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View Poll Results: Where do playerworlds fall?
lack of worthy management 9 28.13%
lack of active management 4 12.50%
lack of worthy staff 5 15.63%
lack of active staff 14 43.75%
Voters: 32. You may not vote on this poll

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  #16  
Old 09-14-2007, 07:20 PM
Horrified Horrified is offline
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Quote:
Originally Posted by Bell View Post
I vote for the "People get bored with it before its done" option that isn't there. Think about how many unfinished projects people have in their offline lives that are still laying around waiting to be finished.
How can you get bored of a project near completion? I'd think they'd get more excited then bored...o_O
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  #17  
Old 09-14-2007, 09:08 PM
Chompy Chompy is offline
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Quote:
Originally Posted by Bell View Post
I vote for the "People get bored with it before its done" option that isn't there. Think about how many unfinished projects people have in their offline lives that are still laying around waiting to be finished.
This is so true, the old playerworld I worked for, we had great ideas, but the staff team got impatient and said we would never finish etc.. and quit..
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  #18  
Old 09-14-2007, 10:13 PM
pooper200000 pooper200000 is offline
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Quote:
Originally Posted by Chompy View Post
This is so true, the old playerworld I worked for, we had great ideas, but the staff team got impatient and said we would never finish etc.. and quit..
most servers fail at the hiring point because they can't get enough skilled people to do what they want to do so they get the dregs who can't do squat. no offense to anyone..
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  #19  
Old 09-14-2007, 10:38 PM
Codein Codein is offline
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Quote:
Originally Posted by Horrified View Post
How can you get bored of a project near completion? I'd think they'd get more excited then bored...o_O
Because often, towards completion, work rate slows down and people get bored.
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  #20  
Old 09-14-2007, 10:47 PM
Chompy Chompy is offline
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Originally Posted by Codein View Post
Because often, towards completion, work rate slows down and people get bored.
Yes, for example on my server I always updated my mudlib to be more efficient and it opened for alot of new stuff, but that required more work etc..

In the end the staff got bored of waiting, because they just wanted to get hosted as fast as possible.

It's better to release a more thought-out server that has been taking into consideration of ideas from players/beta testers/staff members and has for example beta tested the server, instead of just having a big hurry when applying for hosted, in the end you turn out with players finding bugs, glitches and will then abuse it. And then you gotta close the server just to fix stuff and alot of stuff..
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  #21  
Old 09-15-2007, 12:36 AM
Codein Codein is offline
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Quote:
Originally Posted by Chompy View Post
Yes, for example on my server I always updated my mudlib to be more efficient and it opened for alot of new stuff, but that required more work etc..

In the end the staff got bored of waiting, because they just wanted to get hosted as fast as possible.

It's better to release a more thought-out server that has been taking into consideration of ideas from players/beta testers/staff members and has for example beta tested the server, instead of just having a big hurry when applying for hosted, in the end you turn out with players finding bugs, glitches and will then abuse it. And then you gotta close the server just to fix stuff and alot of stuff..
I think 1 graphics designer and 1 scripter, who's MAIN goal was to complete the server with mini goals set. Like, for example, first goal would be to get down Battle System or whatever.
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  #22  
Old 09-15-2007, 02:48 AM
Horrified Horrified is offline
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Quote:
Originally Posted by Codein View Post
I think 1 graphics designer and 1 scripter, who's MAIN goal was to complete the server with mini goals set. Like, for example, first goal would be to get down Battle System or whatever.
Yeah, name how many work like that.

There's so many ways to do things, but people always pick the sloppy "do half here, half there and hope you remember when you come back to the one you did two days ago"
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  #23  
Old 09-15-2007, 03:19 AM
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Most servers have this undying urge to get to hosted. Set-up for failure. They begin to rush things and want to hurry up and get there. I don't see the reason. What's so good about getting on hosted? Publicity? Publicity isn't going to get your server finished, only plague you with more responsibility as people now expect more of the server.
Servers should just stay under wraps and enjoy developing for the sole reason of enjoying it. You're doing it for free, the only thing you get out of it is enjoyment, so remember that. Once you've got a huge chunk of it done, THEN worry about going hosted. This removes a lot of the pressure of a huge workload to be done with a lot of expectations.
Systems should be done first, then a small area, a few quests. That should be released, then slowly release new areas and items. So many servers want to get "everything" done and release it. BZZ. Wrong. Sure, it'll work, but it makes things harder on you, especially when it comes to updates. If you have the basic game down and people enjoy it, they'll enjoy it even more by receiving constant updates and releases, giving them always new things. Just make sure there is enough in the beginning release to keep players interested enough to stick around and even see the later updates.
Anyways, that's more of my opinion. And thanks for the comments on my timeline

EDIT: Also, I know it may seem all talk and no game coming from a person who has never successfully released a server, I fall victim to my own advice. I often rush things and get bored and such, or go off my own 'track'. But my biggest fall comes from my work ethics. I work on mood. Sometimes I'll have a huge pixeling mood type of thing where I spit out all kinds of graphics(see my free tiles thread), and then suddenly I don't feel like pixeling anymore. Then my ideas fall because I don't feel like working on it anymore. Same with scripting, sometimes I'm oozing with ideas and I script and script to get them all done, then I'm just dried up and don't feel like scripting anymore. If you have members of the team like this, I personally say leave them be(unless they hold back dev for reasons such as abusing power and such), you'll get some work out of them when their mood comes back. But if you fire them, you won't see anything from them at all. Flexibility is a great attitude to take, and makes the people working for you for free feel a lot more comfortable, thus, more inclined to help you.
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  #24  
Old 09-24-2007, 06:27 AM
BonzaiXxXSRStudios BonzaiXxXSRStudios is offline
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I believe that my server will probably be the hardest out of any to accomplish...people are not going to want to be a part of it until the middle or near end of its completion, i respect this thought because it indeed does have alot of work ahead of it. We have alot of variety, we have been in the crucial planning stage since the beginning of the summer but even before than, we've been planning just not as much, just a couple of ideas here and there. A servers true downfall is honestly, the lack of the owner's participation. Noone knows the server better than them, noone knows exactly what he or she may want, its up to the owner to not hire anyone until your able to show your staff your capable of working with or without them. Thats how Contiga and Krattos did it on Endora and it worked for me, the shown they didnt need my help, they could do it on their own, but could use it if im willing. Its all physcological. ;D
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