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  #41  
Old 10-04-2009, 06:06 AM
Dragonosteel Dragonosteel is offline
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Graal Ghetto:
Very visually playing. Needs to find ways to vary from Era more, though.
Also I can't take the minimap off?

Zenox:
OSL level is horrible.
Saw the dorky movement and logged off.
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  #42  
Old 10-04-2009, 12:17 PM
firefighter firefighter is offline
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Quote:
Originally Posted by Dragonosteel
Zenox:
OSL level is horrible.
Saw the dorky movement and logged off.
So you think its horrible. Well, its your opinion but please explain why its horrible not only that it is horrible, because then I can't believe that and must think that youre one of the kiddies who goof of other servers than their favourite (or owned) one(s) because theire jealous like hell
You don't even know our systems and that we will have multiple OSLs. The world of Zenox is much bigger than the newbie island

Any other comments, improvement suggestions etc?
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  #43  
Old 10-04-2009, 03:58 PM
DuBsTeRmAn DuBsTeRmAn is offline
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Originally Posted by salesman View Post
Although I don't think it's a very good move for globals to be advertising a ripoff of one of Graal's most popular servers (especially when it splits our server's population)...a little competition is motivating.
This..
And at the same time they STILL use recoloured/stolen/edited images..
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  #44  
Old 10-04-2009, 08:08 PM
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Originally Posted by firefighter View Post
Any other comments, improvement suggestions etc?
Here's my list.

Get rid of your movement system (Example of it's poorness: Try going up and down the stairs in your OSL area near the Newbie Course enterance), or re-haul it, it doesn't feel natural like every other Graal server. (Personally I use the default, and x, y speed modifiers)

Redo your Newbie course, from a glance it doesn't teach how to play your server, and just bothers the player with basic classic Graal crap. Not to mention the blocks are setup in such a way that you can get them stuck to the point where you'll have to unstick.

Replace the 3D imagery with proper 2D images, or make them fit in somehow (I don't even know how it could).

Have your LAT read some of the tutorials on level making in the Levels sub-forum. Avoid using the path tool as your primary detail.

Fix your swimming gani, the down direction is fine but the others are ridiculous, (the hands look really off).

Find a different way to display the names of items and so on for sale. The text stemming from it looks odd, and cluttered.

Make GUI Objects like the Minimap (allow the player to close it) and Message System not feel like GUI Objects.

If you're going to use particle effects, at least make them make look good and make sense. (I.e: The waterfall particle effect above the waterfall gif.)

Get rid of primary GP / PR Staff, I am pretty sure there are rules that prevent them from being hired in the first place. It's a UC server with a minimal playercount to begin with, you don't need to start off on the wrong foot by hiring people who just want rights.
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  #45  
Old 10-04-2009, 09:27 PM
Dragonosteel Dragonosteel is offline
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Quote:
Originally Posted by firefighter View Post
So you think its horrible. Well, its your opinion but please explain why its horrible not only that it is horrible, because then I can't believe that and must think that youre one of the kiddies who goof of other servers than their favourite (or owned) one(s) because theire jealous like hell
You don't even know our systems and that we will have multiple OSLs. The world of Zenox is much bigger than the newbie island

Any other comments, improvement suggestions etc?
Your OSL level isn't attractive at all, and I don't believe I've seen anyone here that would disagree with that.

I'm not an expert LAT but that level's floor is made up of generic patterns. IMO an OSL level should look a lot nicer as a first impression. It looks like something one of your LATs just quickly hashed together.

I do like the minimap and the gmap, though. Like someone said earlier, the evidence of the use of that path tool is really clear. Something you should get a good LAT to fix before you apply for Classic Tab at least. The scripted cows are nice too.
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  #46  
Old 10-05-2009, 05:02 PM
firefighter firefighter is offline
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At first, thank you for the comments and suggestions. I told our new LAT to redo the OSL and newbie course because they were done by another LAT before.
I know that the movement system has a few bugs so it is one of our next tasks to fix it.
The 3D looking images are taken from free GFX sets so theyre not really made for graal. We will replace some of them with our own ones and also we will work on new nice customized GUI elements in near future.

Our first target isn't to get into classic tab as fast as possible but to make the server nice, friendly and playable for everyone. I know that it is a long way but it isn't impossible. Also we have confined the maximum count of non-dev-staff and we are choosing only the best ones.

There will also be much more dungeons, caves, baddies, weapons, quests, tutorials, jobs, events, factories, player-/npc controlled shops and items.

Last edited by firefighter; 10-05-2009 at 05:12 PM..
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  #47  
Old 10-05-2009, 05:21 PM
Vima Vima is offline
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Quote:
Originally Posted by firefighter View Post
blabla improving levels,gfxs, scripts will solve the problem
I don't think redoing the levels, gfxs or scripts will help the server, remaking the main levels will indeed make players have a better first impression... but the server itself doesn't have any direction and it doesn't stand out from other servers.
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  #48  
Old 10-05-2009, 05:33 PM
firefighter firefighter is offline
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Quote:
Originally Posted by Vima
but the server itself doesn't have any direction and it doesn't stand out from other servers.
How you can say that? You should know that zenox is under development (although it is progressing slowly) so many things are undone and/or open to implement/fix by development staff. Our direction is to become a friendly, nice, enjoyable RPG server. It differs in many aspects from other servers too.
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  #49  
Old 10-05-2009, 06:47 PM
FaLLChiLD FaLLChiLD is offline
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I couldn't see any difference between this and Zodiac except you're way under development than Zodiac. Only thing I found fresh/nice was your mini map.

