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  #16  
Old 06-19-2013, 10:09 AM
Julien Julien is offline
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Quote:
Originally Posted by Gunderak View Post
No, it converts it with errors.
The main problem is the md5, the rest I could convert myself, and did.
How would I reference md5?
It would be cool if we could do something like global::md5() or using namespace global;
OK, fine.
The converter is more an helper tool to learn and play with the GS3 syntax. It automatically converts scripts but only to some extent.

If you want to improve the conversion, you can annotate types like for example the "acc" parameter.
Then, you iterate:
  • Launch the conversion
  • Check the syntax
  • Annotate missing types
    etc...

In order to reference missing global functions, you can use extern declarations.

Example:
HTML Code:
extern global {
  function md4(text : string) : string;
}

function onCreated() : void {
  var result : string = md4("hello world");
}
Note: "md5" was added in the meantime.
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  #17  
Old 06-21-2013, 10:54 AM
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Quote:
Originally Posted by Julien View Post
In order to reference missing global functions, you can use extern declarations.

Example:
HTML Code:
extern global {
  function md4(text : string) : string;
}

function onCreated() : void {
  var result : string = md4("hello world");
}
Note: "md5" was added in the meantime.
Nope, doesn't work.
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  #18  
Old 06-21-2013, 02:25 PM
Julien Julien is offline
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The "md4" function does not exist, this was just to provide you with an example of how to declare extern global functions.
This code is valid and should not produce any errors when converting or checking syntax online, or when compiling on GS3-enabled NPC servers.

In the meantime, all client-side and server-side global functions and classes are now available for the online conversion tool (including md5 et al.).

If you add //#CLIENTSIDE, you can actually test at the same time the server-side and client-side conversion / syntax.
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  #19  
Old 06-21-2013, 04:08 PM
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Exclamation

We have updated the conversion tool and also updated the //#GS3 support on servers but you need to restart the npcserver.

Like Julien said, it's now correctly reporting global functions and types and also supports //#CLIENTSIDE (some functions only exist on server-side or client-side). It also prints some more warnings and fixes some bugs (arrays etc.), improving the support for inline-classes.

If you have any ideas or comments then please let us know
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  #20  
Old 06-21-2013, 05:19 PM
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Quote:
Originally Posted by Stefan View Post
//#GS3 support on servers but you need to restart the npcserver.
So does this mean it's officially released? And is that all dev servers as-well?
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  #21  
Old 06-22-2013, 02:18 AM
Gunderak Gunderak is offline
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Julien, I know md4 doesn't exist in Graal, I tried it with md5, my whole point is, how the hell do you call methods like md5. It just errors that it doesn't exist.
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  #22  
Old 06-22-2013, 04:01 PM
Admins Admins is offline
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The latest version has been uploaded yesterday to all machines but you might need to restart the npcserver. Normally all global functions should work fine now. There are still some errors though (player.account shows an error), and you are welcome to report problems. We hope to soon use it for important scripts though, like for the iPhone servers.
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  #23  
Old 06-22-2013, 07:53 PM
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Quote:
Originally Posted by Stefan View Post
The latest version has been uploaded yesterday to all machines but you might need to restart the npcserver.
When I tried using GS3 it said it was not enabled. I had to add the following line to the sever options to work:

PHP Code:
enablegs3=true 
To anyone who is curious you need to add that flag, as well as restart your server. And to use GS3 just add //#GS3 to the top of the script.
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  #24  
Old 06-22-2013, 09:48 PM
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Yes follow the instructions at
http://wiki.graal.net/index.php/Creation/Dev/GScript3
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  #25  
Old 06-24-2013, 09:40 AM
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We have fixed object attributes like player.account (TServerPlayer.account), no additional restart required.
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  #26  
Old 06-24-2013, 09:41 AM
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graal, using hashtags since npc-server was released

//#CLIENTSIDE //#YOLO
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  #27  
Old 06-24-2013, 10:43 AM
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Quote:
Originally Posted by crono View Post
graal, using hashtags since npc-server was released

//#clientside //#yolo
PHP Code:
//#yolo
//#swag 
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  #28  
Old 06-24-2013, 11:51 AM
BlueMelon BlueMelon is offline
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Quote:
Originally Posted by Fulg0reSama View Post
PHP Code:
//#yolo
//#swag 
It is necessary for us on Era to include this in our scripts,
else we're going to have a bad time
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  #29  
Old 06-27-2013, 10:54 PM
Tavelate Tavelate is offline
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Originally Posted by BlueMelon View Post
It is necessary for us on Era to include this in our scripts,
else we're going to have a bad time
I feel outstandingly fortunate not being part of that community.
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  #30  
Old 06-28-2013, 03:36 AM
Fulg0reSama Fulg0reSama is offline
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Quote:
Originally Posted by Tavelate View Post
I feel outstandingly fortunate not being part of that community.
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