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  #16  
Old 01-26-2004, 11:32 PM
Aknts Aknts is offline
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Re: Re: Re: Re: Re: Fear: Some notes

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Originally posted by TB3

Just made not finalized
I didnt want to show off too much yet i made the forest maze in under an hour so its just in test phasing
Im working on the labyrinth right now as that will be a big part of the game and questing
I think I was the first person to give ya a rating. =)
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  #17  
Old 01-27-2004, 09:33 AM
TB3 TB3 is offline
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I decided to try out the new dungeon generator app. It proved to be very complicated, but could be a major time saver if you had the time to learn how it works to a T.
I finaly got my tileset configured to use it for the labyrinth although I will probably do it manualy I used the labyrinth as a test since well thats what the dungeon generator is good at

Here is a pic of my first testing
Any tips or anyone that knows alot about how to use the new generator let me know.
Im hoping to know how to use it for the Gaurdian Forest quest im working on

Well ne ways im starting to rant, heres the pic any tips?

*EDIT*
Is there any way to use a random number in the x= and y= for placement of npcs and images ontop of the massive areas? THanks
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Last edited by TB3; 01-27-2004 at 10:37 AM..
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  #18  
Old 01-28-2004, 04:20 PM
haunter haunter is offline
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And Deek. He made those sexy trees... I think. 0.o;
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  #19  
Old 01-28-2004, 05:54 PM
TB3 TB3 is offline
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Quote:
Originally posted by haunter
And Deek. He made those sexy trees... I think. 0.o;
Yes and very much Deek! He made some very nice graphix with Justin and I think even Gonmon put a little in.
I had a helper come in and help me find image / tile errors throughout the overworld considering its hard when your changing over a tileset lolz so the over world is pretty much debugged. New to do list is

- Separate clothes to shirt / pants instead of the current combined version.
- Finish up player ganis
- Add the new sprites set i just put together from previous small parts into the ganis
- Test the gani's online
- Finish the base level npc ( for use with my BASS system {baddy array spawning system})
-Change the SFX npc from level npcs to -SFX weapon
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  #20  
Old 01-30-2004, 10:17 PM
TB3 TB3 is offline
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Small Status and Progress Update from last few days
- Fixed pics1.png added alot of tiles that were once seperated
- Seperated many objects from fearpics1 into seperate images to be used as in game objects (bush, rocks, ect..)
-Massivley improved overworld (Im guessing 30 new levels and over 400 changed moved or edited levels
-Changed all images over to fear_ format that took a long time considering how many images were in each level (1024 levels) O_O
-Body images finished revamping
-Base sprites.png finished and very nice
-All (character, blood, mouthmovement, ect..) sprites defined and put into a base idle gani.
-Gani progress begining as base body gani is now ready for the conversion to other ganis (walk , swim, jump,ect..)
-Small server problems fixed
-New onlinestart local (nothing grand it just looks better than a loading script flags screen that never ends).
- Day and night system re-implemented and improved to work with overworld and change back on inside levels and no light effect levels. Time is also included in that but not final version.


Next on agenda is mainly the ganis

- Finish scripting worlddb npc
- Finish up gani work (thats first)
- Finish SFX realism system
- Outline player stat system
- Implement playermovement system and new ganis.

* EDIT*
I however never seperated pants / shirt anyone think i should ? or should i just alow specific outfits to make them more rare? or split them to alow a more unique look?
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  #21  
Old 02-01-2004, 09:24 AM
TB3 TB3 is offline
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My gosh its late i had to go to the emergency room and pick up my step father O_O head problems or something. And it took forever to get home and I ran a double today so i got a good 14 hours of work in O_O tired. BUT nevertheless I got a small update in I made some lobby levels and changed the onlinestartlocal to allow access to them they arent much but they have some pretty effects and they are something to see and do until more of the server is released. And it sure beats the heck out of a nothing screen. Let me know if you like it there may be some file errors I do appologize if there are I found an odd thing about graal / order of operations which i posted on another post and I may have left some remanents of that test on the server heheh. Well ne ways im going to bed night all.
(BTW im gonna post most updates here or i may just make another thread Fear Updates or something )
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  #22  
Old 02-01-2004, 09:47 AM
Scott Scott is offline
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Triple posts rock.
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  #23  
Old 02-01-2004, 09:58 AM
TB3 TB3 is offline
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Quote:
Originally posted by Scott
Triple posts rock.
Lolz no one has much to say to me but thats ok hehe
each was like a day apart

And BTW i also on the done list this morning was
Fixed 2 links and a few image errors
Re-colored several sections of tileset
created 2 more doors for gif use
and also spiffied up lights in 5 levels
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  #24  
Old 02-04-2004, 02:57 PM
GoZelda GoZelda is offline
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Re: Re: Re: Fear: Some notes

Quote:
Originally posted by TB3


And Spanky too!


I can post some new screens l8r ill probably post a small image the main map after I finish converting the Main Labyrinth.

But in the mean time here is a screen of the Seasons Forest I just implemented. Its a winding forest maze that I even have a hard time getting through it because the trees all change color each visit O_O
Funky Trees.
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  #25  
Old 02-04-2004, 03:03 PM
WanDaMan WanDaMan is offline
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If you have tree's like that don't make the server like Era or it won't match, this is kind of advice if you get my drift...
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  #26  
Old 02-04-2004, 11:02 PM
TB3 TB3 is offline
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Quote:
Originally posted by WanDaMan
If you have tree's like that don't make the server like Era or it won't match, this is kind of advice if you get my drift...
Oh i made the transparent npc along time ago when transparency first came out im only using it for that section because otherwize that maze would be imposible . But the server is in no way like era, its more medieval
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