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  #16  
Old 02-07-2009, 06:40 PM
CharlieM CharlieM is offline
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Quote:
Originally Posted by Rufus View Post
February 2008 - iPhone software developers kit (SDK) released
September 2006 - v4.1 Games released

I didn't know they were that ahead of the game!
June 29, 2007 - Iphone is released

Not really that far ahead of the game..Just because the developers kit isn't released doesn't mean they aren't starting plans.
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  #17  
Old 02-07-2009, 07:08 PM
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Originally Posted by WanDaMan View Post
CJ has nothing to do with either Zone or GK as far as I'm aware. Oh, I was led to believe that Dan were the manager of Zone not Stefan.
Apart from the fact that CJ created GK and Stefan practically re-did Zone in terms of scripting? Apart from the fact that Stefan had managed Zone up until whenever it was Dan came into power?

I don't know if Dan is manager, but I think Dan works for CJ and Tig is PWA. Both of them are a part of CJ so, as a matter of fact, both servers are still CJ territory.

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Originally Posted by xXziroXx View Post
You seem to be under the impression that the only difference between v3 and v4 was the addition of Skill Games. Skill Games was added to see how the games would work out since they planned on releasing them as iPhone applications. Adrenaline Poker is more or less the Poker on Skill Games, with a couple of modifications.
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Originally Posted by CharlieM View Post
June 29, 2007 - Iphone is released

Not really that far ahead of the game..Just because the developers kit isn't released doesn't mean they aren't starting plans.
I highly doubt the Graal games or whatever they are called were intended to be released on the iPhone when they were first created and placed on Graal's login.
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  #18  
Old 02-07-2009, 07:20 PM
WanDaMan WanDaMan is offline
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Quote:
Originally Posted by Crono View Post
Apart from the fact that CJ created GK and Stefan practically re-did Zone in terms of scripting? Apart from the fact that Stefan had managed Zone up until whenever it was Dan came into power?

I don't know if Dan is manager, but I think Dan works for CJ and Tig is PWA. Both of them are a part of CJ so, as a matter of fact, both servers are still CJ territory.
In spite of everything what has been said, he shouldn't blame Stefan for the steady decline of players from both GK & Zone.
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  #19  
Old 02-07-2009, 07:22 PM
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Originally Posted by WanDaMan View Post
In spite of everything what has been said, he shouldn't blame Stefan for the steady decline of players from both GK & Zone.
He blamed CJ though, not Stefan. He only said that Stefan was managing them to associate them both with CJ. No biggie.
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  #20  
Old 02-07-2009, 07:27 PM
WanDaMan WanDaMan is offline
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Quote:
Originally Posted by Crono View Post
He blamed CJ though, not Stefan. He only said that Stefan was managing them to associate them both with CJ. No biggie.
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Originally Posted by kia345 View Post
By 'staff' you had better mean Stefan and his plans for the server, because it was him taking that route that led the server downhill.
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  #21  
Old 02-07-2009, 07:51 PM
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Both Zone and GK's playercount have risen when compared to where they were a year ago. I'm not sure what kind of steady decline you guys are talking about.
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  #22  
Old 02-07-2009, 08:15 PM
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Quote:
Originally Posted by Tigairius View Post
Both Zone and GK's playercount have risen when compared to where they were a year ago. I'm not sure what kind of steady decline you guys are talking about.
Probably the one from, like, 2005 until 2008?

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Aha, thought you were referring to his first few posts.
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  #23  
Old 02-07-2009, 10:43 PM
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I remember seeing ~100 players on GK, though, I've never played it myself

seems like a decline to me
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  #24  
Old 02-07-2009, 10:48 PM
Tigairius Tigairius is offline
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Originally Posted by salesman View Post
I remember seeing ~100 players on GK, though, I've never played it myself

seems like a decline to me
In 2002-2004 GK's playercount was at a high of 80 people or so. Over time it steadily decreased because none of the staff paid any attention to it until it got as bad as only having an average of 5-8 people a day.

This was back around December, 2007 - February, 2008. It has slowly began gaining more players though.

I think we're getting off-topic though.
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  #25  
Old 02-07-2009, 11:09 PM
WanDaMan WanDaMan is offline
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Quote:
Originally Posted by Tigairius View Post

I think we're getting off-topic though.
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  #26  
Old 02-08-2009, 02:30 PM
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We are thinking of opening separate forums for the iPhone games at some time if it helps to gain more attraction for the games. It can also be interesting to open a special iPhone dev forum here to discuss iPhone-specific things since we plan to make it possible for people to create iPhone games, can't say exactly when that will be.
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  #27  
Old 02-08-2009, 02:58 PM
Rufus Rufus is offline
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Quote:
Originally Posted by Stefan View Post
It can also be interesting to open a special iPhone dev forum here to discuss iPhone-specific things since we plan to make it possible for people to create iPhone games, can't say exactly when that will be.
Under their own names, taking any profits that come from their hard work?
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #28  
Old 02-10-2009, 11:33 AM
WanDaMan WanDaMan is offline
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Fabulous, thanks Stefan!
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  #29  
Old 02-10-2009, 05:11 PM
Darlene159 Darlene159 is offline
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Quote:
Originally Posted by Stefan View Post
We are thinking of opening separate forums for the iPhone games at some time if it helps to gain more attraction for the games. It can also be interesting to open a special iPhone dev forum here to discuss iPhone-specific things since we plan to make it possible for people to create iPhone games, can't say exactly when that will be.
Hopefully soon.
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  #30  
Old 02-10-2009, 07:28 PM
RevolutionJS RevolutionJS is offline
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I got an Ipod touch with the Bomberonline thing.. Its just awsome ty Stefan.
And there was a graal Zone for Ipod first, but now its gone can you put it on the appstore again?
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