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  #1  
Old 03-21-2011, 09:31 AM
Geno Geno is offline
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Quote:
Originally Posted by unixmad View Post
Making announcement with bad grammar is part of the Graal tradition, isn't it? But feel free to correct me

nice play sir nice play!
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Old 03-21-2011, 10:52 AM
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Haha, Era looks awesome!!
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Old 03-21-2011, 12:25 PM
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now i wish i could just port atlantis to facebook so everyone would play that (but i suppose, we'd have to cut down on scripts and performance anyway.. )
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Old 03-21-2011, 01:01 PM
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Old 03-21-2011, 01:42 PM
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Old 03-21-2011, 02:24 PM
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If it helps the pc version, cool.
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Old 03-21-2011, 02:50 PM
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This guy comes back out of nowhere with this? Unbelievable.
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Old 03-21-2011, 04:08 PM
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I'll speak for Skyld as well when I say, "Woo!" for the Android client =]
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Old 03-21-2011, 07:39 PM
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I'll speak for Skyld as well when I say, "Woo!" for the Android client =]
Woo!!
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Old 03-21-2011, 06:07 PM
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I think what we all want to know is what effects us out of this from this point and the soon future. The fact of the matter is graal on facebook is an advancement for graal nonetheless, but as pc players it's a completely different platform pretty much (being as it's not the client), so unixmad if you wouldn't mind directly answering these please:

1. Will pc subscriptions change before we eventually wait for playerworlds to change, or will playerworlds be forced to change, so graal can be super cheap/free since everything else is free (iphone/andriod/facebook)?

2. Will pc players EVER be able to play on the same servers with iphone/andriod/facebook? If only some, which ones?

3. Any hint at the new developer tools? Will they help with development on iphone/andriod/facebook?

4. Why should be we hyped about v6? What changes besides some scripts and small features?

We've always felt since like 08 or longer that pc graal is going to die, and all focus pretty much on making every other platform better or free or both is making it look like pc graal is going to die even more. We've gotta have changes to subscriptions or you will lose most developers eventually, and even more players. The pc people would probably LOVE to play with the iphone/andriod/facebook people on client, and would boost the pc version in the process of expanding to other platforms, as well as developers and content.
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  #11  
Old 03-21-2011, 07:28 PM
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2. Will pc players EVER be able to play on the same servers with iphone/andriod/facebook? If only some, which ones?
I would like to know this as well, as I would play on facebook, but not if I have to have an iphone or ipad to do so, because I cannot afford it...
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  #12  
Old 03-21-2011, 08:54 PM
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Quote:
Originally Posted by unixmad View Post
Making announcement with bad grammar is part of the Graal tradition, isn't it? But feel free to correct me
it seems like responding to questions or comments that aren't important or related to the thread is part of the graal tradition, also.



i'm doing it right now.
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  #13  
Old 03-21-2011, 10:07 PM
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  #14  
Old 03-21-2011, 11:25 PM
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Hurry Up and Release Android Version.... Geez
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  #15  
Old 03-22-2011, 12:42 AM
MattKan MattKan is offline
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This thread basically says that Graal is not done, that there will be things done to improve it. If they are gonna rebuild Graal3D, then they don't have to do it ASAP.

On the other hand, I think that users on Facebook should log into Era PC and Classic PC, not the iPhone servers.

Advantages:
  • This will prevent the need of hiring a brand new staff team to manage the server.
  • Stefan will not be needed to integrate the iPhone server's content onto the Facebook server.
  • This would generate a lot of players for Era and Classic, which I'm sure is a good thing
  • Era has a gelat shop that could be edited a little bit to become a "Facebook Credit Shop"
  • It is my understanding that Classic has some interesting new things coming that would go absolultely perfect as things to buy.

It just seems to be a win-win situation. Not only would it generate a bigger playercount for Graal PC, especially these two servers, but you guys would get your fair share of cash- more than you would get in this current plan, in my opinoin.

I would not object to having to wait another month or two, or even longer if time was needed to rework these systems. Hopefully you'll read this and listen... I really hope so.
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  #16  
Old 03-22-2011, 02:28 AM
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DEAR UN: MAKE HATS PURCHASABLE WITH GELATS
but make those hats untradeable. If Valve can do it, so can you.
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  #17  
Old 03-22-2011, 03:42 AM
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Here are some of the highlights I've noticed:
-New Development Tools! Woot! Don't know much about them yet, but they are bound to be better than the GS1 Level Editor
-Graal For Android! I don't have an Android phone, but in speaking from an iPhone players perspective, I'm sure it will be a huge success!
-V6 Client/Web Based Playing

-and in saving the best for last...-
FACEBOOK!

This will surely bring in the revenue to Graal. But don't you think that 1/10 players might wander over to the PC version? Seeing that the prices are RIDICULOUS they might get turned away. Wouldn't it be a better business strategy to make sure you don't lose customers that already like the game to look into the PC version? Maybe lower it to $10 or $15 (just while the developers on the servers get some in-game purchasing going)? Then these people wouldn't get turned away...

Just my thoughts and opinions
Overall very positive
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  #18  
Old 03-22-2011, 03:45 AM
MattKan MattKan is offline
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Quote:
Originally Posted by PhilSmith View Post
Here are some of the highlights I've noticed:
-New Development Tools! Woot! Don't know much about them yet, but they are bound to be better than the GS1 Level Editor
-Graal For Android! I don't have an Android phone, but in speaking from an iPhone players perspective, I'm sure it will be a huge success!
-V6 Client/Web Based Playing

-and in saving the best for last...-
FACEBOOK!

