Quote:
Originally Posted by Twinny
I always figured that was UN giving external windows a go without actually doing it properly then being lazy and not fixing it or at least making it internal again. Bad on UN that they didn't test it in a separate weapon.
That said, I know coordinates differ internally that externally as I always had to do a a (isexternal ? x : x) for positions
|
For a problem that has nothing to do with external windows, you sure mention external windows a lot.
Yes, bad on UN (The entire server and its staff, players, and affiliates) and not the one guy who has anything to do with the forums, who barely has enough time to log on to Graal in the first place let alone troubleshoot problems on a half-baked nothing-freaking-works-yet client. That's me. After all -- "fixing" a problem that only exists on a grossly unfinished client in closed beta is a great investment in time because it'll be 100% the same when it's public, right?
Obviously, portions of the script (Particularly the ones that deal with GUI controls) were done incorrectly because they, despite having worked for several years, do not exhibit identical behavior on a client with more bugs than the rich soil horizons of the Amazon.
Bonus: I couldn't even troubleshoot it if I wanted to. The PCID system is so broken that I wouldn't be able to log on to the beta client if I were so audacious as to restart my system.
Why yes, I'm bitter about the whole Graal thing at the moment. How could you tell?
Quote:
Originally Posted by Stefan
Seems to be a problem of the script, like using fixed font size for calculation of the text.
|
It's because GuiMLTextCtrl.height is returning 0, which works fine on v5