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  #31  
Old 05-01-2009, 04:39 AM
Frankie Frankie is offline
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Quote:
Originally Posted by cbk1994 View Post
Because it's included in Sales' gang plan, and will be added when that comes.

Right now I don't think it would work very well.
yes it would.

what's the difference? right now only 5 gang guns can be released to exclusive members. the gun rack would be the same thing except they won't be permanent items in your inventory.
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  #32  
Old 05-01-2009, 04:58 AM
cbk1994 cbk1994 is offline
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Originally Posted by Frankie View Post
yes it would.
I disagree.

Quote:
what's the difference? right now only 5 gang guns can be released to exclusive members. the gun rack would be the same thing except they won't be permanent items in your inventory.
That means there is something like 30 guns (or more for some businesses) need to be removed, and these people need to be paid.

Then, we'd have to deal with issues involving who gets gang guns, if a higher-ranked member can take a gun from someone who is using one, etc. It's not going to work very well right now, but it will in the future.

Be patient is all I can say about the gun rack.
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  #33  
Old 05-01-2009, 07:07 AM
Frankie Frankie is offline
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Quote:
Originally Posted by cbk1994 View Post
I disagree.



That means there is something like 30 guns (or more for some businesses) need to be removed, and these people need to be paid.

Then, we'd have to deal with issues involving who gets gang guns, if a higher-ranked member can take a gun from someone who is using one, etc. It's not going to work very well right now, but it will in the future.

Be patient is all I can say about the gun rack.
basically wait until the reset?

typical excuse. been used for years.
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  #34  
Old 05-01-2009, 09:34 PM
cbk1994 cbk1994 is offline
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Originally Posted by Frankie View Post
basically wait until the reset?

typical excuse. been used for years.
I never said we were going to wait until the reset to release the new gang system, and we're not.

The reset will probably bring a few new features not possible with the current overworld, though.
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  #35  
Old 05-02-2009, 01:54 AM
Thanatoses Thanatoses is offline
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The new overworld is predestined for unnecessary failure.
The gun rack would work, a 15-minute thought process can cover all that.
A new gang system is going to be an unnecessary waste of time, as to see the only thing wrong with this one is the Administration.
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  #36  
Old 05-02-2009, 02:31 AM
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Originally Posted by Thanatoses View Post
The new overworld is predestined for unnecessary failure.
The gun rack would work, a 15-minute thought process can cover all that.
A new gang system is going to be an unnecessary waste of time, as to see the only thing wrong with this one is the Administration.
The current gang system has failed. Sure, a more active Gang Admin hosting gang events and monitoring gang activity could help a little bit, but it shouldn't require a babysitter for the system to work. How long would that last, anyways? Players have changed, their interests have changed...competing solely for bragging rights just isn't enough anymore. The current gang system is far too limiting. The concept is narrow, poorly thought out, and just overall boring. The only thing to do is raid eachother, and for what purpose?
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  #37  
Old 05-02-2009, 02:31 AM
cbk1994 cbk1994 is offline
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Originally Posted by Thanatoses View Post
The new overworld is predestined for unnecessary failure.
And why is that?
Quote:
A new gang system is going to be an unnecessary waste of time, as to see the only thing wrong with this one is the Administration.
It's great how you can instantly criticize the gang system before even seeing it.
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  #38  
Old 05-02-2009, 06:48 PM
Thanatoses Thanatoses is offline
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Why'd you delete my previous message, o.O?
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  #39  
Old 05-02-2009, 07:18 PM
Aldaris Aldaris is offline
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Why not make guns account-locked? In other words, make them exclusive to a certain account name (or names).

Currently, I don't feel like carrying around extra guns (and extra weight) that I cannot use.
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  #40  
Old 05-02-2009, 08:02 PM
cbk1994 cbk1994 is offline
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Originally Posted by Aldaris View Post
Why not make guns account-locked? In other words, make them exclusive to a certain account name (or names).

Currently, I don't feel like carrying around extra guns (and extra weight) that I cannot use.
I don't see what you mean exactly. Why are you carrying around guns you cannot use?
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  #41  
Old 05-02-2009, 08:42 PM
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Well Frank has been complaining that he wants to drop his BHer gang gun, but he's stuck with the weight.
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  #42  
Old 05-02-2009, 09:20 PM
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Originally Posted by The411 View Post
Well Frank has been complaining that he wants to drop his BHer gang gun, but he's stuck with the weight.
The FN Mark has 0 weight
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  #43  
Old 05-02-2009, 09:41 PM
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Yay~

On a side note, what's up with the Hats/Capps/Heals lately?

I had to eat 2-3 donuts to get it to work, the hats I gotta drop em every now and then to fix them, and the capps i gotta drink 2-3 to work sometimes. Unless it's because of slight lag, but i'm still losing the item, so I don't think it's lag.
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  #44  
Old 05-02-2009, 09:45 PM
cbk1994 cbk1994 is offline
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Originally Posted by The411 View Post
Yay~

On a side note, what's up with the Hats/Capps/Heals lately?

I had to eat 2-3 donuts to get it to work, the hats I gotta drop em every now and then to fix them, and the capps i gotta drink 2-3 to work sometimes. Unless it's because of slight lag, but i'm still losing the item, so I don't think it's lag.
Fixed.
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  #45  
Old 05-03-2009, 04:40 AM
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Quote:
Originally Posted by cbk1994 View Post
I don't see what you mean exactly. Why are you carrying around guns you cannot use?
The Ravson5 = 6 lbs
The Dc9 = 6 lbs
The Ap7s = 1.3 lbs (each)

I cannot drop them.

What I meant by that statement was this:

Instead of making a gun undroppable, or 'weightless' why not just add scripts so that only that specific player (or players) can use the gun?

For example:
Gun: Dc9
Locked to account: Snoro

If 'cbk1994' tried to use it: command would = 'I cannot use this!'
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