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  #1  
Old 10-15-2010, 03:39 PM
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Originally Posted by oo_jazz_oo View Post
No response on the image size limit? . . .
I would think since were supposed to be moving towards online tools, fixing a big issue with online tile editors would be an issue. Apparently not.
You are not supposed to use textures larger than 1024. Use a GuiDrawingPanel, a scroll control with a child control of size 2048x512, and then draw "TILES" in onScrolled()
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Old 10-15-2010, 06:04 AM
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I feel the slow downs that randomly come every few seconds.

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  #3  
Old 10-16-2010, 02:28 AM
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I see a max of 20fps a problem in the fight against lag.
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  #4  
Old 10-16-2010, 12:42 PM
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What happened to fps anyways Stefan, I thought I remembered you posting that you would increase the fps limit with v6?
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  #5  
Old 10-16-2010, 01:26 PM
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No, it's set to 20 fps. Certain scripts can increase it although that's more for GUI-based games, ganis in Graal levels will play faster than normal.
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Old 10-16-2010, 01:34 PM
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Quote:
Originally Posted by Stefan View Post
No, it's set to 20 fps. Certain scripts can increase it although that's more for GUI-based games, ganis in Graal levels will play faster than normal.
Exactly why isn't it higher than 20 fps though?
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Old 10-16-2010, 05:50 PM
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Quote:
Originally Posted by Stefan View Post
No, it's set to 20 fps. Certain scripts can increase it although that's more for GUI-based games, ganis in Graal levels will play faster than normal.
Can Graal windows run at 60 fps? By that I mean the playerlist, PM windows, and even playermade windows like UN's forums, Zodiac's interface, etc.
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Old 10-17-2010, 06:01 AM
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Quote:
Originally Posted by Stefan View Post
No, it's set to 20 fps. Certain scripts can increase it although that's more for GUI-based games, ganis in Graal levels will play faster than normal.
Can we request for our servers to be 60fps, I would mind re-redoing my ganis again if this enabled for my server (Varia)
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  #9  
Old 10-18-2010, 02:04 AM
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A new Windows beta version has been released (5.302):
- fixed chat text of shpwcharacter() npcs
- fixed a crash when sleep()ing two times in an event handler function (e.g. on Varia)
- added a new script variable $pref::Graal::cachefilenames so that we can add the option for enabling/disabling the file name cache again (in a few days)
- added some profiler entries (for /clientstats) so that we can easier see what is slowing down people on certain machines
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Old 10-18-2010, 02:25 AM
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Quote:
Originally Posted by Stefan View Post
A new Windows beta version has been released (5.302):
- fixed chat text of shpwcharacter() npcs
- fixed a crash when sleep()ing two times in an event handler function (e.g. on Varia)
- added a new script variable $pref::Graal::cachefilenames so that we can add the option for enabling/disabling the file name cache again (in a few days)
- added some profiler entries (for /clientstats) so that we can easier see what is slowing down people on certain machines
With this latest client alot of the weapon scripts seem to not load on my first connect to Classic and I am therefore unable to move or do anything, reconnecting fixes this, seems to be something in part due to our systems on Classic as I haven't experienced this elsewhere yet though it could be possible others will.

Edit: Seems to be as a result of certain scripts that are joined to the player clientside not actually being joined and Main System requiring them in order to initialize.
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  #11  
Old 10-18-2010, 02:37 AM
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Quote:
Originally Posted by ffcmike View Post
Edit: Seems to be as a result of certain scripts that are joined to the player clientside not actually being joined and Main System requiring them in order to initialize.
Sounds like a problem of Classic, those things are not guaranteed to be loaded in order. You can join classes on server-side to guarantee that they are loaded before initialization.
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  #12  
Old 10-18-2010, 02:41 AM
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Quote:
Originally Posted by Stefan View Post
Sounds like a problem of Classic, those things are not guaranteed to be loaded in order. You can join classes on server-side to guarantee that they are loaded before initialization.
It's not that they aren't being loaded in the right order, it's that they aren't being loaded at all, this wasn't happening with V5 or the previous Client,
it's basically doing things like:

PHP Code:
function canInitialize(){
  return 
player.hasFunction("myFunction");

And as the function is not being joined to the player the system isn't being initialized.

With clientside player classes you seemingly have to join them clientside, we've always had player classes containing both serverside and clientside script joined seperately on the server and client as only the serverside script would work when only joined by the server.
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  #13  
Old 10-19-2010, 08:43 PM
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Quote:
Originally Posted by Stefan View Post
A new Windows beta version has been released (5.302):
- fixed chat text of showcharacter() npcs
It seems as if this problem is still occuring for me

From what I can tell you set a characters text once, you then set it a second time and it then hides at the time you'd have expected the first text display to hide (if it were a player and not an NPC).
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  #14  
Old 10-19-2010, 09:22 PM
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Quote:
Originally Posted by ffcmike View Post
It seems as if this problem is still occuring for me

From what I can tell you set a characters text once, you then set it a second time and it then hides at the time you'd have expected the first text display to hide (if it were a player and not an NPC).
Yes still happens on Varia (levels: gale_castle-1.nw/gale_castle-2.nw)
It's a db NPC that warps to the next level, it works fine in the first level but after the NPC warps chat text doesn't work at all
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  #15  
Old 10-21-2010, 10:26 AM
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Quote:
Originally Posted by ffcmike View Post
It seems as if this problem is still occuring for me

From what I can tell you set a characters text once, you then set it a second time and it then hides at the time you'd have expected the first text display to hide (if it were a player and not an NPC).
Quote:
Originally Posted by MrOmega View Post
Yes still happens on Varia (levels: gale_castle-1.nw/gale_castle-2.nw)
It's a db NPC that warps to the next level, it works fine in the first level but after the NPC warps chat text doesn't work at all
I can also confirm this has not been fixed.
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