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  #16  
Old 05-31-2008, 07:27 PM
Stephen Stephen is offline
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Originally Posted by cbk1994 View Post
Era doesn't have a market.
Yea it does.
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  #17  
Old 05-31-2008, 07:38 PM
cbk1994 cbk1994 is offline
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Yea it does.
Not a stable one.
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  #18  
Old 05-31-2008, 07:43 PM
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Originally Posted by cbk1994 View Post
Not a stable one.
Your opinion of the market doesn't make it any less of a market. Besides, "stable" is very relative. It's hard to say there's such a thing as a "stable" market to begin with. It may very well be stable and healthy by Era standards - especially since it's a developing market.
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  #19  
Old 05-31-2008, 07:50 PM
DustyPorViva DustyPorViva is offline
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Era fails because of bullying!!!! >: (
Dammit, the let little man with a knife actually get somewhere without everyone on the map running at him with AK's!
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  #20  
Old 05-31-2008, 10:43 PM
Frankie Frankie is offline
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Era used to be better than it is now. Remember when sparring was about skill, not your gun? I remember when there were people who had the most expensive guns in the game that I could defeat with an Uzi. It used to be based on skill. Now, after several years, I get on and the only thing I can do is grind and grind to make money. Once I've made money, I can buy a gun. But why should I even bother buying a gun? Why don't I just keep making money until I get enough money to get a gun that is good enough to actually defeat someone?
We are trying to balance the weapons, but it's much harder than it seems.

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And, while I'm describing how Era fails, I'll bring up quests. If you've done any of the quests on Era, you'll know where I'm coming from. First; what kind of prize is one extra HP out of one hundred? That would be absolutely fine if there was only 10 HP, but not out of one hundred. Why should I do more than one quest? 101 HP is generally enough to give me one extra hit, so what good do the extra 3 HP do for me?
20 damage weapon with 100hp: 5 hits
20 damage weapon with 101hp: 6 hits
it actually makes more of a difference than you think. I think we have plans to create more quests that give 1 - 2 hp instead of having 4 quests that give 10 hp.

Quote:
Why did they go from 100 to 10 to 100 hp?
It was actually 50 -> 10 -> 100
and we did that because of gun damages. With 10hp, you can really only have damages like .5, 1, 1.5, 2, 2.5, 3, 3.5 (anything past that is ridiculous)
With 100hp, you can have like 10.. 15, 16, 17, 18, 19, 20... etc It lets us vary with damages.

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Why do you reset era monthly anyways? Insane... I bet everytime you do that, you loose players.
Era has a unique economy.. It's very hard to keep it stable. I could write a book on it, *****. The last reset was over a year ago.. and with the huge duping problem, we're going to have to reset again. Sorry, but if players want to abuse glitches and screw up the economy then we have to reset.
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  #21  
Old 05-31-2008, 11:38 PM
Stephen Stephen is offline
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Originally Posted by Frankie View Post
Sorry, but if players want to abuse glitches and screw up the economy then we have to reset.
Blaming players for glitch abuse is not very responsible; you create a system for players to compete with one another, as such they will do what they must to get an advantage - including the abuse of glitches which are the result of either poor planning or poor coding.
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  #22  
Old 06-01-2008, 12:27 AM
DustyPorViva DustyPorViva is offline
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Create a system that tracks the economy. Catch this stuff before it gets so out of hand that you have to reset. It's a lot easier to just reset one person than it is to reset the whole server.
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  #23  
Old 06-01-2008, 01:58 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Frankie View Post
We are trying to balance the weapons, but it's much harder than it seems.
No, I've worked on Utopia, where we had FAR more guns. They were all very balanced, actually. I know it is hard, but the first step is to just lower the damage of everything.
Quote:
20 damage weapon with 100hp: 5 hits
20 damage weapon with 101hp: 6 hits
it actually makes more of a difference than you think. I think we have plans to create more quests that give 1 - 2 hp instead of having 4 quests that give 10 hp.
I was referring to why do more than one quest?
20 damage weapon with 100 hp: 5 hits
20 damage weapon with 101 hp: 6 hits
20 damage weapon with 102 hp: 6 hits
20 damage weapon with 103 hp: 6 hits
20 damage weapon with 104 hp: 6 hits
Quote:
It was actually 50 -> 10 -> 100
and we did that because of gun damages. With 10hp, you can really only have damages like .5, 1, 1.5, 2, 2.5, 3, 3.5 (anything past that is ridiculous)
With 100hp, you can have like 10.. 15, 16, 17, 18, 19, 20... etc It lets us vary with damages.
I know. I'm saying that when you started, guns did very little damage compared to what they do now.
Quote:
Era has a unique economy.. It's very hard to keep it stable. I could write a book on it, *****. The last reset was over a year ago.. and with the huge duping problem, we're going to have to reset again. Sorry, but if players want to abuse glitches and screw up the economy then we have to reset.
Fix the glitches?
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Originally Posted by Stephen View Post
Blaming players for glitch abuse is not very responsible; you create a system for players to compete with one another, as such they will do what they must to get an advantage - including the abuse of glitches which are the result of either poor planning or poor coding.
Agreed, though players should try to report things since glitch abuse really is a bannable offense on most servers.
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  #24  
Old 06-01-2008, 02:00 AM
Stephen Stephen is offline
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Originally Posted by cbk1994 View Post
Agreed, though players should try to report things since glitch abuse really is a bannable offense on most servers.
Right, so players feel pressured to report it or at least not abuse it. Dusty's suggestion was the correct answer.
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  #25  
Old 06-01-2008, 09:18 AM
Crow Crow is offline
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Quote:
Originally Posted by DustyPorViva View Post
Create a system that tracks the economy. Catch this stuff before it gets so out of hand that you have to reset. It's a lot easier to just reset one person than it is to reset the whole server.
We have to reset, but I already got some ideas to "watch" the economy afterwards, yes.
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  #26  
Old 06-01-2008, 03:24 PM
cbk1994 cbk1994 is offline
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Originally Posted by Crow View Post
We have to reset, but I already got some ideas to "watch" the economy afterwards, yes.
I think one of the things you need to do is just listen to players.

