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  #1321  
Old 11-29-2011, 07:16 PM
ffcmike ffcmike is offline
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This could well be an intended change rather than an actual bug, but when tokenizing an array or an array coerced into a string, such as when storing an array as an ATTR and having it synced to the client, this results in an extra empty entry within the created array:

PHP Code:
  //both Echo 2, whereas V5 Echo's 1

  
temp.= {"test"};
  echo(
temp.a.tokenize().size());

  
temp."test,";
  echo(
temp.a.tokenize().size()); 
This was causing a problem with Classic's spar arena system where the V6 client would think there are 2 players within an arena rather than 1.
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  #1322  
Old 12-05-2011, 12:24 AM
DustyPorViva DustyPorViva is offline
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Entering the same level you're already in(for example via warpto) will apparently remove tiledefs and then not load them. For example, you can go on testbed and warpto 30 30 onlinestartlocal.nw and the tiledefs load fine. But if you stay there, then warpto 30 30 onlinestartlocal.nw again none of the tiledefs load.
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  #1323  
Old 12-05-2011, 03:59 AM
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Weird, do you have some removetiledefs("") in one of your weapon scripts may be?
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  #1324  
Old 12-05-2011, 04:14 AM
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Quote:
Originally Posted by DustyPorViva View Post
Entering the same level you're already in(for example via warpto) will apparently remove tiledefs and then not load them. For example, you can go on testbed and warpto 30 30 onlinestartlocal.nw and the tiledefs load fine. But if you stay there, then warpto 30 30 onlinestartlocal.nw again none of the tiledefs load.
I'm not having this issue on Kingdoms Debug on the latest Mac client.
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  #1325  
Old 12-05-2011, 04:28 AM
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Quote:
Originally Posted by Stefan View Post
Weird, do you have some removetiledefs("") in one of your weapon scripts may be?
I removed all my weapons, but I can't access the level to check the scripts since it's on testbed. Testbed also persistently adds a few weapons on login, but I don't think any of them have removetiledefs();, nor can I access the script of those weapons anyways.



Also, as you can see sometimes colors are STILL being rendered transparent in pics1, if you look at the black rocks.
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  #1326  
Old 12-07-2011, 11:28 PM
alskdjfhg alskdjfhg is offline
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How goes it? any big bad bugs preventing the V6 takeover?
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  #1327  
Old 12-07-2011, 11:34 PM
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Quote:
Originally Posted by alskdjfhg View Post
How goes it? any big bad bugs preventing the V6 takeover?
Highlight locking and such really needs to be resolved before v6 is released, imo. Also, external windows still seem a bit bugged, as you can see from my post a few back.
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  #1328  
Old 12-11-2011, 01:46 PM
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Did the client get updated? F3 options menu added new tabs. Also, keymapping is still not saving...
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  #1329  
Old 12-11-2011, 07:19 PM
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Quote:
Originally Posted by jkldogg View Post
Did the client get updated? F3 options menu added new tabs. Also, keymapping is still not saving...
Saving works just fine. Try editing the game_config.txt in Notepad/Wordpad and see if it lets you save.

Try installing Graal to a new location. I.e: C:\Graal
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  #1330  
Old 12-11-2011, 08:42 PM
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Clicking outside of text itself(but still in the text control) often sets the caret BEFORE the last character, instead of at the end. This often leads to highlighting missing the last character.

Are these major issues with GUI's ever going to be addressed? The highlighting issue is fairly problematic, and it's not just text itself. All controls remember mouse input when you leave their control, leading to odd bugs.

The externalwindow.object seems to not function at all anymore, not allowing me to customize external windows. External window minextent does nothing, even though you can see it trying to fight and force the window, but ultimately does nothing.

More importantly, why aren't external windows 60fps? Surely you're running them on a different thread than Graal? Without windows running at 60fps text input and control is always going to feel wrong. Unless these things are fixed I don't see external windows ever feeling right to players.

Last edited by DustyPorViva; 12-11-2011 at 09:39 PM..
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  #1331  
Old 12-12-2011, 12:08 AM
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Quote:
Originally Posted by DustyPorViva View Post
More importantly, why aren't external windows 60fps? Surely you're running them on a different thread than Graal? Without windows running at 60fps text input and control is always going to feel wrong. Unless these things are fixed I don't see external windows ever feeling right to players.
External windows are framebuffers. They are redrawn only when necessary, unlike the game window.
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  #1332  
Old 12-12-2011, 12:20 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Skyld View Post
External windows are framebuffers. They are redrawn only when necessary, unlike the game window.
Well the input still seems very sluggish.
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  #1333  
Old 12-13-2011, 04:27 AM
fowlplay4 fowlplay4 is offline
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Seen a couple hacks today that display remotely-hosted images and ganis. Most likely due to some exploitation of the "global" index for showimg/showani. The bomb hacks still work.
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  #1334  
Old 12-13-2011, 05:49 AM
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Quote:
Originally Posted by fowlplay4 View Post
Seen a couple hacks today that display remotely-hosted images and ganis. Most likely due to some exploitation of the "global" index for showimg/showani. The bomb hacks still work.
The showing of remotely hosted ganis has been in the client for quite a while...

I've brought it to the attention of globals when I worked on UN, and people were exploiting it to show hardcore porn images in TC.
I assumed after 30+ people were exposed to that, something would get done about it....but, thats Graal for ya'.
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  #1335  
Old 12-13-2011, 05:56 AM
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Couple of bugs I have noticed strictly with V6:

-Status on the player list randomly vanishes irregardless of what mode of the player list you are using.

-Game Client going pitch black then freezing if you run Graal Editor or gonstruct after a while (about an hour or so).

-PM bubble on the task bar not updating correctly when a pm is sent, a few times i have noticed i received a PM with out the bloody icon ever changing on my task bar.

-Still a ton of errors when it comes to images such as transparencies being broken with guis, heads, swords, shields, yet when you down grade to V5 they show up just fine.



Feature Request:
-Server Tabbing via the graal task bar so you wont have to open up 2-3 clients.

-Updating the graal editor, adding graal editor to the graal start menu and allowing it to be opened in a new tab with in the game client window.
~ Adding a export to RC option

-Allowing Cross Server PM's to iphone/facebook servers

-Updating the graal PM windows to include new options like:
~Smiley Bar, to where you can select smileys that can be added on via server ops, similar to how status can be done by each server.
~Drawing option, allowing players to draw stuff in pms with their mouse

-Add different icon colors to the task bar for the different messaging types instead of blue for everything .... Would be nice to be able to tell when i have an actual pm or another staff spam message.

-Added feature to disable which messages will trigger the task bar icon to flash, like disabling Mass Messages, Staff Messages, Guild Messages so only Private Messages would cause the icon on your task bar to flash.


Back into the mists I gooooooo
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