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Originally Posted by Kamaeru
See: Majora's Mask.
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Yep, certainly one of the best examples, push the fact that it's a Zelda game to the side one moment (as obviously they're all successful) and consider how few "waste" levels there were, you could always find something either obvious/hidden/accessible by time related events wherever you visited, the game wasn't as successful or didn't contain the sheer quantity of gameplay as it's predecessor however I believe they did a better job in designing it.
Quote:
Originally Posted by Kamaeru
if I had a team-up with someone like him where I came up with the ideas and he scripted them, I think that would work out decent.
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Hello.