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  #1  
Old 06-24-2013, 06:20 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by scriptless View Post
I find myself wishing I could view a playerlist on iOS and facebook all the time lol.
You don't want to.
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Old 06-24-2013, 06:34 PM
Tim_Rocks Tim_Rocks is offline
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It's mostly pc:*****; no point really in seeing that.
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Old 09-03-2013, 10:43 AM
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It's mostly pc:*****; no point really in seeing that.
Nah, you see their nicknames.
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  #4  
Old 09-03-2013, 07:00 AM
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We have released Classic, Era and Zone on Google Play
https://play.google.com/store/apps/d...y.GraalClassic
https://play.google.com/store/apps/d...oplay.GraalEra
https://play.google.com/store/apps/d...play.GraalZone
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  #5  
Old 09-04-2013, 01:48 AM
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Thanks Stefan! Any hint of an upcoming version for V6?
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  #6  
Old 01-01-2014, 10:33 AM
Jakov_the_Jakovasaur Jakov_the_Jakovasaur is offline
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Quote:
Originally Posted by unixmad View Post
Here are the big News:

1) We are opening a Free To Play Facebook/Web version of Graal Classic and Graal Era.

To make Graal easy to install we have ported the Graal V6 client to Flash technology: Graal V6 client is now fully web based and can run inside the Flash Player 10 on Windows, Mac and Linux.

We are planning to give the opportunity to PlayerWorld owners to move to Free To Play either. We will soon give a list of requirements to move a server Free To Play.

Tomorrow Monday 21 March: We will open a private Beta to test Graal Classic on facebook: Some Graal staff will be invited to be part of this Beta.

Monday 28 March: We will open the Beta test to more beta testers including the 3 winners of my “guess” contest, we will also open Graal Era Facebook version.

Monday 4 April: We will open Graal Classic facebook to Graal Classic iPhone VIP Players. We will explain the iPhone VIP subscription later this week.

If everything runs smoothly with all these steps we will open more Graal Classic/Era Servers and open these servers to everyone.

2) We are releasing the new V6 client for Windows, Mac and Linux
We will release in the forthcoming weeks (First weeks of April) the new native V6 client to everyone.

3) We are releasing an Android version
The Android release will come either in April

4) New developer tools
New Developer Tools including level editor will be released in Mai and June


The Winners of the Guess contest are:
ReptarKingOfTheOZone
LordSquirt
Chompy
Winners, please contact me by mail (unixmad at graalonline.com) with your facebook ID

Please keep the thread clean and try to make creative and interesting comments.
how come everything here was eventually done except for the things which benefit this pc community?

i declare shenanigans!
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  #7  
Old 04-25-2014, 07:33 PM
Tim_Rocks Tim_Rocks is offline
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Stefan, are there any updates?
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  #8  
Old 08-09-2014, 04:08 AM
unixmad unixmad is offline
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Update1 : We are testing the new Windows version and we will release it probably next week if we don't have big bugs.

Update2: We will open next a Playerworld Facebook App so Playerworld owners and Staff will be able to test the Server on facebook. The Server could be potentially open to all facebook players, the decision to open or not will be based on Quality and Originality.

Update3: We are planning to release an iOS and Android client to allow development of PlayerWorld on Mobiles. More information on this will come later.
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  #9  
Old 08-09-2014, 04:38 AM
Jakov_the_Jakovasaur Jakov_the_Jakovasaur is offline
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Quote:
Originally Posted by unixmad View Post
Update1 : We are testing the new Windows version and we will release it probably next week if we don't have big bugs.

Update2: We will open next a Playerworld Facebook App so Playerworld owners and Staff will be able to test the Server on facebook. The Server could be potentially open to all facebook players, the decision to open or not will be based on Quality and Originality.

Update3: We are planning to release an iOS and Android client to allow development of PlayerWorld on Mobiles. More information on this will come later.
thank you!

Quote:
Originally Posted by unixmad View Post
Update1 : We are testing the new Windows version and we will release it probably next week if we don't have big bugs.
the only significant bug im aware of on the previously released mac client is that player, npc and GuiShowimgCtrl.actor attr[] do not work properly when the values begin within an integer while the value itself is a string, for example - "2 0 1". subsequently it is also impossible to tokenize these attr[] values even after using the previous hacky solution of concatenating them with @

im not sure how much this affects the various servers but storing attr[] values in such a manner and implementing an optimised system to parse them can be a powerful method of communicating between clients

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Originally Posted by unixmad View Post
the decision to open or not will be based on Quality and Originality.
does this mean we could see servers such as pc era and pc classic on facebook? afterall they do provide other qualities compared to their mobile counterparts and are the original incarnations of their respective server names.

