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  #316  
Old 01-26-2010, 12:17 AM
Dnegel Dnegel is offline
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Aeko why'd you make so many guns
Many guns = Delicious.
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  #317  
Old 01-26-2010, 01:35 AM
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  #318  
Old 01-26-2010, 02:07 AM
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Aeko why'd you make so many guns
Lol, I worked on Sands of Glory making many guns, though some might have been when I worked on Utopia as well.

The map in the middle of all those GFX is actually the layout of the main battleground that was used on SoG. XD
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  #319  
Old 01-27-2010, 07:08 AM
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o.o...lots of room for improvement, but I hope to make it a lively room :3

There's a couple obvious tile errors (the corners) that I have yet to gfx XD There's also quite a few recycled/free tiles :3
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  #320  
Old 01-27-2010, 07:20 AM
maximus_asinus maximus_asinus is offline
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The floor is too bright
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  #321  
Old 01-27-2010, 07:22 AM
DustyPorViva DustyPorViva is offline
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The shading on the stairs is opposite of what it should be :P
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  #322  
Old 01-27-2010, 08:05 AM
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Originally Posted by DustyPorViva View Post
The shading on the stairs is opposite of what it should be :P
lol
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  #323  
Old 01-27-2010, 08:14 AM
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Originally Posted by DustyPorViva View Post
The shading on the stairs is opposite of what it should be :P
would only be right if he defined the edges then they would have lightning from below

anyways, delicious closet
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  #324  
Old 01-27-2010, 08:17 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Elk View Post
would only be right if he defined the edges then they would have lightning from below

anyways, delicious closet
It's consistent with the rest of the stuff, but it rips the stairs off the plane of the floor, pretty much detaching them(thus not looking like something the player can walk on). Not to mention it's way more distracting than the rest of the tiles lighting.
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  #325  
Old 01-27-2010, 08:42 AM
smirt362 smirt362 is offline
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Looks good, but tone down the floor and add more detail to it.
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  #326  
Old 01-27-2010, 08:45 AM
DustyPorViva DustyPorViva is offline
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Oh ya, I agree about the floor also. Not because of it's brightness, but because of the lack of contrast with things like the table. So either tone down the floor, or brighten the tables some. Need to make the blocking and non-blocking distinctive for gameplay reasons.

Personally, I think only making the floors SLIGHTLY darker, but desaturated, would help. I was going to make an edit, but it's jpg so I can't really easily edit it because the colors are a mess :P
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  #327  
Old 01-27-2010, 09:51 AM
Clockwork Clockwork is offline
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o.o

edit:

1 more before I goto bed XD

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  #328  
Old 01-27-2010, 03:09 PM
Elk Elk is offline
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heres the carpets and cracks/holes in the floor?
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  #329  
Old 01-27-2010, 03:12 PM
DustyPorViva DustyPorViva is offline
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Oh ya, the red you have chosen really doesn't match the rest of the palette. Way too strong and bold.
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  #330  
Old 01-27-2010, 04:25 PM
Dnegel Dnegel is offline
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I really love the barrels.
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