Quote:
Originally Posted by Demisis_P2P
This is a catch 22 though. I've been wanting to make a good quality PC Graal server for a while now, but I'm not going to invest hundreds of hours of development time into something that is only going to draw ~60 players at peak just because PC Graal is a mismanaged and neglected platform.
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I would say it's more of a vicious cycle, Graal's management see PC Graal as too chaotic to invest a lot of time and effort towards, while most knowledgeable developers see PC Graal as too neglected and mismanaged to voluntarily commit hundreds/thousands of work towards bringing positive changes to the game.
Meanwhile the staffing of the game gradually becomes more chaotic, and while PC Graal is performing slightly better now due to the influx of iPhone players, there's still the same feeling of stagnation.
Quote:
Originally Posted by Demisis_P2P
GK has so much potential, it could be pulling hundreds of players, and it has been left unfinished and neglected for almost a ****ing decade(!!!) now.
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I think this falls under the category "Graal isn't dieing, it's evolving" as Tig would put it, which for me is wrong on many levels, but then who can blame someone for not working against the flow?