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  #16  
Old 10-07-2010, 06:22 AM
Cubical Cubical is offline
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Quote:
Originally Posted by MrOmega View Post
O_o I have to try this tomorrow, never heard of it.
It only works in the Control-NPC
PHP Code:
function onRCChat(cmd){
  switch(
cmd){
    case 
"reset":
      
sendtorc("/reset" SPC params[1]);
      break;
    default:
      
sendtorc("Commands")
      
sendtorc("/npc reset account - resets player ");
      break;
  }

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  #17  
Old 10-07-2010, 03:12 PM
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I need the NPC itself to reset itself, not it to reset a player.
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  #18  
Old 10-07-2010, 03:38 PM
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Quote:
Originally Posted by MrOmega View Post
I need the NPC itself to reset itself, not it to reset a player.
It's example usage of the event/function, not copy-pasta for your specific situation.
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  #19  
Old 11-02-2010, 06:41 PM
MrOmega MrOmega is offline
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bump
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  #20  
Old 11-02-2010, 08:41 PM
Skyld Skyld is offline
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I still do not believe this is necessary. Like it was said earlier in the thread, if you are needing to reset an NPC routinely then you are doing something wrong.
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  #21  
Old 11-02-2010, 09:07 PM
Deas_Voice Deas_Voice is offline
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Originally Posted by Skyld View Post
I still do not believe this is necessary. Like it was said earlier in the thread, if you are needing to reset an NPC routinely then you are doing something wrong.
what about clientside scripting? you have to reset the DBNPC for it to call "onCreated" on clientside
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  #22  
Old 11-02-2010, 10:53 PM
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Quote:
Originally Posted by Skyld View Post
I still do not believe this is necessary. Like it was said earlier in the thread, if you are needing to reset an NPC routinely then you are doing something wrong.
Not that I am doing something wrong but this would be very convient and you must reset an NPC for clientside onCreated() to be called 'again'
Dang it, Deas beat me to it!
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  #23  
Old 11-02-2010, 11:25 PM
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You can silently update a level (server-side) using:

fileupdate("level.nw");

Perhaps that would satisfy your wants.
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  #24  
Old 11-03-2010, 12:27 AM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by fowlplay4 View Post
You can silently update a level (server-side) using:

fileupdate("level.nw");

Perhaps that would satisfy your wants.
that doesn't even work like "update level"
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  #25  
Old 11-03-2010, 12:48 AM
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Originally Posted by Deas_Voice View Post
that doesn't even work like "update level"
Work's like uploading a level, probably need a path/to/level.nw
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  #26  
Old 11-03-2010, 05:40 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by fowlplay4 View Post
Work's like uploading a level, probably need a path/to/level.nw
Quote:
Originally Posted by Script help for 'fileupdate'
fileupdate(str) - returns boolean - requests the download or reloading of a file
Clientside:
fileupdate(str) - returns boolean
uh, clientside?
so how are your little idea supposed to work to prevent having to do "reset" on the dbnpc to call clientsided "onCreated"? i've confused myself
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  #27  
Old 11-03-2010, 07:36 PM
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The only way you're going be able to "reset" an npc is with sendtorc("/npc reset dbname") on the server-side, if you update the level, you'll update the client-side scripts as well.

I personally believe you should probably be doing something differently if you have to reset the NPC to get it working properly.
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  #28  
Old 11-03-2010, 08:53 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by fowlplay4 View Post
I personally believe you should probably be doing something differently if you have to reset the NPC to get it working properly.
such as using it as a testnpc for a levelnpc? x)
i often use it when i do levelnpc instead of having to alter the level before ive made the script.. and then i put it in a class when im done.. is that different enuf for you?
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  #29  
Old 11-03-2010, 09:43 PM
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Quote:
Originally Posted by Deas_Voice View Post
such as using it as a testnpc for a levelnpc? x)
i often use it when i do levelnpc instead of having to alter the level before ive made the script.. and then i put it in a class when im done.. is that different enuf for you?
I just put it in a class script to begin with and create, update and destroy instances of it as I please.
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