Quote:
Originally Posted by DustyPorViva
That tileset has not been made from scratch. It's copy/pastes of various tilesets, the house/trees of which were made a long time ago and weren't allowed to be used(Stefan deemed them too similar to Zelda, since they are essentially just resized/retouched LttP tiles).
The rips I'm talking about:
|
from what i recall, decus is using those tiles not as apart of the finished tileset. since we're looking for familiarity with a link to the past we are using those tiles as placements which will be replaced once proper GFX has been produced to replicate it in a style of our own with a reference too them (for example taking off the triforce symbol, changing the look of the face on the statue, but keep the size at the same dimensions and border detail the same to a degree)
our questing system is going to be completely separate from the other systems on the server, making them meant for solo run through. we will have some quests have guild/party aspects, where it's the same quest being redone after completing it solo, but the enemies get stronger/more frequent and the loot dropped is better. because of this, we felt it appropriate to adopt a zelda-type style seeing as graal is a zelda-platform. i'm designing the quests to have that type of feel, though it won't be running through a main storyline like with shaded legends - each will be it's own separate story/event, and can be done at any time. that's the only reason we have the tiles we have now, to make sure that the feel is there in the levels
loot, just to be clear, is all in terms of NPCs and "hat" prizes (or GFX such as hats which are independent of the actual body, sword, etc.). all of them are planned to be dropped randomly, taking into account how many times the player has done the quest, and how many players are running the quest