This will surely bring in the revenue to Graal. But don't you think that 1/10 players might wander over to the PC version? Seeing that the prices are RIDICULOUS they might get turned away. Wouldn't it be a better business strategy to make sure you don't lose customers that already like the game to look into the PC version? Maybe lower it to $10 or $15 (just while the developers on the servers get some in-game purchasing going)? Then these people wouldn't get turned away...

Just my thoughts and opinions
Overall very positive
Well, there's always the "new pricing plan", which hopefully is coming up soon with the release of v6; it seems that lots of big servers, such as UN and Classic, are getting ready for this buy adding items that are buyable with gelats... So we will see
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On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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  #19  
Old 03-22-2011, 03:33 AM
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My god, this is probably the best business choice you guys have made.
Just please, make sure there's a way to sync our facebook, ipods/iphones/ipads, and Graal accounts all together when it's released.
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Half the world plays farmville.
And soon half of the world could be playing graal.

All I can say is that once the facebook version is publicly released, you guys better be hell ready for server heart-attacks if you don't put a cap on how many people can go on each one, and create multiple, like runescape.
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  #20  
Old 03-22-2011, 03:53 AM
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I guess the next thing we'll get to find out if Graal is technically scalable and if it'll be able to supply the potential demand.
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Old 03-22-2011, 03:55 AM
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I guess the next thing we'll get to find out if Graal is technically scalable and if it'll be able to supply the potential demand.
If we know anything about how servers work at any platform, it's that it'll need to be able to bring out a lot of frequent updates and possibly different variations of servers, otherwise we won't be able to hit the market with the highest potential peak.
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Old 03-22-2011, 03:55 AM
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I guess the next thing we'll get to find out if Graal is technically scalable and if it'll be able to supply the potential demand.
Someone mentioned to me that they were outsourcing their hosting to Amazon's services (like App Engine, but I'm not as familiar with Amazon's) which would provide almost infinite scalability. I don't know if it's true, but Stefan seems to know what he's doing most of the time regarding server software.
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Old 03-22-2011, 04:39 AM
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I can't remember so much of what is in this thread, but I have a question.

How is staff going to be handled for the facebook servers exactly?
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  #24  
Old 03-22-2011, 05:36 AM
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Two other great advantages I've found
-us iPhone noobs won't get picked on as much, it'll be the "facebook noobs" lmao.
-when facebook players join, they wont have the expectations for UN, Zodiac, etc. as we do because they have never seen them before. That should give enough time to boost the moral of the management of the server to put out some nice updates
Roflmao
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  #25  
Old 03-22-2011, 06:05 AM
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Old 03-22-2011, 07:26 AM
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I hope they provide adequate support for this.

Zynga, the company that runs Farmville has about 1500 employees. Graal has what, 3 or 4?
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Old 03-22-2011, 07:30 AM
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I hope they provide adequate support for this.

Zynga, the company that runs Farmville has about 1500 employees. Graal has what, 3 or 4?
GraalOnline should hire its players to aid with this, I'll definitely wish to apply if they did.
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Old 03-22-2011, 07:36 AM
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GraalOnline should hire its players to aid with this, I'll definitely wish to apply if they did.
They can keep leeching off players for free content, they'd only need to hire project managers, QAs, and support personnel.
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Old 03-22-2011, 08:00 AM
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GraalOnline should hire its players to aid with this, I'll definitely wish to apply if they did.
iDarkus makes an ironic point in your sig now.
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Old 03-22-2011, 08:35 AM
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iDarkus makes an ironic point in your sig now.
He sure does.
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Old 03-22-2011, 07:37 AM
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Can't wait to play graal on facebook! Made a facebook just for it.. ;D
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  #32  
Old 03-22-2011, 07:55 AM
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Can't wait to play graal on facebook! Made a facebook just for it.. ;D
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Old 03-22-2011, 09:49 AM
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Does this use your real name like in the screenshots? Or do you create a username at the start?

I'm very interested to see how many players this will get, but most popular Facebook games seem to be the ones avertised a lot. Will ads be bought? If so, I hope for them to show in NZ...
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Old 03-22-2011, 02:34 PM
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lol @ g3d and the word potential in the same sentence
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Old 03-22-2011, 03:59 PM
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New dev tools, cool. I hope you guys have an offline editor for linux
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Old 03-22-2011, 08:02 PM
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wow

Graal Era Facebook owns- no lie o_o

Crono can vouch for me, my reaction to playing it whilst Stefan was on RC was immense
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Old 03-22-2011, 09:20 PM
Tim_Rocks Tim_Rocks is offline
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wow

Graal Era Facebook owns- no lie o_o

Crono can vouch for me, my reaction to playing it whilst Stefan was on RC was immense
Can't wait to try it :P
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Old 03-22-2011, 10:53 PM
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Originally Posted by xAndrewx View Post
Graal Era Facebook
You mean "Graal Era iPhone Facebook", because it isn't a facebook version of the original server but the iPhone server.
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On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #39  
Old 03-22-2011, 11:08 PM
Tigairius Tigairius is offline
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The game runs quite nice on Facebook. I am very excited to see the possibilities of Graal on Facebook. I think it opens up a lot more opportunity to developers.
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Old 03-23-2011, 12:02 AM
Theodor Theodor is offline
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The game runs quite nice on Facebook. I am very excited to see the possibilities of Graal on Facebook. I think it opens up a lot more opportunity to developers.
i'd love to have a look
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