Graal Forums  

Go Back   Graal Forums > Gold Servers > Graal Kingdoms > GK Suggestions
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #16  
Old 06-13-2013, 01:15 AM
Supaman771 Supaman771 is offline
Posting The Truth
Supaman771's Avatar
Join Date: Feb 2008
Posts: 1,694
Supaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of light
Do this.
K
__________________
Reply With Quote
  #17  
Old 06-13-2013, 01:30 AM
BigBear3 BigBear3 is offline
Zormite
BigBear3's Avatar
Join Date: Jan 2007
Location: Lynn, MA
Posts: 2,551
BigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond repute
why hasnt neeko posted!?!??!?!?!? BLASPHEMY

cubes @ ur idea i said this forever ago. do it up
Reply With Quote
  #18  
Old 06-13-2013, 08:26 AM
Felix_Xenophobe Felix_Xenophobe is offline
iphone era sad litle mads
Felix_Xenophobe's Avatar
Join Date: May 2005
Location: punchin yer nuts iphone era
Posts: 1,810
Felix_Xenophobe is a splendid one to beholdFelix_Xenophobe is a splendid one to beholdFelix_Xenophobe is a splendid one to beholdFelix_Xenophobe is a splendid one to beholdFelix_Xenophobe is a splendid one to behold
Send a message via MSN to Felix_Xenophobe
Pls do this and remove speed cap both in spar arena and on the overworld
__________________
KARTRACE
REIGNING CHAMPION
Quote:
Originally Posted by Tashkin
I have done 10x the amount any previous EA has done.
Quote:
Originally Posted by Ravenblade1979 View Post
What you need is Zone Police again.
Reply With Quote
  #19  
Old 06-13-2013, 11:10 AM
StormYs StormYs is offline
Registered User
StormYs's Avatar
Join Date: May 2005
Posts: 483
StormYs will become famous soon enough
Quote:
Originally Posted by MajinDragon View Post

I would however suggest that new ways to scale magic dmg and resist are sorted out too, since this would effectively make any advancements in magic levels, useless as im pretty sure battleground magic dmg isn't level based or even resist based. Magic, and magic levels need to be made useful and not solely an SP waste.
I agree on this idea, but before this gets implanted on a 1:1 scale I would suggest to first consider what Majin said.

Pking atm is way to hard.
Reply With Quote
  #20  
Old 06-13-2013, 11:27 AM
Cubical Cubical is offline
Banned
Join Date: Feb 2007
Posts: 1,348
Cubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant future
Quote:
Originally Posted by StormYs View Post
I agree on this idea, but before this gets implanted on a 1:1 scale I would suggest to first consider what Majin said.

Pking atm is way to hard.
Resist are not calculated in it the same way as they are currently but they could be easily to offset the issues with magic. Removing knockback for only magic would also resolve the issue. The only thing that causes the massive damage is getting knocked back repetitively into the spell. Either way there is a way to resolve the issue with OP spells.
Reply With Quote
  #21  
Old 06-13-2013, 02:42 PM
Conqueror Conqueror is offline
Da conq
Conqueror's Avatar
Join Date: Jun 2007
Location: Ontario, Canada
Posts: 364
Conqueror is a splendid one to beholdConqueror is a splendid one to beholdConqueror is a splendid one to beholdConqueror is a splendid one to behold
I've always been 100% behind this idea and like others have said-- still wonder to this day why past management never took steps towards getting this done!

I think there have always been 3 main issues which have hindered PKing on Kingdoms.

1 - Duration of fight (Which would be mostly solved by Cubes' suggestion)

2 - The losing opponent being able to run into any NO-PK zone/building right before defeat. (Which is why I absolutely love Era's countdown method on recent engagement)

3 - The community is small, and close with one another. It's almost become offensive to start PKing someone who you talk with normally in the trade room. (Friends may be more likely to fight each other if some sort of reward system were put in place for PKing. Sparrer of the Month? Best PKer of the Month? This would give all players the same goal really, maybe fighting/killing each other wouldn't feel like total blasphemy anymore.)
__________________
_________________________________________

Reply With Quote
  #22  
Old 06-13-2013, 05:19 PM
scriptless scriptless is offline
Banned
Join Date: Dec 2008
Location: N-Pulse
Posts: 1,412
scriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to behold
Quote:
Originally Posted by Conqueror View Post
(Which is why I absolutely love Era's countdown method on recent engagement)
That would be cool actually.
Reply With Quote
  #23  
Old 06-13-2013, 09:15 PM
NicoX NicoX is offline
Kingdoms Management
NicoX's Avatar
Join Date: Mar 2004
Location: Frankfurt/Main, Germany
Posts: 1,933
NicoX will become famous soon enough
Send a message via AIM to NicoX Send a message via MSN to NicoX
Quote:
Originally Posted by Conqueror View Post
I've always been 100% behind this idea and like others have said-- still wonder to this day why past management never took steps towards getting this done!

I think there have always been 3 main issues which have hindered PKing on Kingdoms.

1 - Duration of fight (Which would be mostly solved by Cubes' suggestion)

2 - The losing opponent being able to run into any NO-PK zone/building right before defeat. (Which is why I absolutely love Era's countdown method on recent engagement)

3 - The community is small, and close with one another. It's almost become offensive to start PKing someone who you talk with normally in the trade room. (Friends may be more likely to fight each other if some sort of reward system were put in place for PKing. Sparrer of the Month? Best PKer of the Month? This would give all players the same goal really, maybe fighting/killing each other wouldn't feel like total blasphemy anymore.)
I like the ideas, we will look into that
__________________
Yours Sincerely,

-Nico
(GK Management)

Clash: Nico, I'm going to give you an example of good management.
Clash: One of my staff removed my RC and banned me.
Clash: I didn't ban or remove their RC after I got another one to fix me.
Clash: Do you know why?
Björn: Because you IP banned him ?

Stefan logged on.
(npcserver) has reset the attributes of Stefan
*Stefan: ah my client crashed








Reply With Quote
  #24  
Old 06-24-2013, 05:01 AM
seanthien seanthien is offline
hi
seanthien's Avatar
Join Date: Nov 2006
Posts: 1,475
seanthien is on a distinguished road
Quote:
Originally Posted by Conqueror View Post
3 - The community is small, and close with one another. It's almost become offensive to start PKing someone who you talk with normally in the trade room. (Friends may be more likely to fight each other if some sort of reward system were put in place for PKing. Sparrer of the Month? Best PKer of the Month? This would give all players the same goal really, maybe fighting/killing each other wouldn't feel like total blasphemy anymore.)
Don't most servers have something like this? We could do 1v1 and 2v2. I don't believe it would be hard to plan with an active manager and events admin.
__________________
Quote:
Originally Posted by Darkdemon452 View Post
wow I'm by Sean and Tench...How unlucky can you get?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:39 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.