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  #16  
Old 11-11-2004, 10:27 PM
xAndrewx xAndrewx is offline
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You should have a find command to run through each level like
/npcfind addtiledef
if a file contained addtiledef it would say so, and such ;p
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  #17  
Old 11-11-2004, 10:45 PM
Slash-P2P Slash-P2P is offline
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Quote:
Originally Posted by xAndrewx
You should have a find command to run through each level like
/npcfind addtiledef
if a file contained addtiledef it would say so, and such ;p
If you use the dungeon generator, that will generate a bunch of level names
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  #18  
Old 11-12-2004, 04:09 AM
Inverness Inverness is offline
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Quote:
Originally Posted by xAndrewx
You should have a find command to run through each level like
/npcfind addtiledef
if a file contained addtiledef it would say so, and such ;p
A text searcher would be nice for finding illegal scripts.
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  #19  
Old 11-12-2004, 04:56 AM
Ajira Ajira is offline
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Quote:
Originally Posted by xAndrewx
You should have a find command to run through each level like
/npcfind addtiledef
if a file contained addtiledef it would say so, and such ;p
That would trigger the rcchat event.
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  #20  
Old 11-12-2004, 11:21 PM
Inverness Inverness is offline
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Stefan, could you please add a playerspecific sendtorc command.

So the text would only appear to one person, and without the NPC-Server's name at the beginning of it.
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  #21  
Old 11-13-2004, 06:59 PM
xAndrewx xAndrewx is offline
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Quote:
Originally Posted by Slash-P2P
If you use the dungeon generator, that will generate a bunch of level names
What in hell does this have to do with anything i stated?
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  #22  
Old 11-13-2004, 07:12 PM
Slash-P2P Slash-P2P is offline
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Quote:
Originally Posted by xAndrewx
What in hell does this have to do with anything i stated?
Why don't you look and see?
The dungeon generator puts addtiledef in every level generated.
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  #23  
Old 11-13-2004, 07:17 PM
xAndrewx xAndrewx is offline
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That's rather stupid, Wouldn't you agree?
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  #24  
Old 11-13-2004, 07:59 PM
calum calum is offline
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How about server support for receiving height updates?
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  #25  
Old 11-15-2004, 12:50 AM
Slash-P2P Slash-P2P is offline
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Quote:
Originally Posted by xAndrewx
That's rather stupid, Wouldn't you agree?
Adding the tiledefs to each level? No.
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  #26  
Old 11-15-2004, 06:26 PM
xAndrewx xAndrewx is offline
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Why isn't it?
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  #27  
Old 11-15-2004, 10:43 PM
Slash-P2P Slash-P2P is offline
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Quote:
Originally Posted by xAndrewx
Why isn't it?
So you see the map correctly no matter what level you enter.

Would you like stumbling around in a level with no tileset until you find that one level with the tileset script?
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  #28  
Old 11-16-2004, 12:50 AM
Admins Admins is offline
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Once you have called addtiledef you will never need to call it again, so it doesn't make sense to put it into more than one script if you want to add tiles to a whole map. The dungeongenerator only adds the addtiledef npcs if you use the addtestnpcs option or so, which is, like the name says, for testing.
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  #29  
Old 11-16-2004, 03:12 AM
Slash-P2P Slash-P2P is offline
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Quote:
Originally Posted by Stefan
Once you have called addtiledef you will never need to call it again, so it doesn't make sense to put it into more than one script if you want to add tiles to a whole map. The dungeongenerator only adds the addtiledef npcs if you use the addtestnpcs option or so, which is, like the name says, for testing.
I never saw the option.
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  #30  
Old 11-16-2004, 03:14 AM
Malinko Malinko is offline
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Quote:
Originally Posted by KuJi
1 question:
addguildmember/removeguildmember/removeguild correctly work with guild names containing spaces

Meaning we don't have to put _ now for guild names EX:
removeguild Hi_Bye;
we can just put removeguild Hi Bye;
?
You -can-.

Just stop being lazy and put a _ to save you trouble. .
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