Quote:
Originally Posted by cbkbud
How about releasing your level editor so I can start using Mac again?
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I'm almost done with my nw level editor (which edits an actual opened nw file on the client or server instead of editing just the tiles on the current level the player is in) but I'm waiting for a few bug fixes with external windows before I can go on (GuiDrawingPanel transparency, polygon support, etc.).
As it stands right now I have almost all of the features that the external editor for Windows has completed (just need to fix the displaying of polygons and such for the external window). I also have tile layer support
completely done (need DrawingPanel transparency fixed to really see it in all its glory though). The other features like paintbrushes, patterns and npc related things are still in mid-development.
This script I actually made about 1.5 - 2 years ago but stopped working on it when I discovered how laggy and hard to use it was with the internal windows. Recently I pulled the script out of a dusty closet and powered it up with the new external windows and not a bit of lag
.