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  #16  
Old 07-17-2008, 03:46 PM
xXziroXx xXziroXx is offline
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I think most of us would prefer having an updated GraalEditor.exe rather then a scripted editor. I know I would for one.
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  #17  
Old 07-17-2008, 05:23 PM
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I think most of "us" would prefer to see CJ work on a fresh new Graal server which goes back to Graal's 'older' roots. They should take Zelda: Minish Cap as a pure reference for how the graphics would look and build up on what they had going on G2k1.

Erm, I mean, make us a whole new level editor on Graal for no apparent reason even though we have a fully functional .exe which simply needs to be updated yay.
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  #18  
Old 07-17-2008, 05:26 PM
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Quote:
Originally Posted by Crono View Post
I think most of "us" would prefer to see CJ work on a fresh new Graal server which goes back to Graal's 'older' roots. They should take Zelda: Minish Cap as a pure reference for how the graphics would look and build up on what they had going on G2k1.
I revamped the Minish Cap sprites in the same way Graal did LttP. It didn't look right, though
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  #19  
Old 07-17-2008, 05:34 PM
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Originally Posted by DustyPorViva View Post
I revamped the Minish Cap sprites in the same way Graal did LttP. It didn't look right, though
I'm talking everything. Tileset, players, all the npc graphics, etc.

Just like GK had a new set of graphics.
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  #20  
Old 07-17-2008, 05:59 PM
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Quote:
Originally Posted by Crono View Post
I'm talking everything. Tileset, players, all the npc graphics, etc.

Just like GK had a new set of graphics.
Heh, ya I know. I figured revamping minish cap sprites would keep the classic Graal feel, but add a lot more flexibility.

Though, while Minish Cap's tiles are nice looking, they're not very good for flexibility. Especially the cliffs. The cliffs are really just squares, no diagonal tiles or anything.
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  #21  
Old 07-17-2008, 06:03 PM
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Quote:
Originally Posted by DustyPorViva View Post
Especially the cliffs. The cliffs are really just squares, no diagonal tiles or anything.
Might be a nice style to try on a server one day.
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  #22  
Old 07-17-2008, 06:20 PM
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Quote:
Originally Posted by Crono View Post
Erm, I mean, make us a whole new level editor on Graal for no apparent reason even though we have a fully functional .exe which simply needs to be updated yay.
The hell? I'm only asking Stefan to fix some bugs with the external windows... I'm making the level editor .
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  #23  
Old 07-17-2008, 06:22 PM
Crono Crono is offline
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The hell? I'm only asking Stefan to fix some bugs with the external windows... I'm making the level editor .
Why can't you somehow improve the current one?
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  #24  
Old 07-17-2008, 06:23 PM
Rufus Rufus is offline
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And Rufus, you just dislike me so naturally you wouldn't want anything that I make.
I have nothing against you, I just don't like the concept of an online scripted level editor.
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  #25  
Old 07-17-2008, 06:24 PM
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Quote:
Originally Posted by xXziroXx View Post
I think most of us would prefer having an updated GraalEditor.exe rather then a scripted editor. I know I would for one.
I'd rather have an online one personally as you wouldn't need to download another program and you could directly edit levels on the server without needing to open another exe.

Plus, a scripted editor could read the setup of a server and adjust its default settings accordingly to that (auto setting of tile set for new levels, etc).

And, I'm hoping to have the editor bound to the F4 key where ever the script is but anyone can use it. You just need to have RC (or rights or whatever) in order to use any of the server side features.
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  #26  
Old 07-17-2008, 06:28 PM
DustyPorViva DustyPorViva is offline
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I don't think the benefits outweigh the negatives.
I don't see why we can't have BOTH, though. I mean, you're obviously not Stefan, so it's not like Stefan would have to manage the online and offline one... since you're making the online one.
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  #27  
Old 07-17-2008, 06:34 PM
zokemon zokemon is offline
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Quote:
Originally Posted by Crono View Post
Why can't you somehow improve the current one?
The features I want (which I just named) would not be possible in an offline editor. Plus, I'm so far along in this editor, it would take me longer to work on the offline one by now.

I shouldn't even have to mention that Stefan wouldn't give the code out for GraalEditor.exe .

Quote:
Originally Posted by Rufus View Post
I have nothing against you, I just don't like the concept of an online scripted level editor.
Fair enough, I take that statement back.
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  #28  
Old 07-17-2008, 07:16 PM
xXziroXx xXziroXx is offline
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I couldn't care less about being able to debug scripts in a level editor, I have RC for that. But alas, it'd be nice to have the current offline level edtior support 24-bit pngs (that's the one aye?) and tile layers, plus some other misc. things.
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  #29  
Old 07-17-2008, 08:07 PM
Inverness Inverness is offline
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I believe Stefan one said he didn't want to give out source code for Level Editor because of its connection with the scripting engine. I figure maybe he could seperate that into a DLL file so the source code doesn't have anything important in it.
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  #30  
Old 07-17-2008, 08:53 PM
cbk1994 cbk1994 is offline
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Funny how the topic of this thread went from my request to make chat not disappear to a discussion about the level editor :o
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