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Originally Posted by Crono
And a custom HD and movement system is?
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When it functions no differently than what you experienced before the NPC server? Yes. That's the point.
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Originally Posted by Rufus
There are very few instances where "moving in larger increments and to a potentially random location" can provide "difficulty" for other players. The relevant one here is hit detection, which is the current dispute.
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So you care nothing about the comparison between the flaws of the two systems? These flaws are completely unrelated to the topic of the validity of the two? I guess that would be irrelevant to someone who isn't interested in discussing them, and is so clearly biased toward a serverside-only system.
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nor tried to make it appear as one
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Your wording gave no indication of doubt, possibility of being wrong, or an indication that it was an opinion. The only conclusion I can come to is that you think it is a fact. I don't know how that isn't trying to make it appear as one.
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My claim was based upon Stefan suggesting that I used a serverside hit detection on Graal2001 when discussing the default hit detection with him quite recently -- A suggestion from a somewhat credible source. It is my understanding that Stefan also made that same suggestion to Storm, but you should already be aware of this since you've parroted it quite a bit.
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He did. That doesn't make the "claim" any more factual, however. I think you're assuming that everything is currently only designed to function properly with serverside hit detection, which isn't necessarily the case.
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Might wanna slow down there ace attorney, jumping on a simple slip up in time lapse that is easily interpreted in the statement I made is far too weak.
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Weak? As difficult as it may be for you to believe, there was no negative aspect to the question. It simply didn't make sense, and, obviously, I wanted you to explain.
Let me ask you something, are you completely aware that there are two hit detections to refer to right now? One of which is obviously already up, and the serverside hit detection from before. This is making your wording seem a bit odd.
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The validity of the poll results and the nature in which people vote has already been addressed several times in this thread alone.
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Considering I have no interest in going back to read it, why don't you give me your version of it? I'm sure it'll be colored by your views.
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How often do you play Classic? Additionally, nobody ever mentioned bringing back the default hit detection as a viable alternative.
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I played a lot in the past. There's been no reason to actually PLAY for quite a while though, so I couldn't give you an exact answer, but this should give you a pretty good idea.
There you go again saying things definitively (as in, fact) when you simply can't know. I've already said that I've talked to a few people directly and they DO agree that a replication of the default hit detection would be preferable. This was only a FEW people.
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Something is telling me you didn't really think that one through, but again it has already been addressed.
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Then don't bring it up, especially as an insult.
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he still ultimately decides what goes on the server.
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I don't think you're very aware of the staff situation at all.