Quote:
Originally Posted by xAzerothx
How would we get the source code if the manager isn't even on to give it to us?
|
The manager shouldn't have to "give" you the source code. You should be able to download it like most development staff on other servers can.
Quote:
Originally Posted by Stephen
Well you don't need the "source code" of the server to script for GK
|
It depends on what you're trying to do, but almost anything aside from very small updates would require knowledge of the GK's unique function and variable names, probably some idea of how the functions work, and the best way to get that knowledge is to look at relevant scripts on the server.
There are other cases where it wouldn't truly be necessary but would be good for purposes of efficiency/consistency. If you're making a new spell, for example, it would be more efficient and maintain consistency between the various spell scripts (I suppose it's not impossible that all spells run off a single function, but I doubt it. If they run off multiple functions with one for each of the various "types" of spells such as bullet, cone, etc. as is more plausible, assume the spell being made is something completely different) if you could look at the other spell scripts/functions while making it.
Quote:
Originally Posted by Stephen
I assume you mean the information the mudlib uses.
|
"Source code" refers to all scripts on the server.
Quote:
Originally Posted by Stephen
A manager isn't going to have the authority to hand that sort of information anyways - it comes down to Stefan/Unixmad. This is probably why Stefan is hesitant to give me access, but as I've already said he's being very foolish. He's given iSplash access unknowingly and has given Tig (previous hacked on GK) access to whatever he needs. He's doing more damage with his paranoia and loyalty than good.
|
I don't really understand what Stefan would have to lose by publicly releasing a lot of 2K2's source code (though I can see why he would want to keep SOME of it secret if he thinks it could be used to develop exploits). It's not like he's some petty playerworld owner. Even if playerworlds "steal" some of the code, it's hard to see how Stefan loses out given 2K2's current situation, and he would stand to gain if it results in an improvement in the quality of playerworlds.