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  #1  
Old 08-08-2011, 03:03 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
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Not in its current scripted status.
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Old 08-08-2011, 05:19 PM
Kamaeru Kamaeru is offline
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make a sig about a dead horse
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Old 11-13-2011, 03:26 AM
James James is offline
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fail
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Old 11-13-2011, 07:05 AM
Draenin Draenin is offline
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Should rename this thread from 'Graal2001 is Moving Forward Again' to 'Is Graal2001 Moving Forward Again?'
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Old 11-13-2011, 06:15 PM
ffcmike ffcmike is offline
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Apparently the big man himself was contemplating remaking some of Graal2001's old quests on the iPhone server.
in b4 45 day global ban for Leaking Information
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Old 11-13-2011, 07:06 PM
James James is offline
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should rename to lance fails.
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  #7  
Old 11-15-2011, 01:57 AM
Unkownsoldier Unkownsoldier is offline
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They should just donate the content to the public, maybe a few groups of people can attempt at making a new/improved version.
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  #8  
Old 11-15-2011, 02:37 AM
Geno Geno is offline
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i am currently selling 3 green shogun hats and the rare white gangster hat. meet me in the market.
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  #9  
Old 11-20-2011, 01:20 PM
Sword Sword is offline
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I'm just stunned that in the year 2011 we're still trying to bring a server called Graal2001 back up to par.
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Old 11-20-2011, 02:40 PM
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Because the manager tries to get everything up and running all at once and that's more work than necessary, just use thors plan, fix and open a small portion of the overworld for people to idle on and work on the rest one chunk at a time, and i certainly would be more willing to wait for the next place to be added like it is being done on classic.


Make a base system to build from like thor has done, open bomboria at the very least and work on one place at a time like the minigames to keep people happy knowing the revival is finally underway.
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  #11  
Old 11-20-2011, 03:08 PM
ffcmike ffcmike is offline
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Because the manager tries to get everything up and running all at once and that's more work than necessary
I do agree that this is a problematic approach, but that's not really the problem here...
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Old 11-24-2011, 07:14 AM
Kamaeru Kamaeru is offline
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So I just logged back onto Graal2001 for the first time in many months.
And it just seems so overwhelming the circumstance that almost everything is working and functional still on the server after all this time.
It still works the way it did years ago. And a lot of the content on the server is still more deep, complex and engaging than most of what you would find on Graal today.
So I was just wondering, since I don't understand scripting much (especially the modern Graal scripting style), if you could enlighten us and elaborate on what you were talking about Thor?
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  #13  
Old 11-24-2011, 09:05 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Kamaeru View Post
So I just logged back onto Graal2001 for the first time in many months.
And it just seems so overwhelming the circumstance that almost everything is working and functional still on the server after all this time.
It still works the way it did years ago. And a lot of the content on the server is still more deep, complex and engaging than most of what you would find on Graal today.
So I was just wondering, since I don't understand scripting much (especially the modern Graal scripting style), if you could enlighten us and elaborate on what you were talking about Thor?
My last post was just highlighting the fact that this project doesn't appear to be being worked on at all, therefore it's not really right to question its approach... because there is no approach.

In terms of scripting, there's a big difference between being working and functional and being scripted well.
The likely problem is that should somebody add a new sophisticated system or weapon it may contradict or result in bugs because of an existing one.
When I script something I don't worry about whether the script will work, I worry about whether it will break something that already exists, or could be broken by something else later.
Lets say you do have to go back and change an old system to fix a new problem, the last thing you'd then want to do is have to go back and change the script of several dozen levels and half a dozen other systems/weapons.

Perhaps Classic's new Mine Cart would be a good example, it's quite a sophisticated system which requires full control over the player.
So imagine I "Dash" into it, before initialising the mine cart I'd need to uninitialised the dash. The easy thing to do would be to directly check for and disable Dash, but even this doesn't protect against this type of problem should a new movement technique or similar be added later, or if I keep going back and adding manual checks later on that becomes cluttered and time-inefficient. The best thing to do would be to create a system to handle initialising/uninitialised in the first place which would automatically be applied with any movement system.
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  #14  
Old 12-12-2011, 06:26 PM
Loriel Loriel is offline
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Is this seriously a thing? It's the dumbest thing.
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  #15  
Old 11-24-2011, 07:16 AM
maximus_asinus maximus_asinus is offline
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please close this thread, when I see the title I get excited
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