectly.


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We can possibly convert the scripts to other languages (C++, Javascript etc.)


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so it can possibly run in a browser in the future


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We are already working on a converter which helps to convert scripts from GS2 to GS3. So a lot of work will be lifted from the programmer, and you can also use this tool for testing how the new scripting will look like.


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existing scripts will still run, we don't force the new syntax and semantic, but it can be interesting for server-side logic and also new client-side code


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just add a //#GS3 line to your script to use the new syntax and semantic


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everything is still possible
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  #3  
Old 04-14-2013, 07:30 AM
Fulg0reSama Fulg0reSama is offline
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-Images-
This was my reaction in a nutshell minus the browser statement reaction image.
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  #4  
Old 04-14-2013, 09:53 PM
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We more think of making a better tool for level editing. It should support basic attributes (drawunderplayer, dontblock) and joining of a class, but scripting should be done on server-side, possibly via web-based tools.
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  #5  
Old 04-14-2013, 10:19 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Stefan View Post
It should support basic attributes (drawunderplayer, dontblock) and joining of a class
And >8bit pngs?
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  #6  
Old 04-15-2013, 11:06 AM
Loriel Loriel is offline
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Quote:
Originally Posted by Stefan View Post
We more think of making a better tool for level editing. It should support basic attributes (drawunderplayer, dontblock) and joining of a class, but scripting should be done on server-side, possibly via web-based tools.
So more like a list of attributes rather than a scripting language?

If you're gonna release a web-based editor so we can stop feeling bad whenever gonstruct doesn't work, that'd be great, anyway~

Last edited by Loriel; 04-15-2013 at 11:46 AM..
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  #7  
Old 04-15-2013, 01:04 PM
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Originally Posted by Loriel View Post
So more like a list of attributes rather than a scripting language?

If you're gonna release a web-based editor so we can stop feeling bad whenever gonstruct doesn't work, that'd be great, anyway~
I would take a web-based editor any day.. I do not under any circumstances like, or use the online editor. First of all that requires a $100 downpayment, or access to a friends server. Who then likely steals all your content anyways.

I was toying around with making a HTML 5 version of a level editor because quite honestly, being a mac user and after recent discussion on mac ports and gonstruct.. its obviously not gonna install for me and all hope is lost.
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  #8  
Old 04-15-2013, 06:22 PM
Rave_J Rave_J is offline
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i would liek to c a web based level editor or keep it a separate program that connects online to script but if its a online editor i would fully stop making levels
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  #9  
Old 04-15-2013, 09:14 PM
xAndrewx xAndrewx is offline
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A lot of people are assuming that GS3 is a HUGE change compared to GS2- however, it will be the same as GS2; you'll just need to predefine variables and learn the syntax.

The functions (i.e. drawunderplayer; dontblock; ) won't be changing as far as I understand?
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  #10  
Old 04-15-2013, 10:54 PM
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sounds interesting but if at all possible can this work on all the platforms? windows, mac, and linux? that would greatly be appreciated.. and extend the community of developers :0 which would greatly help produce quality servers in the long run.
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  #11  
Old 04-16-2013, 05:25 AM
Tim_Rocks Tim_Rocks is offline
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This sounds really exciting actually; And if this is web-browser based developing tools, then all you'd need is a compatible browser. With that being said, please use Google Chrome
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  #12  
Old 04-16-2013, 02:55 PM
BlueMelon BlueMelon is offline
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Stefan, make the web dev tools open source so the community can help add features

@Tim, HTML5 is supported almost everywhere now (assuming that's what he'll use :x)
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  #13  
Old 04-16-2013, 03:37 PM
Loriel Loriel is offline
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open source so the community can help add features
l o l
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  #14  
Old 04-16-2013, 04:55 PM
Tim_Rocks Tim_Rocks is offline
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Originally Posted by BlueMelon View Post
@Tim, HTML5 is supported almost everywhere now (assuming that's what he'll use :x)
There's still slight computability issues that he'll have to account for when testing on IE, Safari, Chrome, Opera, and Fire Fox. That's what I was getting at.
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Old 04-16-2013, 06:53 PM
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Quote:
Originally Posted by Tim_Rocks View Post
There's still slight computability issues that he'll have to account for when testing on IE, Safari, Chrome, Opera, and Fire Fox. That's what I was getting at.
There are compatibility issues on all browsers, as not a single browser has implemented every HTML5 standard yet. However, Chrome, Opera and IE should have implemented most of it by now.
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