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  #31  
Old 05-25-2010, 05:53 AM
salesman salesman is offline
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Originally Posted by Venom_Fish View Post
Oh, so you guys just hoped they'd not notice that either way they were at a loss either way. Well you alone, looks like you had Chris convinced it was full-proof, ha.
I don't think it was to fool* anyone. People don't like losing points.

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Originally Posted by Venom_Fish View Post
Secondly, please speak no more of what you WERE going to do. Its sickening, let go of it, lets address the now.
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Originally Posted by cbk1994 View Post
The second project will be gangs. I will complete Sales' unfinished work on the gang system and release that as soon as possible. With this, gangs will be given a purpose, with points given individually to players and as a whole to gangs. Points will be able to be traded for certain perks, possibly including items, increased HP, and the like. We'll talk more on this later.
Do us all a favor and crawl back in to whatever hole you crawled out of, please?
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  #32  
Old 05-25-2010, 06:02 AM
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Glad to see you still love me, hehe.
You stated the problem which you admittingly didn't solve, only made less noticeable (as you stated). In your words, you put a bandaid on a bullet wound, and hoped it'd suffice, lol. Or did you just say that in order to not admit you were wrong from the start?

This system has been in the works since lord knows when. Sorry if I stopped investing hope in it after two-failures, I'm not a fan of baseball, doesn't take three strikes for me. Also, how you'd build it is a completely different thing than what Chris would do, therefore my statement remains.

You failed, hush up and lets wait for the results of the next batter up.
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  #33  
Old 05-25-2010, 06:36 AM
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Originally Posted by Venom_Fish View Post
Glad to see you still love me, hehe.
You stated the problem which you admittingly didn't solve, only made less noticeable (as you stated). In your words, you put a bandaid on a bullet wound, and hoped it'd suffice, lol. Or did you just say that in order to not admit you were wrong from the start?
I didn't do anything...many people suggested that the point system be changed so that points were not lost by dying, and then Chris implemented it. I don't really know what you're trying to prove, I already agreed with you that there's really no difference.

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Originally Posted by Venom_Fish View Post
This system has been in the works since lord knows when. Sorry if I stopped investing hope in it after two-failures, I'm not a fan of baseball, doesn't take three strikes for me. Also, how you'd build it is a completely different thing than what Chris would do, therefore my statement remains.
It really hasn't been worked on that much besides a lot of planning on my part, but if he's still intending to run with it, I'd imagine if wouldn't be much different in the end.

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You failed, hush up and lets wait for the results of the next batter up.
It's hard to hit a homer when the umpire's also pitching for the other team.
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  #34  
Old 05-25-2010, 06:54 AM
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Quote:
Originally Posted by Venom_Fish View Post
Question : Why were gang leaders determined not to lose points?
Answer : So other gangs couldn't gain points or rise above them in the ranking.

The removal of point-loss does not stop opposing gangs from gaining points if you die, lol. There hasn't been a difference in running or raid-avoidance since this change.

Ramsfan still tells his recruiters to not defend or raid if they'll lose or if they are losing. Due to the reason I just previously illuded to, the opposing gang will gain points, lessening or doing away with their lead.

So I ask again, what was solved?

No I dont, I agree go back to your hole. Points were not just adjusted so that when venom_fish, konglo, paintballdude95 die they lose all of their hard earned points... it's to give you ***s a little more encouragment to get raped knowing that you won't lose anything. The main focus is to make the scores competitive. The gap between my gang and someone else's isn't 500 - 0 anymore.

But with all this talk about rewarding the one gang with the highest amount points with HP, EC's, and guns it's bound to happen on all levels even with points like this. That's where things get cut short.
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  #35  
Old 05-25-2010, 07:25 AM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by Venom_Fish View Post
Question : Why were gang leaders determined not to lose points?
Answer : So other gangs couldn't gain points or rise above them in the ranking.

The removal of point-loss does not stop opposing gangs from gaining points if you die, lol. There hasn't been a difference in running or raid-avoidance since this change.

Ramsfan still tells his recruiters to not defend or raid if they'll lose or if they are losing. Due to the reason I just previously illuded to, the opposing gang will gain points, lessening or doing away with their lead.

So I ask again, what was solved?
Then base points on clientr.gang and not player.guild?
Then it doesn't matter if they all try to get off tag when they're losing. If you're in a gang then you're in that gang, your current tag shouldn't really matter.
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  #36  
Old 05-26-2010, 09:18 PM
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Quote:
Originally Posted by iRedemption View Post
No I dont, I agree go back to your hole. Points were not just adjusted so that when venom_fish, konglo, paintballdude95 die they lose all of their hard earned points... it's to give you ***s a little more encouragment to get raped knowing that you won't lose anything. The main focus is to make the scores competitive. The gap between my gang and someone else's isn't 500 - 0 anymore.