I'd recommend deriving some kind of story-line and quests.
I was quickly turned away from this server also from some ass non-stop pking the newbie dungeon thwarting any progression; you may want to look into creating some levels as non-pk to create a more "friendly, nice, and enjoyable" RPG server.
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  #50  
Old 10-05-2009, 09:33 PM
oo_jazz_oo oo_jazz_oo is offline
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Quick review:

Graal Ghetto:
Log on. See people killing each other, see trash all over the ground. Find out its for picking up and recycling. (What an original idea)
Get bored within a minute of being online, log off.

Zenox:
Log on, buy a dagger, go into the noob dungeon.
Fight to the boss, and die immediately on the boss.
Return to the dungeon, fight some more, level up. Get to the boss.
A level 14 player comes in, kills the boss, kills everything else, then kills me.
I log off.

Overall...im not impressed with either, and really have no constructive criticism to put in.
Since...it should be obvious what needs fixed.
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  #51  
Old 10-06-2009, 12:42 AM
alskdjfhg alskdjfhg is offline
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Quick review:

Graal Ghetto:
Log on. Observer mode. Log off.

Zenox:
Log on. Observer mode. Log off.
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  #52  
Old 10-06-2009, 05:00 AM
Supaman771 Supaman771 is offline
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Zenox:
Logged in, did half the course, logged off cause it was a boring crappy zodiac.

GG:
What to say? Half the staff does nothing, the other half sucks at their specific job and/or just abuses and calls it work. 98% Stolen content. Probably the only legit stuff on there are the things I originally made when I worked there. Bravo to Akeon for actually banning us for on walling, I dunno how they stole you but your the only useful staff on the server. The player count I see are the players you normally see begging for guns or jobs on era. No surprise the fail era copy gets the fail era players.

Both fail, I'd rather see no hosted servers than non-deserving ones.
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  #53  
Old 10-06-2009, 12:24 PM
xnervNATx xnervNATx is offline
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yay i was bored so i made a second review:

Zenox:went online, died from a pker, logged off

GG:went online, wait for ob mode, account reset, ob mode, log off
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  #54  
Old 10-06-2009, 10:26 PM
firefighter firefighter is offline
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Hey, why so pessimistic?
Today I added nice PK Protection system. Our LAT has fixed the startlocal and is building new caves, dungeons and other levels. And also how can you compare Zenox with Zodiac?

Last edited by firefighter; 10-06-2009 at 10:39 PM..
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  #55  
Old 10-06-2009, 10:44 PM
DarkRenji DarkRenji is offline
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Graal ghetto is back? ROFL
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  #56  
Old 10-07-2009, 12:22 AM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by firefighter View Post
Hey, why so pessimistic?
Today I added nice PK Protection system. Our LAT has fixed the startlocal and is building new caves, dungeons and other levels. And also how can you compare Zenox with Zodiac?
rpg,*** ass laming pker.

wow how can you not see how bad zenox is atm, i wasnt able to enter the leveling dungeon because an idiot would just lame me
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  #57  
Old 10-07-2009, 05:00 PM
Vima Vima is offline
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Originally Posted by firefighter View Post
Hey, why so pessimistic?
Today I added nice PK Protection system. Our LAT has fixed the startlocal and is building new caves, dungeons and other levels. And also how can you compare Zenox with Zodiac?
ay ay ay, you just dont seem to get it... -_____-
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  #58  
Old 10-08-2009, 02:53 PM
Dnegel Dnegel is offline
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Well, im thinking about extending the story about Zenox. Make a big story about the terrains, land mass and other stuff, trying to make it more unique with alot of variation which can give the players something nice to "Chew" on.

Rjax Shizibz
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  #59  
Old 10-10-2009, 02:54 PM
firefighter firefighter is offline
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Well, im thinking about extending the story about Zenox. Make a big story about the terrains, land mass and other stuff, trying to make it more unique with alot of variation which can give the players something nice to "Chew" on.
Yeah sounds good
But the story should fit to the quests. But at the moment the only quest we have, is a bridge building quest where the player must give a man some materials that he can finish building the bridge. After all materials were given to him and the bridge was built, you can reach all the other islands of Zenox (because else you are confined to the starting island). The script was a little bit complicated because the bridge is tile based and only shown for the clients, that have already finished the bridge building quest to make sure, that the player is more experienced before he can go to the other buildings, shops, dungeons, caves, cities etc. of the other islands
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  #60  
Old 10-11-2009, 09:49 PM
Dnegel Dnegel is offline
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Yeah, it's a pretty good start quest.
Also we are thinking about making Alot of Huge Gmaps, and maybe try to combine them with eachother and make Desert, Swamps, Forest, Isles etc etc.

Which could give alot of variation and very much stuff. Also many tilesets.

Rjax Shizibz
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  #61  
Old 10-30-2009, 11:29 PM
Extravagante Extravagante is offline
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Graal Ghetto needs some sort of Tutotial system IMO.
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