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Originally Posted by Draenin
This is just going to end up in some kind of power grab.
Also, a 'reset' of player attributes will not actually fix the problems Kingdoms is riddled with. It wouldn't take long for things to get right back to where they are, just with smaller sums of money that haven't had the chance to accumulate over years. The problem of Kingdoms' economic divide is likely to happen again with some elements of the server, as will huge level gaps as well.
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A reset, indeed, would not fix economic problems. However, holy crap would it allow for other things to be fixed. Lets just take the number 1 debatable subject for example. Enchant Armour, right now items have armour stats that cap off at 90.. Unfortunately when GK was created (mix-n-match with c++) they did things oddly. Armour is capped at 90. So using an EA on it when it's already 90 wont do anything. So that makes it impossible to remove the EA's in the future.. a reset would allow the system to be tweaked for MUCH MUCH MUCH more flexability. ex: allow over 90 armour, but have it cap how much it uses to show player current armor, and calculate stuff. just a behind the scenes fix.
And there are other error's like this that GK is just riddled with, however theres no way to fix it without a huge amount of luck, or a reset. It has alot to do with how archtypes work.
i can say id be maybe a little bit upset if there was a reset, but to be honest. it wouldnt be as big of a deal as everyone makes it seems (ive been playing gk since 2002 so I EARNED alot of my crap and lost alot to scams in the mid 2000s). I also logged in thousands of hours 3000+ hours, so my exp and items mean alot lol.
The only right way to fix GK, IMO is for a total rescript and reset. To remove all the C++ dependant features and allow for more flexability in scripts.