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  #16  
Old 03-03-2009, 09:07 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by Tyhm View Post
Furthering The Mystery:

When these zombies are placed at 32,32 on level a_01 of a tiledef2 gmap'd map, they find walls everywhere.

When the exact same level is renamed so that it's no longer a tiledef or a gmap, they work fine

When the exact same level is renamed so that it's STILL A TILEDEF but NOT a gmap, they work fine!

onwall2 just won't work on a gmap! Wtf!?


Further Still:
PHP Code:
function onCreated() {
  
setTimer(1);
}
function 
onTimeOut() {
  
Find_A_Wall();
  
setTimer(1);
}
function 
Find_A_Wall() {
  if( 
onwall2player.xplayer.y1) )
  {
    
player.chat "EEK I found A Wall!";
   
// echo("Found a Wall");
  
}
  else
  {
    
player.chat "I'd not find a Wall.";
    echo(
"Did not found a Wall");
  }

After 3 hours of tinkering we made the simplest possible script. It never echoes that it did not find a wall. Ever. (though Found A Wall goes off constantly...) But not even when we give it an abitrary X and Y...did Stefan just disable onwall2 and not tell any of us?
bump this quote, i would like to know also.
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  #17  
Old 03-03-2009, 09:25 PM
Codein Codein is offline
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Quote:
Originally Posted by Deas_Voice View Post
bump this quote, i would like to know also.
The problem Thym was having lies with this server option:

HTML Code:
newtilesets=true
It was misspelt at the time. The above is the fixed version.

Are you sure you've spelt this correctly?
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