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  #31  
Old 04-08-2013, 04:41 PM
devilsknite1 devilsknite1 is offline
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Era should at least clean up their trash if for nothing other than courtesy of the other 7 servers it shares a host with X_x
If Era is the problem, UN has suffered greatly at Era's inefficiency. I'm not saying UN isn't causing any lag, but I am saying we don't take up 3 GB of ram from infinite loops lol
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  #32  
Old 04-08-2013, 08:32 PM
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Most servers had some problems in the past though. It's not always easy to fix if you are not an experienced scripter, but we could may be make some guides of how to detect if somethings is taking too much cpu or memory or so.
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  #33  
Old 04-09-2013, 02:45 AM
Rave_J Rave_J is offline
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why not just assign Skyld and Tig to go to classic world servers to check for cpu and fix the scripting issues ??
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  #34  
Old 04-09-2013, 03:04 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Rave_J View Post
why not just assign Skyld and Tig to go to classic world servers to check for cpu and fix the scripting issues ??
Monitors can be set up, why waste peoples time? Also you don't need to be a PWA to check this sort of thing out, Era's staff should be doing it.

Stefan, I'm assuming the output of /memstats is bytes? Can you output megabytes instead and specify the unit?
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  #35  
Old 04-09-2013, 03:47 AM
fowlplay4 fowlplay4 is offline
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it happened again.
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  #36  
Old 04-09-2013, 10:27 AM
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lets shut era down until they stop being a nuisance
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  #37  
Old 04-10-2013, 01:33 AM
fowlplay4 fowlplay4 is offline
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I was about to complain again but then I logged on Era and saw Stefan online so I just am hopeful it will get fixed.
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  #38  
Old 04-10-2013, 02:17 AM
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Ok it's not just era. The file system is a little bit under stress. I've deleted around 15 GByte of files which were not needed on Era, some other servers could also check if they really need that many logs. Also it's better to use this.dontsave = true; for temporary npcs to use the file system less often.
A few weeks ago we have also added a new backup system. It's not using a lot of CPU time but we can optimize it a little bit, we don't really need to backup the log files. So if we modify this it can possibly also speed it up a little bit.
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  #39  
Old 04-10-2013, 07:52 AM
fowlplay4 fowlplay4 is offline
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I didn't notice this before but when the (npcserver) is restarted the synchronous option in SQLite is set back to FULL for all the DBs which can result in a drastic performance drop when doing many inserts.
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  #40  
Old 04-10-2013, 02:45 PM
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Yes you should add an NPC with onInitialized() which is turning it off.
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  #41  
Old 04-10-2013, 05:54 PM
devilsknite1 devilsknite1 is offline
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Quote:
Originally Posted by Stefan View Post
this.dontsave = true;
That's helpful; didn't know about that previously!
I'm scanning through UN to attempt clean it up, but with the massive file load it may take quite a while (yay for years of server buildup)
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  #42  
Old 05-08-2013, 08:10 AM
GodlyAmbitions GodlyAmbitions is offline
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20 people on era hit 2k ping, jesus christ.. what is going on?!
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  #43  
Old 05-09-2013, 02:30 AM
devilsknite1 devilsknite1 is offline
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Quote:
Originally Posted by GodlyAmbitions View Post
20 people on era hit 2k ping, jesus christ.. what is going on?!
Unfortunately that really doesn't seem to be out of the ordinary with a server like Era :/
Regardless, what's really with the lag? I don't think the 3-4 servers that are on it would make it this bad. And if that is the case, get some damn better servers for PC, Stefan
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  #44  
Old 05-16-2013, 11:47 PM
GodlyAmbitions GodlyAmbitions is offline
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seems the is still server lagging horribly...
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