I PMed the owner of Era before the first reset and told him that the economy was getting too bloated. He said "no it's fine". Two weeks later, they reset.
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  #27  
Old 06-01-2008, 03:55 PM
Soala Soala is offline
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Quote:
Originally Posted by cbk1994 View Post
I think one of the things you need to do is just listen to players.
Era wouldn't fail with that newspaper thingy that you can read, and also post ideas.
A poll NPC would be welcome for players

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Originally Posted by cbk1994 View Post
I PMed the owner of Era before the first reset and told him that the economy was getting too bloated. He said "no it's fine". Two weeks later, they reset.
Wow LOL

This is pretty why I didn't play Era for more than 3 months

the first time they resetted I was like wtf... oh well I can still play

Then they resetted like a month after, I was pissed.

So I quitted.


The fact is that job changes alot

Before mining was giving you lot of money, and working in a business was fine.

Now picking flower is too boring, and its the only way to get lot of money.

I think that system to make bouqets should be less boring, more attractive anyway.

Let's do an exemple

Just reduce the price of each composition of flowers and create something else

Why not a window with each type of flower and an arrow next to them then you just hit the arrow for how many flowers you wanna put then make the bouqet by clicing on a "Create" Key ?

It wouldn't change anything with getting an ammount of money, but I guess player would like to do this more longer, and then finaly get more money by getting more flowers done.
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  #28  
Old 06-01-2008, 04:28 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by alexandralove View Post
Era wouldn't fail with that newspaper thingy that you can read, and also post ideas.
A poll NPC would be welcome for players



Wow LOL

This is pretty why I didn't play Era for more than 3 months

the first time they resetted I was like wtf... oh well I can still play

Then they resetted like a month after, I was pissed.

So I quitted.


The fact is that job changes alot

Before mining was giving you lot of money, and working in a business was fine.

Now picking flower is too boring, and its the only way to get lot of money.

I think that system to make bouqets should be less boring, more attractive anyway.

Let's do an exemple

Just reduce the price of each composition of flowers and create something else

Why not a window with each type of flower and an arrow next to them then you just hit the arrow for how many flowers you wanna put then make the bouqet by clicing on a "Create" Key ?

It wouldn't change anything with getting an ammount of money, but I guess player would like to do this more longer, and then finaly get more money by getting more flowers done.
Then the economy would get bloated since it's easier and faster to get money.
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  #29  
Old 06-01-2008, 05:19 PM
LaughingMan LaughingMan is offline
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Originally Posted by cbk1994 View Post
Then the economy would get bloated since it's easier and faster to get money.
This would happen anyways if everyone picked flowers. I don't see anything wrong with making the process a little more flashy. (Maybe all era really needs is to stop to killing and to start handing out flowers) :P
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  #30  
Old 06-01-2008, 07:51 PM
cbk1994 cbk1994 is offline
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Originally Posted by LaughingMan View Post
This would happen anyways if everyone picked flowers. I don't see anything wrong with making the process a little more flashy. (Maybe all era really needs is to stop to killing and to start handing out flowers) :P
If all you had to do is get flowers then click something, it would be too easy, and everyone would do it. Then, now that it's easier and quicker to get money, there is more money. Therefor, prices go up.
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