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  #196  
Old 08-12-2010, 07:24 AM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by DustyPorViva View Post
Nay. I've noticed a few errors with it but I never got around to fixing it up. If I were to "fix it" I would probably start over from scratch. I dunno.

The problem with editing it is that it's not easy to edit the opaque areas as you can't just eye-drop them. I do have a "raw" back-up without the transparency, but I dunno if I'd want to go that route or just fix it up better from scratch. I made the tileset before Gonstruct even supported layers, so it was mostly all done on a hypothetical level. After working with the layers I have learned quite a bit more and could probably change the tileset for more efficiency.
Even within the default tileset there is a lot of room for expansion. You could make it half the size and still get the same (if not better) results. I wish someone would take the time and remake the tileset properly.
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  #197  
Old 08-12-2010, 12:48 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by DustyPorViva View Post
You should be able to highlight the tiles and then change the layer and it should move with it.
Are you sure? You can't copy tiles from one layer and paste them on another at least.
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  #198  
Old 08-12-2010, 01:05 PM
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Quote:
Originally Posted by xXziroXx View Post
Are you sure? You can't copy tiles from one layer and paste them on another at least.
Copy pasting should work, the moving by layers via selection is not intended to work, and it only works if you move the selected tiles before you change the layers. Unfortunately that also makes it possible to copy the magic transparent tile from layers > 0 to the base layer.
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  #199  
Old 08-12-2010, 02:31 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Fry View Post
Copy pasting should work
Fairly sure it doesn't. Last I checked it looks like it pastes it, but once you unselect the pasted tiles they end up on the layer you copied them from.
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  #200  
Old 08-12-2010, 02:59 PM
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An active selection always stays separate from the other layers, so if you paste something and then instantly witch to another layer, and then deselect it, it will stay on the latter layer. If you deselect it before switching layer it will stay on the correct layer.
I think the alternative, having a layer associated to an active selection is just going to make editing layers more confusing.
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  #201  
Old 08-12-2010, 06:24 PM
Dnegel Dnegel is offline
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  #202  
Old 08-17-2010, 04:24 AM
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Quote:
Originally Posted by xXziroXx View Post
It's not working in v6, I've checked several times including just before posting this.
I don't know if it was changed in the latest v6 download or not, but it does indeed work in v6 right now. If I was blind before that, I apologize Fry.
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  #203  
Old 09-10-2010, 07:15 PM
MrOmega MrOmega is offline
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I have a request, When you have an area selected, and you push ctrl, you can select more area, and alt to take away a selected area. That way selected don't have to be square/rectangle, kinda like the slection tool in fireworks, would help a lot when updating a level from pics1.png to a custom tileset. But, I'm sure it will be useful for other things. Also, not sure if alrwady requested but using the mouse wheel universally to scroll through layers, instead of vertical camera movement. As well as when you make a selection and you go off screen the camera scrolls with the mouse. (on Gmaps and area's that wouldn't be null)

EDIT: Also making the 0-9 keys above the letter keys, hot keys for switching through the first 10 layers would be nice.
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  #204  
Old 12-02-2010, 04:27 AM
Cubical Cubical is offline
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PHP Code:
mike@mike-desktop:~/Desktop/gonstructmake
[  7%] Built target core
10%] Building CXX object src/level_editor/CMakeFiles/gonstruct.dir/GLArea.cpp.o
In file included from 
/home/mike/Desktop/gonstruct/src/level_editor/GLArea.cpp:1:
/
home/mike/Desktop/gonstruct/src/level_editor/GLArea.hpp:3fatal errorgtkmm.hNo such file or directory
compilation terminated
.
make[2]: *** [src/level_editor/CMakeFiles/gonstruct.dir/GLArea.cpp.oError 1
make
[1]: *** [src/level_editor/CMakeFiles/gonstruct.dir/allError 2
make
: *** [allError 2
mike
@mike-desktop:~/Desktop/gonstruct
Help thx
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  #205  
Old 12-02-2010, 06:43 AM
Loriel Loriel is offline
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Sounds like you do not have gtkmm installed. If you are using debian packages you probably need a -dev package.
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  #206  
Old 12-02-2010, 06:54 AM
Cubical Cubical is offline
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Originally Posted by Loriel View Post
Sounds like you do not have gtkmm installed. If you are using debian packages you probably need a -dev package.
I have it.
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  #207  
Old 12-02-2010, 07:20 AM
Loriel Loriel is offline
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What is the path to gtkmm.h? It should be /usr/include/gtkmm-2.4/gtkmm.h or something.

What is the output of "pkg-config gtkmm-2.4 --cflags"?

Just guessing here, really.
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  #208  
Old 12-02-2010, 07:32 AM
Cubical Cubical is offline
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PHP Code:
-pthread -I/usr/include/gtkmm-2.4 -I/usr/lib/gtkmm-2.4/include -I/usr/include/giomm-2.4 -I/usr/lib/giomm-2.4/include -I/usr/include/pangomm-1.4 -I/usr/lib/pangomm-1.4/include -I/usr/include/gtk-2.0 -I/usr/include/gtk-unix-print-2.0 -I/usr/include/atkmm-1.6 -I/usr/include/gdkmm-2.4 -I/usr/lib/gdkmm-2.4/include -I/usr/include/glibmm-2.4 -I/usr/lib/glibmm-2.4/include -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/sigc++-2.0 -I/usr/lib/sigc++-2.0/include -I/usr/include/cairomm-1.0 -I/usr/lib/cairomm-1.0/include -I/usr/include/pango-1.0 -I/usr/include/cairo -I/usr/include/pixman--I/usr/include/freetype2 -I/usr/include/libpng12 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/gdk-pixbuf-2.0 -I/usr/include/gio-unix-2.0
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  #209  
Old 12-02-2010, 07:39 AM
Loriel Loriel is offline
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welp
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  #210  
Old 12-02-2010, 07:46 AM
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