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  #16  
Old 05-27-2009, 12:22 AM
jkool666 jkool666 is offline
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Quote:
Originally Posted by Donark View Post
Many people have life time classic still. And i'm sure we would get some people to play again.
Not enough though. Zone rarely hits a playercount higher then 20. We need to change that before thinking about doing your idea.

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It's hooked people before.
It's nothing like it was before.

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And we've said we wanted updates for a while. I havn't really seen any for the past 5-6 months.
I've noticed. I'd like your idea more if there was some reason for these players to actually stay on Zone.
  #17  
Old 05-27-2009, 06:04 AM
noublipasa noublipasa is offline
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Exactly but in my opinion new zone players will quit because they will get base lamed all the time.
That's why we need win points on iricia
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  #18  
Old 05-27-2009, 12:03 PM
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Win points are going to do what?
Stop people for maybe a week or two, you need a broader idea which will stop laming for a long period of time. E.g. Spawn at random spots, spawn where team mates are and etc.

How about a head hunt game? You have one person per team as commander and you have to target that person, first team to eliminate the opposing teams commander wins That will mean team work is necessary if you have a team of 5+ unless you got some freak playing ><
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The pistols look like they have cancer, reduce the big buboe shaped thing's size.
  #19  
Old 05-27-2009, 12:11 PM
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Quote:
Originally Posted by MiniOne View Post
How about a head hunt game? You have one person per team as commander and you have to target that person, first team to eliminate the opposing teams commander wins That will mean team work is necessary if you have a team of 5+ unless you got some freak playing ><
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  #20  
Old 05-27-2009, 12:12 PM
Pelikano Pelikano is offline
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Spawn points should be moved all over the bases.

Something like the AB

Last edited by pooper200000; 05-27-2009 at 09:27 PM.. Reason: No discussion of other MMORPGs
  #21  
Old 05-27-2009, 05:41 PM
noublipasa noublipasa is offline
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Quote:
Originally Posted by MiniOne View Post
Win points are going to do what?
Get lamers out of the spawn point ? And then give them really hard objectives and weapons that take about 2 months to get. Also make it so they need to take a certain amount of bases per week to keep this weapon... etc
There's so much to do with that idea.

People will realise how much fun iricia can be if you play the game :S
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  #22  
Old 05-27-2009, 08:49 PM
bahamutstevetff bahamutstevetff is offline
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Quote:
Originally Posted by noublipasa View Post
Get lamers out of the spawn point ? And then give them really hard objectives and weapons that take about 2 months to get. Also make it so they need to take a certain amount of bases per week to keep this weapon... etc
There's so much to do with that idea.

People will realise how much fun iricia can be if you play the game :S
2 months?

go for like 5-10 months, or even a year+, ridiculously hard weapons to get.
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  #23  
Old 05-27-2009, 11:56 PM
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ZERU HAVES A GUD IDEA TO INCREASE PLAYERCOUNT!

LET'S PUT SOMETHING FUN ON ZONE (if possible?)
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  #24  
Old 05-28-2009, 01:59 AM
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LET'S PUT SOMETHING FUN ON ZONE (if possible?)
If you havn't noticed, we've been trying to accomplish that.
  #25  
Old 05-28-2009, 05:56 AM
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If you havn't noticed, we've been trying to accomplish that.
Good job, you figured out the joke!!!
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  #26  
Old 05-28-2009, 07:42 AM
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If you make accomplishments too hard people just won't bother, but if you make it to simple then people get over it fast, if you put it between the two, people just do either. I personally think random spawn spots on a map, or spawning upon captured bases would be the best idea.
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The pistols look like they have cancer, reduce the big buboe shaped thing's size.
  #27  
Old 05-28-2009, 07:52 AM
Gambet Gambet is offline
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Quote:
Originally Posted by MiniOne View Post
spawning upon captured bases would be the best idea.

Perhaps some way of choosing which base you wish to spawn on would be the best solution (assuming your team owns the base of course)?
  #28  
Old 05-28-2009, 09:07 AM
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Quote:
Originally Posted by Gambet View Post
Perhaps some way of choosing which base you wish to spawn on would be the best solution (assuming your team owns the base of course)?
Precisely what I was thinking, just like on most gun games where you capture bases then can select your spawn spot and etc could reduce laming, possibly.
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The pistols look like they have cancer, reduce the big buboe shaped thing's size.
  #29  
Old 05-28-2009, 08:35 PM
emoman emoman is offline
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I'm sure this would some what work....

If only they put the Lifetime classic plan back on the store...
  #30  
Old 05-29-2009, 12:26 AM
bahamutstevetff bahamutstevetff is offline
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perhaps you could spawn at a captured base, make capturing a base more of a challenge than just stepping on an unoccupied base, maybe change the bases, so there bigger and more suited for combat, heres my idea.

to capture a base, you have to stand on it for 15-30 seconds, but if theres another enemy on the base, the timer will stop, lets say a storm rider is engaging a sweep base.

the storm rider stands on the base for 10 seconds when a sweep spawns there, the timer stops and they fight, if the storm rider wins, the timer continues to go up, if the sweep wins, it goes down.

This would make capturing bases more of a challenge, and spawn laming incorparated as part of the game, so it wouldnt become spawn laming, more of a "hurry and get back to the base before they capture it" situation, i think everyone wins.
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