plus if graal kingdoms is going to be integrated with facebook while iGK is in development as a separate project then it shouldnt be a problem
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  #10  
Old 08-16-2014, 04:50 PM
callimuc callimuc is offline
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Quote:
Originally Posted by unixmad View Post
Update3: We are planning to release an iOS and Android client to allow development of PlayerWorld on Mobiles. More information on this will come later.
something in game i've started a long time ago (like a year ago), wasn't bothered to finish it yet (things like mass filling need a fix, change tilesets, toggle to either show the NPCs images if existing or the white frame etc)
in theory it also does work on mobiles, only had the chance to test it on my phone which doesnt have such a huge screen. probably would be better on a tablet which i don't own. bottom screenshot was made with my phone
you can place links (warps), signs and scripts, just like on the actual editor

(just in case, top icons aren't mine. i believe dusty or aeko made them back then for another level editor project)


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  #11  
Old 08-10-2014, 10:55 PM
Rave_J Rave_J is offline
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I am wondering how developing a server will work on mobile device. Think about the data usage damn everything has to be online is going to be extreme high.
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  #12  
Old 08-10-2014, 10:58 PM
Gos_pira Gos_pira is offline
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I am wondering how developing a server will work on mobile device. Think about the data usage damn everything has to be online is going to be extreme high.
Ever heard of wifi?
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  #13  
Old 08-11-2014, 01:52 AM
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Ever heard of wifi?
Sadly, so people do not have WiFi. And to make matters worse some companies now force pay-per-usage and you have to buy GB of data to be able to use it. The world wants to transit to this new model but the consumer doesn't. We prefer to be worry free and not restricted.
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  #14  
Old 08-11-2014, 02:33 AM
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Sadly, so people do not have WiFi. And to make matters worse some companies now force pay-per-usage and you have to buy GB of data to be able to use it. The world wants to transit to this new model but the consumer doesn't. We prefer to be worry free and not restricted.
If that's the case, then just don't develop on mobile devices.

If you can't afford to do something, then you can't afford to do something.

Realistically, if one doesn't have access to an internet connection, wi-fi or otherwise, then MMO gaming prolly isn't something one should invest his/her time in.


Quote:
Originally Posted by shrimps View Post
I still have unlimited Data and unlimited hotspot, yay verizon!
I am only slightly jealous. I had to give mine up when I got a new phone. However, I never come anywhere near my data usage cap because of the abundance of free wi-fi everywhere, and I have heard that Verizon limits the speed of the remaining unlimited data users nowadays anyways.
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  #15  
Old 08-11-2014, 02:18 AM
shrimps shrimps is offline
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I still have unlimited Data and unlimited hotspot, yay verizon!
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  #16  
Old 08-11-2014, 02:43 AM
scriptless scriptless is offline
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I still have unlimited with AT&T when I bought my iPhone 3Gs. Right before the 4 came out and they removed unlimited. So it's not a problem for me. Also you have to remember most gaming doesn't take up that much data. And yes both verizon and at&t throttle down unlimited data at a certain point. To what speed's I do not know but I am sure you still have speeds similar to what we had in 1998 when graal came out, if not better !

Also I don't see where unixmad says it will be online editors. They may be offline with online tools to add after you have edited. Similar to how PC development works. Until it has been officially seen we cannot know.
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  #17  
Old 08-11-2014, 04:37 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by scriptless View Post
And yes both verizon and at&t throttle down unlimited data at a certain point. To what speed's I do not know but I am sure you still have speeds similar to what we had in 1998 when graal came out, if not better !
Just adding numbers: I measured 0.3/0.2 Mbps with 2500ms latency last time I was throttled by AT&T for using too much of my unlimited data.
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  #18  
Old 08-11-2014, 10:18 PM
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Unixmad,
Are you able to program everything on a mobile phone or is some things will be required to log on to a pc to do example is creating a gani or making graphics ?

I think would be nice to have different servers packages like
pc servers = cost this much
mobile/flash servers = cost this much

with mobile come with default movement system and chat system etc.
I do feel that pc servers prices should be lower down from what they are at now.
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  #19  
Old 08-16-2014, 04:58 PM
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The iOS and android client will be more for testing things on mobile. I do not know why you would want do development work from a mobile device.
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  #20  
Old 08-16-2014, 05:18 PM
Tim_Rocks Tim_Rocks is offline
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Probably wouldn't be too bad to do basic development such as levels on a mobile device. I bet I could get away with scripting with a bluetooth keyboard.
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  #21  
Old 08-16-2014, 07:06 PM
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Quote:
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Probably wouldn't be too bad to do basic development such as levels on a mobile device. I bet I could get away with scripting with a bluetooth keyboard.
Stefan mentioned that iOS can only support bluetooth on text input. So it might actually be possible. Don't know if he has it incorporated into graal tho.

Personally I think phone screens are to small for dev work. Tablets hold more promise, and with them getting cheaper all the time tablets are becoming more common.

I can say from experience with my tablet that developing for graal has been fun with it. Tho I use a 1st gen surface pro tablet. So it's running full windows 8.1 update 1.

I think we could get more benefit from these tools tho if they were offline not using your internet data. Could get messy trying to do pure online because those people who are not staff on that server probably would not be able to use them. Just a thought, why not separate apps for these that work offline?

