Quote:
Originally Posted by salesman
People need to be able to make their own gangs.
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Player Owned Gangs, Outlined:
$200,000 should be a charge to form a gang. A gang management GUI will appear allowing you to choose a Gang name/nickname AP/Leader Rank/Rank style (name *rank* or rank, name), etc. Also to form a gang you must list 4 associates (that are online), each will be asked if they are willing to support you and donate $1,000 to show their loyalty (so you can't just get 4 random trials that you don't even know).
Once all of that is complete those 5 players will get tags to that gang, the main guy being whatever Head rank he entered in the creation and the other 4 being ranked 'Associate', whom cannot leave the gang for a 7 day period. Also, the gang will be assigned a small base somewhere on the Gmap (with 2 default gang levels, main/healroom). The beginning member limit would be 15 (including the main 5).
After time and the gang gains 'reputation' (a new type of point system that could be added*) they will be able to spend those points on member limit increases, base upgrades (speakers, safe, more rooms, better rooms, etc), new gang hats, and eventually gang guns or positions in gang events.
New gang jobs could be added that require a group of members working together to pull off. Raids could be made more strategic and profitable (requires rigging door charges to open the door, and other tactical things besides mass shooting) and the goal would be to not only kill the other members, but take their supplies and do other trippy **** to earn rep.
*The Reputation System:
Would basically be the foundation of gang improvement and growth. Reputation would be earned by successful raids, jobs, missions, tagging, area control, or winning gang events.
However, it could be lost by failed missions/jobs/raids, or killing civilians, losing areas/events, and inactivity.
Overall, this would be a huge-O update and the whole of Era would be based around it. Hell, it could be a server/video game in itself if well thought out and planned.