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  #16  
Old 03-19-2009, 02:14 AM
Bell Bell is offline
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Everyone is entitled to their opinion Oni but not all of us like events, some of us enjoy quests. Classic has always been about quests. As far as Thor planning no group quests? You're wrong.
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  #17  
Old 03-19-2009, 02:17 AM
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Originally Posted by jacob_bald6225 View Post
Or the "teamwork" and "competition" can be successfully implemented in the quests. Multiplayer and singleplayer don't need to be kept apart.

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  #18  
Old 03-19-2009, 02:19 AM
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Originally Posted by Bell View Post
Everyone is entitled to their opinion Oni but not all of us like events, some of us enjoy quests. Classic has always been about quests. As far as Thor planning no group quests? You're wrong.
woah woah woah bell, i didnt say he wasnt planning any group quests, I said why isnt he MAKING any group quests.
And if classic has always been about quests, how come the last 3 years ive played had nothing to do with quests.
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  #19  
Old 03-19-2009, 02:24 AM
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There were 3 quests made/remade to be better. Where you been Oni. Do you think quests can be made in a day? i
If you even spend only a week on a good quest its gonna be crap.
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  #20  
Old 03-19-2009, 02:34 AM
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Quote:
Originally Posted by Bell View Post
There were 3 quests made/remade to be better.
Well, not really.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #21  
Old 03-19-2009, 03:58 AM
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Quote:
Originally Posted by Bell View Post
There were 3 quests made/remade to be better. Where you been Oni. Do you think quests can be made in a day? i
If you even spend only a week on a good quest its gonna be crap.
the average zelda game must take 15 years to make
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  #22  
Old 03-19-2009, 04:01 AM
DarkCloud_PK DarkCloud_PK is offline
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honestly if you had the dedication, you could convert an old quest in a week or two, or make a whole new one in a month.
it isn't like we're lacking in things to convert or unfinished things that can be used.
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  #23  
Old 03-19-2009, 06:18 AM
-Ramirez- -Ramirez- is offline
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Originally Posted by DarkCloud_PK View Post
honestly if you had the dedication, you could convert an old quest in a week or two, or make a whole new one in a month
Have fun finding someone who wants to do that with the horrible system scripts that aren't even close to mimicking the default stuff the quests were designed for. I probably would have done at least one if I had came back to something reasonably decent. (I'm not saying it's YOUR fault, as I don't think you've had a large part to do with any of the current global system scripts. It was just a convenient post to respond to..)
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  #24  
Old 03-19-2009, 06:21 AM
DarkCloud_PK DarkCloud_PK is offline
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you get to learn how to use them after awhile.
once cards are done im pretty free to take on any project if need be.
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  #25  
Old 03-19-2009, 07:07 AM
-Ramirez- -Ramirez- is offline
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you get to learn how to use them after awhile
Learning to adjust to their patheticness isn't as much a problem as the fact that they don't even function well, or at all. Baddies being the best example of this.
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  #26  
Old 03-19-2009, 07:10 AM
DarkCloud_PK DarkCloud_PK is offline
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well you have to take the options available to you.
  • Learn to use the current systems to the best of your ability
  • Redo the systems to work better.
  • Go back to default and start from scratch.

Which ones gives the players new content?
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  #27  
Old 03-19-2009, 07:24 AM
-Ramirez- -Ramirez- is offline
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Originally Posted by DarkCloud_PK View Post
Which ones gives the players new content?
You're forgetting the easiest one of all.
  • Don't waste your time.
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  #28  
Old 03-19-2009, 07:58 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by -Ramirez- View Post
Learning to adjust to their patheticness isn't as much a problem as the fact that they don't even function well, or at all. Baddies being the best example of this.
so hot
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  #29  
Old 03-19-2009, 08:51 AM
DarkCloud_PK DarkCloud_PK is offline
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Originally Posted by -Ramirez- View Post
You're forgetting the easiest one of all.
  • Don't waste your time.
then don't waste your time.
noone asked you to in the first place.
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  #30  
Old 03-19-2009, 09:12 AM
maximus_asinus maximus_asinus is offline
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Developer's primary goal should always be quests, as this is what hooks the player in the beginning, and is the foundation a player builds on for the future. I look at these quests as the brick. The developer's secondary goal is the mortar; what you do after the quests are done to keep players around. This is what fills in the cracks, and makes it a cohesive unit. A wall won't function if it is missing one of these components, it'll just fall apart. Just like the wall, a server needs equal parts of this or it too will fall.

Right now Classic is building the second story of a ten floor high rise. We don't have enough brick to complete the project, and the Dev team is pushing to create some. If we stopped now to start working on the mortar, we'd just be telling ourselves that the two stories is good enough, we should just slap on the roof and everything else be damned. This roof would only serve to please the players currently playing, but does not help development in the long run.
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