Also, callimuc, thats pretty sexy looking editor you made there. I like it.
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  #22  
Old 08-17-2014, 10:19 AM
PhantosP2P PhantosP2P is offline
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Interesting news, Unixmad! Valikorlia awaits #2, we will have some big decisions to make for the future.
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  #23  
Old 03-20-2011, 09:53 PM
xnervNATx xnervNATx is offline
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way to crush my hope, i was sure graal was going to be free again when i saw the title "graal free to play..."
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  #24  
Old 03-21-2011, 03:28 AM
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Quote:
Originally Posted by WaDaFack View Post
Somewhat off-topic but,
I find it strange that a lower quality game developed by one man - minecraft have 10,000x the amount of players Graal does.
Minecraft is so popular because it is endless, customizable to your desire, and easy. In Graal you have to pay for the size of your server (I believe). Customizing your map, takes skills that no beginner would have. Lets face it, Graal is more of a social game than it is anything else. If you want to talk just go on AIM imo.
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  #25  
Old 03-21-2011, 03:38 AM
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Minecraft is so popular because it is endless
No one needs an endless canvas
Quote:
customizable to your desire, and easy
No it's not. Minecraft is popular because it's such a simple concept. Building with LEGOs. It can be as hard or easy as you like, and anyone can pick it up and create something great with it, but there's no ceiling and no one will ever "master it" because you can always build more. There is no way you can compare the formula to Graal's, that's like comparing it to an FPS on Xbox Live and then saying "BUT GRAAL DOESN'T HAVE AS MANY PLAYERS BECAUSE something dumb".


And to WaDa, Minecraft's menu screen is a lot more high quality than all of Graal's "official" content and a lot of player made content.
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  #26  
Old 04-06-2011, 02:19 AM
Tricxta Tricxta is offline
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hahaha I think he means what is exactly makes a player a VIP (for this instance), is it well known players on both PC and the iServers or only those who are VIP on the forums.
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  #27  
Old 04-06-2011, 02:26 AM
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hahaha I think he means what is exactly makes a player a VIP (for this instance), is it well known players on both PC and the iServers or only those who are VIP on the forums.
Yeah that is what I meant lol

I wonder what the requirements are to be "well known" rofl though I get what you mean
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  #28  
Old 04-06-2011, 02:30 AM
Tricxta Tricxta is offline
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Well known as in you did something for the community on either pc or the iPhone that stood out above other players and brought your name to the attention of admins. For example I won some contest on iClassic and now most people know my name. Although I think stefan will just let the forums VIPs like fowlplay, pojo, dusty etc... trial facebook. Also can someone please tell me who this stefun is?
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  #29  
Old 04-06-2011, 02:23 AM
Tricxta Tricxta is offline
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what did you do with the real stefan??? I want a proper answer
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  #30  
Old 04-06-2011, 02:44 AM
Tricxta Tricxta is offline
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Quote:
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I hope I get play facebook tryout I pay for graal many time so i think i first

maybe you should too, but maybe im first and only
can you please stop?
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  #31  
Old 07-13-2011, 07:33 PM
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I think I was banned but I can't tell, either that or it's no longer working.

Last edited by ffcmike; 07-13-2011 at 10:03 PM..
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  #32  
Old 07-13-2011, 11:47 PM
ffcmike ffcmike is offline
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I think I was banned but I can't tell, either that or it's no longer working.
It turns out I could no longer get the app to work using Chrome, but it works with internet explorer.
Problem then was that every time I pressed a key like tab to chat the browser took the focus off of flash.
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  #33  
Old 07-14-2011, 12:03 AM
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Quote:
Originally Posted by maximus_asinus View Post
do I get money for you guys using my levels on this server?
That would be something.

Quote:
Originally Posted by ffcmike View Post
It turns out I could no longer get the app to work using Chrome, but it works with internet explorer.
Having the same problem, had to switch to Firefox to make it work.
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  #34  
Old 07-28-2012, 02:17 AM
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Quote:
Originally Posted by WanDaMan View Post
Graal needs a Marketing Team to advertise properly and always has done. Spark910 gave it a shot a long time ago whilst being a Game Master but no one has bothered since to my acknowledgement. It's such a shame especially with the success of iPhone servers you would think as a business they would invest in such a department to bring in more customers or at least an advocate team who communicate with higher staff in relating topics.
I would agree that there should be greater efforts to market, advertise and promote the game, something I try to do as often as what's reasonable for a UC server via Youtube, albeit to an existing audience. Serious attempts to accomplish this however would largely be a waste of time, as it matters little how much effort you put towards advertising something with such a high price, comparatively few players, and with restrictions prohibitive towards new players properly experiencing the game.

One of the suggestions Stefan did give to me when he initially responded was that we should make trials upgrade to gold in order to "unlock" the later quests. Lets ignore the issue of such quests being intended to help attract new players in the first place, and put things into perspective.
How much did the latest Zelda game cost in comparison to the price of Gold?
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