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  #41  
Old 04-13-2010, 07:10 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by Demisis_P2P View Post
It's mostly for sparring, not for mic.
Didn't notice the movement thing when I used it but thats cool I guess.
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  #42  
Old 04-14-2010, 04:14 AM
coreys coreys is offline
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Quote:
Originally Posted by Crono View Post
I just ****ing said try sparring. Graal's default movement/fighting system is effected by UDP/TCP. When using TCP players will appear more jumpy and thus be harder to hit, while two clients using UDP will be silky smooth to eachother. This doesn't really matter on Zodiac so it's no wonder no one cares. Also probably why everyone there is so skippy compared to players on UN, makes melee fighting worse.
Actually, it should have relatively the same effect no matter what movement system a server is using. It happens because of network lag with TCP, so the players location might not get sent until microseconds (or even seconds) later.

UDP honestly should be the default, it's generally the standard in online games. Though it doesn't guarantee a packet will make it to it's destination, it is plenty faster than TCP. The issues between two users who are using different protocols (sometimes a TCP user may not see a UDP user) is probably in how that's handled in the client, which, to be fair, is probably difficult because you wouldn't generally have users using different protocols (nor should you).
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*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
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*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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