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  #46  
Old 04-15-2013, 11:06 AM
Loriel Loriel is offline
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Quote:
Originally Posted by Stefan View Post
We more think of making a better tool for level editing. It should support basic attributes (drawunderplayer, dontblock) and joining of a class, but scripting should be done on server-side, possibly via web-based tools.
So more like a list of attributes rather than a scripting language?

If you're gonna release a web-based editor so we can stop feeling bad whenever gonstruct doesn't work, that'd be great, anyway~

Last edited by Loriel; 04-15-2013 at 11:46 AM..
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  #47  
Old 04-15-2013, 01:04 PM
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Quote:
Originally Posted by Loriel View Post
So more like a list of attributes rather than a scripting language?

If you're gonna release a web-based editor so we can stop feeling bad whenever gonstruct doesn't work, that'd be great, anyway~
I would take a web-based editor any day.. I do not under any circumstances like, or use the online editor. First of all that requires a $100 downpayment, or access to a friends server. Who then likely steals all your content anyways.

I was toying around with making a HTML 5 version of a level editor because quite honestly, being a mac user and after recent discussion on mac ports and gonstruct.. its obviously not gonna install for me and all hope is lost.
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  #48  
Old 04-15-2013, 06:22 PM
Rave_J Rave_J is offline
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i would liek to c a web based level editor or keep it a separate program that connects online to script but if its a online editor i would fully stop making levels
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  #49  
Old 04-15-2013, 09:14 PM
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A lot of people are assuming that GS3 is a HUGE change compared to GS2- however, it will be the same as GS2; you'll just need to predefine variables and learn the syntax.

The functions (i.e. drawunderplayer; dontblock; ) won't be changing as far as I understand?
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  #50  
Old 04-15-2013, 10:54 PM
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sounds interesting but if at all possible can this work on all the platforms? windows, mac, and linux? that would greatly be appreciated.. and extend the community of developers :0 which would greatly help produce quality servers in the long run.
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  #51  
Old 04-16-2013, 05:25 AM
Tim_Rocks Tim_Rocks is offline
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This sounds really exciting actually; And if this is web-browser based developing tools, then all you'd need is a compatible browser. With that being said, please use Google Chrome
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  #52  
Old 04-16-2013, 02:55 PM
BlueMelon BlueMelon is offline
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Stefan, make the web dev tools open source so the community can help add features

@Tim, HTML5 is supported almost everywhere now (assuming that's what he'll use :x)
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  #53  
Old 04-16-2013, 03:37 PM
Loriel Loriel is offline
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Originally Posted by BlueMelon View Post
open source so the community can help add features
l o l
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  #54  
Old 04-16-2013, 04:13 PM
Fidel Castro Fidel Castro is offline
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  #55  
Old 04-16-2013, 04:55 PM
Tim_Rocks Tim_Rocks is offline
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Quote:
Originally Posted by BlueMelon View Post
@Tim, HTML5 is supported almost everywhere now (assuming that's what he'll use :x)
There's still slight computability issues that he'll have to account for when testing on IE, Safari, Chrome, Opera, and Fire Fox. That's what I was getting at.
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  #56  
Old 04-16-2013, 06:53 PM
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Quote:
Originally Posted by Tim_Rocks View Post
There's still slight computability issues that he'll have to account for when testing on IE, Safari, Chrome, Opera, and Fire Fox. That's what I was getting at.
There are compatibility issues on all browsers, as not a single browser has implemented every HTML5 standard yet. However, Chrome, Opera and IE should have implemented most of it by now.
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  #57  
Old 04-17-2013, 03:37 AM
Tekoukiol Tekoukiol is offline
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Good luck on the scripting program for Graal. Nice work on the details,
Really provides help to beginner Scripters.
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  #58  
Old 04-18-2013, 01:41 AM
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can u pls mak everythn ezr?

all scripts shud jus be if and then

pls
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  #59  
Old 04-18-2013, 03:41 PM
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  #60  
Old 04-19-2013, 02:19 PM
Jiroxys7 Jiroxys7 is offline
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Quote:
Originally Posted by fowlplay4 View Post
Personally prefer the Java-style of declaring variables/types than your current GS3 way, no need to carry over how we currently use temp to GS3 as it just adds unnecessary code.

type variable;

Being able to create global functions would be cool too, I imagine GS3 would be more flexible in some way that we can modify built-in functions?

I.e.

PHP Code:
class Options extends TGraalVar 
  
int age;
  
string gender;
  
string city;
}

function 
void saveOptions() { 
  
Options options = new Options(); 
  
options.age 24
  
options.gender "female"
  
options.city "Dallas"
  
options.savevars("options.txt"0); 
}

function 
number addNumbers(number anumber b) {
  return 
b;

This is shockingly similar to how C# works, too. I would not mind this one bit.

Also, is there any chance we would be able to have support for collapsing functions? For example, if you were to collapse FP4's example, in Visual Studio it would look something like:

PHP Code:
class Options extends TGraalVar[...]
function 
void saveOptions()[...]
function 
number addNumbers(number anumber b)[...] 
I've found this this makes it much, much easier to navigate large scripts that contain dozens of functions. I understand this isn't related to the actual language as much as it is a change to the code viewer, but it would be very nice to have nonetheless.
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Last edited by Jiroxys7; 04-19-2013 at 02:31 PM..
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