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  #1  
Old 02-07-2011, 05:40 PM
Admins Admins is offline
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Smile New gserver + npcserver version

We have uploaded new versions of gserver and npcserver (except for Graal Kingdoms). The gserver is now enabling the projectile filters as described by Tig in an earlier post. The npcserver has following changes:
- added TServerPlayer.sendtorc(message)
- fixed default: labels in switch() statements, doesn't need to be at the last position anymore
- added command /memstats malloc (can show number of free allocated blocks etc., more interesting for advanced users, see mallinfo() documentation on the web)
- optimized mysql database access
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  #2  
Old 02-07-2011, 05:45 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Stefan View Post
- added TServerPlayer.sendtorc(message)
Thank you.
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Old 02-07-2011, 05:54 PM
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Quote:
Originally Posted by Stefan View Post
- added command /memstats malloc (can show number of free allocated blocks etc., more interesting for advanced users, see mallinfo() documentation on the web)
Very cool, thanks for the update.
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  #4  
Old 02-07-2011, 06:06 PM
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Thanks. Restart Atlantis please
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Old 02-07-2011, 06:11 PM
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Impersonating staff on RC just got a lot easier.

PHP Code:
function secho(msg) {
  for (
temp.rcfindRCs()) {
    
temp.rc.sendtorc(msg);
  }
}

function 
findRCs() {
  for (
aallplayers) {
    if (
a.level == NULLtemp.rcs.add(a);
  }
  return 
temp.rcs;

Edit: Private debugging echo

PHP Code:
function echo(msg) {
  
findRC("yourAcct").sendtorc(msg);
}

function 
findRC(acct) {
  for (
aallplayers) if (a.account == acct) return a;
  return 
findplayer(acct);

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Last edited by fowlplay4; 02-07-2011 at 11:15 PM..
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  #6  
Old 02-07-2011, 08:00 PM
Deas_Voice Deas_Voice is offline
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nice

does "TServerPlayer.sendtorc(message)" mean that it only shows for player (and not to the other players on rc)?

Testbed Server(not "testbed", lol)' npcserver went kaput, cant restart it, could you restart it?
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Old 02-07-2011, 08:18 PM
Tigairius Tigairius is offline
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Quote:
Originally Posted by Stefan View Post
- added TServerPlayer.sendtorc(message)
Well, this is lovely

Quote:
Originally Posted by Deas_Voice View Post
nice

does "TServerPlayer.sendtorc(message)" mean that it only shows for player (and not to the other players on rc)?
Indeed.

Quote:
Originally Posted by Deas_Voice View Post
Testbed Server(not "testbed", lol)' npcserver went kaput, cant restart it, could you restart it?
Fixed the name.
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Old 02-07-2011, 10:07 PM
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Nice updates.
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  #9  
Old 02-07-2011, 10:39 PM
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Fixed a problem in the script compiler so that testbed is starting again.
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  #10  
Old 02-08-2011, 12:26 AM
LoneAngelIbesu LoneAngelIbesu is offline
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Quote:
Originally Posted by fowlplay4 View Post
Impersonating staff on RC just got a lot easier.
Not sure why people with RC would want to impersonate other people with RC...
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Old 02-08-2011, 12:38 AM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by LoneAngelIbesu View Post
Not sure why people with RC would want to impersonate other people with RC...
Shenanigans, that's why.
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Old 02-08-2011, 01:54 AM
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help fowlplay abusing me ;_;...
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Old 02-12-2011, 11:21 AM
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Nice
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  #14  
Old 02-13-2011, 08:09 PM
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Is this update supposed to be removing the need to manually update gmaps whenever a gmap level is uploaded?

This seems to be the case and if true.
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Old 05-17-2011, 02:16 PM
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Quote:
Originally Posted by ffcmike View Post
Is this update supposed to be removing the need to manually update gmaps whenever a gmap level is uploaded?

This seems to be the case and if true.
So it seems pretty definite that this is the case, and while this is a decent update I've noticed some strange behaviour regarding clientside scripts joined to gmap npcs.
Sometimes normal functions which are part of a joined sub-class, called onCreated or on the first onPlayerEnters will return the "not found" error in f2/scripts, and this starts working again when the gmap is updated by the old manual way.

For instance...

NPC script:

PHP Code:
this.join("class1");

//#CLIENTSIDE
function onCreated(){
  
this.test();

class1 script:

PHP Code:
this.join("class2");

//#CLIENTSIDE
function test(){
  if(
this.someCheck()){
    
this.doSomething();
  }

class2 script:

PHP Code:
//#CLIENTSIDE
function someCheck(){
  return 
somecondition;

Would result in:

"someCheck not found in script of <some gmap npc>".
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