Quote:
Originally Posted by Tigairius
What would you do to improve it and lift it out of it's current state?
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First, it would help if Stefan was actually more involved in getting the client
REAL new features. NewWorld supported layered-tiles, why hasn't this been made available after 7-8 years? The flying-technology (Mode 7 I believe) still isn't available to developers, or it has been made available to only a select few. I'm only brushing the surface here, Graal's editor needs some true updates. Gani shop needs to be updated and should be part of the main Graal editor as well.
Second, why should developers have to pay to create content? Even if someone were to create a high-quality playerworld, they are still having to shell money out of their pocket for their hard work. I don't see the justification in this, as Graal would only generate revenue, not the developers. Remember, the average Graalian age is 12 or something, right? Where are they supposed to get $120? I can't even post a damn link without it getting approved because of that. They should atleast make some sort of official testbed server for serious developers that don't have the cash. It shouldn't be insanely hard to aquire access to this either. I know it makes them fast cash or whatever, but in the long run it's not going to help them at all. At least they could do is help the developers out more, and not make it such a pain in the arse.
Third, why is there not a new flagship server? If they would have put some time into a new one over these past few years they could actually have something worth playing. I've always thought they strayed away from Classic too much. I think that if they'd create a hybrid server like Zodiac and a game like Final Fantasy 3/6, with awesome 2D graphics, and make it turn-based with a storyline and quests, they'd really have something worth playing. You'd have the classic feel with the quests, people could level and quest together via partying, an oldschool overworld like Final Fantasys would be amazing, and easy to make. Valikorlia used to have an overworld like that. I think it would even take less effort than their past flagship servers. The only part that would take some real time is tying in a storyline, but it could be done. It's up to the people that created the game to create the content, not the players.
They've always set the bar for playerworld standards, why isn't this happening anymore? Graal2001 and Kingdoms used to have a higher average playercount than the free worlds when they actually gave a damn about the servers.
I could ramble on about how I feel about the way they treat their customers but that's not either here nor there.
Basically, if this game was worth paying for you'd know that it was, and judging by the worlds that cost money -- it's not. In the past it was, and you knew that it was, because Graal2001 used to have 120 people on it, and Kingdoms used to have a huge playerbase as well.
Edit: On another note, I would propose Graal figure out what they are going to do in terms of making people pay. They can't do gelats and make people pay for the game. It doesn't work like that. In my opinion their best course of action would be to drop paying for the game altogether and make special things in-game buyable with gelats. You get people playing your game hooked for free, and then they want to buy items to seperate themselves from the people that don't pay. This works for a lot of games, and I guarantee you would see a surge in the playercount if the game was advertised better.