There still seems to be the issue of joining a class to a scripted player object then being unable to be un-joined, which makes me hesitant to use the functionality as much as I'd like to as it results in more memory usage.
For example:
PHP Code:
temp.pl = new TServerPlayer(@ temp.account);
temp.pl.join("nameofclass");
temp.pl.someFunction();
temp.pl.leave("nameofclass");
temp.pl.destroy();
This will result in the class count still being included within the /stats RC message.
I did notice there was some new information within /stats too.
For example:
Quote:
Script engine: 1 event objects, 94 destroyed objects, 258 static objects, 503 global variables, 6 script machines
|
I wonder what it means exactly.