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  #1  
Old 03-04-2010, 12:02 AM
coreys coreys is offline
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Quote:
Originally Posted by Fry View Post
Okay, please tell me this version works now, this is slowly driving me insane
Hm, you built it in debug mode or something like that? The console window is being used.
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Old 03-04-2010, 12:14 AM
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Quote:
Originally Posted by coreys View Post
Hm, you built it in debug mode or something like that? The console window is being used.
That is fine, it's only a test version, what I'm interested in is whether the level displaying works for everyone, especially the two who posted.
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  #3  
Old 03-04-2010, 12:37 AM
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Did not fix it.

Still getting the exact same glitch.


~And just soemthing small, when creating a new layer, I think it should make the new layer all transparent tiles...rather than making it whatever tile you have selected.
That way, if you only want a few tiles on that layer, you dont have to search for the transparent tile and try to make it fill the layer. XD
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Old 03-04-2010, 12:50 AM
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Quote:
Originally Posted by oo_jazz_oo View Post
Did not fix it.

Still getting the exact same glitch.


~And just soemthing small, when creating a new layer, I think it should make the new layer all transparent tiles...rather than making it whatever tile you have selected.
That way, if you only want a few tiles on that layer, you dont have to search for the transparent tile and try to make it fill the layer. XD
... wait, do you actually see the level and can you edit it? Because you said you can't a few posts up, but in your second sentence you say you can see the level.

Also can probably add some kind of support for a transparent tile, which you can chose from the tileset.
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Old 03-04-2010, 01:29 AM
coreys coreys is offline
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With the new version now I am having that issue, which I wasn't before.
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Old 03-04-2010, 02:01 AM
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Where did I say I can't edit the level?

I never did. XD

I only see that glitch when scrolling the tiles. It goes away if I click on the level section a few times, but re-appears every time I scroll the tiles again.
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Old 03-04-2010, 02:23 AM
Deas_Voice Deas_Voice is offline
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just a note,
i've managed to install gonstruct by source instead, figured that would be alot smarter.

oh and, why can't i have both pics1 and the layer pics that dusty made, but with different level prefix?
is it broke?
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Old 03-05-2010, 05:51 PM
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Okay thanks to coreys I think I found the error you guys were having, and hopefully this version should fix it, now.
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  #9  
Old 03-05-2010, 10:04 PM
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That didn't really fix it.

Now, when you scroll the tiles, the error shows for a split second, then disappears.
But it still shows when you scroll...it just...goes away. xD

I also noticed, when first opening gonstruct, instead of showing the "multiple window" error in the screenshot posted, it shows the grey block I posted about.
Then, if you resize the window, the error with the "multiple windows" showing in the tile area appears...
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  #10  
Old 03-05-2010, 10:31 PM
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Quote:
Originally Posted by oo_jazz_oo View Post
That didn't really fix it.

Now, when you scroll the tiles, the error shows for a split second, then disappears.
But it still shows when you scroll...it just...goes away. xD

I also noticed, when first opening gonstruct, instead of showing the "multiple window" error in the screenshot posted, it shows the grey block I posted about.
Then, if you resize the window, the error with the "multiple windows" showing in the tile area appears...
This.
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  #11  
Old 03-06-2010, 12:49 AM
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Quote:
Originally Posted by oo_jazz_oo View Post
That didn't really fix it.

Now, when you scroll the tiles, the error shows for a split second, then disappears.
But it still shows when you scroll...it just...goes away. xD
That's because he's covering up a gtk issue. That's most likely the best he can do.

Quote:
Originally Posted by oo_jazz_oo View Post
I also noticed, when first opening gonstruct, instead of showing the "multiple window" error in the screenshot posted, it shows the grey block I posted about.
Then, if you resize the window, the error with the "multiple windows" showing in the tile area appears...
Hm, I don't seem to get this issue.
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Old 03-06-2010, 03:02 PM
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Okay I see what you mean, as far as I can tell that's a problem with the implementation of GTK on Windows. Hopefully the new version of GTK that's in the works fixes that.
However, what I really need to know is, and please be as specific as possible:
1) Does the error only stay for a split second?
2) Again, when you want to select tiles in the level display, does the rectangle draw fast, always staying near your mouse cursor, or does it lag behind, as if the framerate is very low?
3) A bit like 1): When the window is maximized and these "multiple windows" show when you scroll in the tileset display, do they pretty much instantly disappear, without you, yourself doing anything? As in, do you have to click or drag or whatever in the level display, or does it fix itself in a split second?

Sorry for being difficult, again, but there is a bunch of different causes here that have a similar end result, for example, if the level is laggy and slowly updates when you edit it, then that's one bug (a pretty annoying one I thought I took care of).
And thanks a lot again for the feedback! Hopefully I can get back to adding some new features once these problems are taken care of
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  #13  
Old 03-06-2010, 11:06 PM
oo_jazz_oo oo_jazz_oo is offline
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1) Yes, it only stays for a split second.
2) The rectangle draws fast, no lag.
3) It dissapears just as fast as 1, I dont have to click the level to make it disappear any more.

edit: As for #1&2, if I drag the tiles back and forth, the error just kind of flickers. I would assume its because as i drag it, it re-appears. But then as soon as I stop dragging the tiles, the error will disappear.
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  #14  
Old 03-15-2010, 01:57 AM
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Pretty much done with displaying editable GMaps, just need to integrate it back into the UI now.

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Old 03-15-2010, 10:32 AM
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Pretty much done with displaying editable GMaps, just need to integrate it back into the UI now.
Keep it up. Also, lol @ #gscript overworld. Memories. :<
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