But with all this talk about rewarding the one gang with the highest amount points with HP, EC's, and guns it's bound to happen on all levels even with points like this. That's where things get cut short.
Lol, you're such a simpleton. Your gang isn't down 500-0 because you gain half as many points per kill lol. Instead its 750-250 (Since you also don't lose points). I don't even feel like responding to you, so simple its hilarious. If you think anything's changed, then maybe it did fool people. Intentionally or unintentionally. Lol
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Last edited by cbk1994; 05-26-2010 at 10:15 PM.. Reason: reply to edited post
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  #37  
Old 05-27-2010, 12:21 AM
iRedemption iRedemption is offline
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Quote:
Originally Posted by Venom_Fish View Post
Lol, you're such a simpleton. Your gang isn't down 500-0 because you gain half as many points per kill lol. Instead its 750-250 (Since you also don't lose points). I don't even feel like responding to you, so simple its hilarious. If you think anything's changed, then maybe it did fool people. Intentionally or unintentionally. Lol
I sure hope you don't talk like that irl, it's really annoying to read. You're wrong too. Points have been competitive lately with the help of this update.
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  #38  
Old 05-27-2010, 01:20 AM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by iRedemption View Post
Points have been competitive lately with the help of this update.
Actually, He's right. They havnt been 500 point blowouts since this. The current gap was created because Colt got BB, and did a tag wipe which in turn removed all of BBs points back when it was about 100-150 score. Then a few people (including myself) left and they lost another 50 points. Then the fact that BH is better makes up for the other 100.
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  #39  
Old 05-27-2010, 03:36 AM
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  #40  
Old 05-27-2010, 09:23 PM
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Quote:
Originally Posted by iRedemption View Post
I sure hope you don't talk like that irl, it's really annoying to read. You're wrong too. Points have been competitive lately with the help of this update.
Let me break it down for you.

Originally:
Points > 0 (Always)
You die (-2 points)
You kill (+2 points)

If: death> kills = 0 points.
If: deaths = kills

So, if you have a 100 point lead, and we raid you (for every time we kill you, your lead is shortened by 4 points. (-2 for death, +2 for kill) And increased by 4 if you kill us. (+4 and -4 which is a 1/1 ratio) (If broken down)

Now
Points>0 (Always I assume)
You die (-0 Points)
You kill (+1 Points)
If death>kills = 0 Points
If deaths = kills (0 Points)

So if, you have a 100 point lead, and we raid you for every time we kill you, your lead is shortened by 1 and you kill us its increased by 1. (A 1/1 ratio).

So tell me, what the hell has changed? The numbers have been broken down, but everything remains you dimwit.
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  #41  
Old 05-27-2010, 09:32 PM
papajchris papajchris is offline
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Originally Posted by Venom_Fish View Post
Stuff
You are correct in an ideal raid. But then you need to account for those who log off or run away without dying.
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  #42  
Old 05-27-2010, 10:13 PM
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Quote:
Originally Posted by Venom_Fish View Post
<snip>
Consider this situation using both point methods:
  1. Gang A and Gang B both start out with 0 points.
  2. Gang A earns 100 points, Gang B is slacking and earns nothing.
    • Old method:
      - Gang A has 100 points
      - Gang B remains at 0 (as far as I remember, points didn't go in the negative)
    • New method:
      - Gang A has 100 points
      - Gang B remains at 0
  3. Later that night, Gang B earns 100 points, Gang A doesn't earn anything.
    • Old method:
      - Gang A loses 100 points, and is now at 0.
      - Gang B has 100 points
    • New method:
      - Gang A keeps its 100 points
      - Gang B now has 100 points
  4. Final Score:
    • Old method (Gang B wins):
      - Gang A - 0, Gang B - 100
    • New method (Tie):
      - Gang A - 100, Gang B - 100

So let's think about this for a minute...how the **** is that fair? Both gangs earned a total of 100 points, and yet Gang A loses? With the new method it was a tie (how it should have been).

If points did go in the negative, then you're right, nothing changed. But players would much rather see 100 and 100 over 0 and 0 -- everyone wants recognition for the points they earn and 0 is hardly doing justice to both gangs' activity. A lot of players didn't like the old method, and that's why they suggested it should be changed.
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  #43  
Old 05-27-2010, 10:36 PM
Venom_Fish Venom_Fish is offline
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Quote:
Originally Posted by salesman View Post
stupid
In the old method:
If Gang B Gains a 100 Points, Gang A would NOT necessarily lose all its points, unless Gang B gained its 100 points from KILLING Gang A.
Only way Gang A suffers a loss, is if it LOSES a raid.

In the new method, Gang A still suffers a loss, if it loses a raid.

Therefore, only thing that's changed is people don't notice or "feel" that loss because the points don't drop.

In any event, this method is more like training wheels or newbie protection, I guess. Seeing as if Gang B beats Gang A for a 100 points, they'd simply be tied. In other words, Gang A suffers nothing for losing (the hell?).

If that's the change they wanted (not sure why), they got it. Then again, you still lose your 0 point lead, just don't fall a 100 points behind in the process (lol).
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  #44  
Old 05-27-2010, 10:48 PM
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ignorant
Did you even read my post?
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  #45  
Old 05-27-2010, 10:51 PM
Old_Days Old_Days is offline
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Everyone in this thread is wrong.

What needs to happen is this: 1 Gang kills everyone

Blam
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