Quote:
Originally Posted by Stefan
We will need the new server infrastructure to be to handle the higher playercount brought by the Web/Facebook version and Android version.
|
Or you could just invest some of your profits for once and buy a better, more expensive server. (updating the infrastructure of the server doesn't hurt though)
If Facebook Graal makes it huge like Farmville, which I am predicting, you will need a top of the line server. Think about it. Graal is far more fun than farmville. Graal will easily spread across facebook quickly as iPhone players get messages about Graal on their walls which will be seen by others. The only way people found Graal for iPod was by people personally telling them about it, by randomly searching "mmorpg", or scrolling through the role playing games list. However, in order to achieve this you will need to invest in actually paying some experienced Graal developers. Classic iPhone hasn't made any progress in the past 6 months because the scripters(NAT's) you "hired" are too busy with their real lives to have a reason to script something new. If you started paying them decently as "freelancers" for their projects, they would probably work harder. I am sure you make thousands of euros each day from gralats pack purchases, so why can't you pay some scripters a couple hundred euros for completing a new quest, system, or item? Many people are quitting Graal each day because they are bored of it. Graal will need a lot more fun things to it for people to want to actually play.(all you can do is farm which really won't interest many people) In addition, if a developer creates an amazing new item that costs 8000 gralats(let's say it is a pet that follows you around and performs tricks when they player says "jump!" or whatever command and you can leave it at your house), thousands of players will likely be tempted to purchase a gralats pack because they don't have enough gralats to purchase a pet. maybe you could even charge 300 gralats a week per pet for "pet food". If Graal makes it to having millions of players,(there are way more people on facebook than iPhone) you can easily afford to pay 10-20 scripters, and it will pay off. The only problem is Graal doesn't have that many good scripters. True many players are coming from iPhone to develop, but they are mostly teens who haven't taken algebra yet, and even if they have, Graal has such a bad documentation on gs2 that it is very difficult to learn.
Just because graal isn't losing players doesn't mean releasing new content does nothing. When houses, guilds, and guild towers came out, the playercount soared from around 100-200 to around 600-700. Then over the next 6 months the playercount went up to double that amount with 1200-1400 players, once hitting almost 1800. After sometime around november, very little updates have been made, and the playercount has remained steady. Do you not realise that there is a direct correlation between updates and the playercount? Please actually pay scripters for Classic iPhone and other mobile/Facebook servers so they will actually succeed. Graal could become the #1 casual online game on the web/mobile devices, don't be afraid to take a risk and let the playercount soar, with new players more money comes in, which you could use to purchase a top of the line server, and pay developers.