Quote:
Originally Posted by -HateD-
There really is no simple correlation between the two which is what I'm getting at. Hopefully you understand now.
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There has to be, as there is really no other way. As Ziro said, shoot() is a clientside function, and so are projectiles. Basically, once you shoot your gun, it takes roughly half your ping's time for the info to reach the server, then roughly half of each one's ping time to reach them. Once the projectile has appeared for another player, it can also hurt them. Depending on how long it took for it to appear, it'll be behind, since it will always appear at the position you shot it from. So if you see someone "eating", it's just because the projectile has not reached them yet on their screen. There's no magic involved here, just lag.