Quote:
Originally Posted by Stefan
Yes a, b, c, d are the heights of the four corners. Afterwards call updateterrain() (everything on client-side). Support for changing the heights on server-side is planned but not added yet.
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I would really like to see this in v6, would open up so many more possibilities because as it is right now when you reconnect and destruction/addition made to the terrain is removed. However if there is a way around that without editing the actual level itself could someone inform me of it.