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  #1  
Old 01-06-2011, 03:16 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Stefan View Post
Could you explain your freezing problem a little bit more detailed?
From what we've been able to tell, it only happens on laptops with Windows Vista/7 and it doesn't matter how good or bad the computer specs. Both me and Crono has a fairly new top notch laptop and we still get random lag spikes every ~5 seconds or so that completely freezes the client for a split second.

I could be wrong about Crono, but this is what happens for me at least.
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Old 01-06-2011, 03:21 PM
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Originally Posted by xXziroXx View Post
From what we've been able to tell, it only happens on laptops with Windows Vista/7 and it doesn't matter how good or bad the computer specs. Both me and Crono has a fairly new top notch laptop and we still get random lag spikes every ~5 seconds or so that completely freezes the client for a split second.

I could be wrong about Crono, but this is what happens for me at least.
I can confirm that this happens on my Windows XP desktop now too.

Stefan: I have uploaded a video on Skills Debug in the temp folder called v6freezing.zip.

It appears that about every 0.8 seconds, it freezes for about 0.2 seconds.
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Last edited by Tigairius; 01-06-2011 at 03:42 PM..
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  #3  
Old 01-06-2011, 04:45 PM
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Quote:
Originally Posted by Tigairius View Post
I can confirm that this happens on my Windows XP desktop now too.

Stefan: I have uploaded a video on Skills Debug in the temp folder called v6freezing.zip.

It appears that about every 0.8 seconds, it freezes for about 0.2 seconds.
It gets really annoying x.x
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Old 01-07-2011, 12:27 AM
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With the latest version I am experiencing a problem when closing the client, as soon as I click X the screen display stays frozen as it is and the client stops responding (though my account remains logged onto the server) until I right click it within my start bar and manually click "close", it only seems to be happening half the time though and entirely randomly, can't really link it to any specific conditions.

I'm also now seeing certain images such as default blue GUI buttons and certain images with a rotation effect (again strangely not all even if they've had transparency configured the same way) with opaque background as opposed to transparent that were previously fine.
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  #5  
Old 01-07-2011, 12:33 AM
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Quote:
Originally Posted by ffcmike View Post
With the latest version I am experiencing a problem when closing the client, as soon as I click X the screen display stays frozen as it is and the client stops responding (though my account remains logged onto the server) until I right click it within my start bar and manually click "close", it only seems to be happening half the time though and entirely randomly, can't really link it to any specific conditions.
I am experiencing this also, except windows sees it as "Non Responsive".
So, I have to go through the whole, right click, close, 'Program not responsing', end it, wait for it to finally close....

I'm on Windows 7, 64 bit.


On a side note:
Are we ever going to be allowed to make external windows non-maximizable, resizable, etc? Would be nice to at least have the ability to make them a fixed size and not being allowed to maximize them.
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Old 01-07-2011, 12:40 AM
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Quote:
Originally Posted by oo_jazz_oo View Post
I am experiencing this also, except windows sees it as "Non Responsive".
So, I have to go through the whole, right click, close, 'Program not responsing', end it, wait for it to finally close....

I'm on Windows 7, 64 bit.
I also run into this, hell even one time I forgot I had it on then an hour or so later "Graal has stopped responding" popped up.
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Old 01-07-2011, 12:35 AM
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Aye, I've been having the freezing problem upon closing as well, though I haven't really tried with the new client.
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  #8  
Old 01-07-2011, 05:23 AM
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Well....v6 has worked fine up until now.

I just updated my graphics card driver software (Graphics card: ATI Radeon HD 3200 Graphics)
And now, Graal runs so slow...its unplayable. (v5 is fine, tho)

But, it appears to be running at about 2-3 frames per second, and 90% of the time, crashes...so, v6 is now unplayable for me.
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  #9  
Old 01-07-2011, 12:07 PM
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I don't need a video, I need clientstats and game_console.log
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  #10  
Old 01-07-2011, 12:56 PM
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I'm still having the freezing problem Tig described.

Intel Core2Quad Q9450 @ 3.2ghz
4GB Ram (don't think I need to get the specifics :P)
Gainward GTX275 (896MB)
500GB WD Cavier Green Power
750w Corsair PSU
Windows 7 Professional

Breakthrough edit-
When I set the CPU affinity for Graal to just 1 core on the login screen the freezing problem goes away when I connect to a server. If I set it while on a server it makes no difference.
Attached Files
File Type: log game_console.log (1.8 KB, 1063 views)
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  #11  
Old 01-07-2011, 04:04 PM
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Freezing is happening to me with latest,

showscriptstats
PHP Code:
Top 50 of npcs taken most CPU time:
1. 5.15705705 Gani Setcharani (in level callidonutshop.nw at pos (5960))
2. 0.395285771 %  (in level callidonutshop.nw at pos (-137))
3. 0.390387738 %  (in level callidonutshop.nw at pos (6518))
4. 0.373974207 %  (in level callidonutshop.nw at pos (5143))
5. 0.373910208 %  (in level callidonutshop.nw at pos (146))
6. 0.368704982 %  (in level callidonutshop.nw at pos (3126))
7. 0.147380448 Weapon -F2LogWindow
8. 0.103652277 
Weapon -IRC_Installer
9. 0.102807494 
Weapon -Serverlist
10. 0.074609671 
%  (in level callidonutshop.nw at pos (52.525))
11. 0.044496155 Weapon -Serverlist_Observer 
Quote:
Originally Posted by Game Console Log
This is a beta release of Graal. If it's not working on your computer then please download a new version from http://www.graalonline.com or check out the forums at http://forums.graalonline.com.
Scanned install files.
Scanning folder structure of C:/Users/Brent/Graal-Beta/...
Done.
Maxium texture size: 8192
Graal has been activated!
Loading tile definitions for server Login
Connecting to the game server...
Done.
Initialized OpenGL.
File download: guigames_arcmessage2.png (size: 10128) done
File download: loginserver_en.po not found
File download: guiblue_scroll_noback.png (size: 2543) done
File download: login_gradient_blue.png (size: 309) done
File download: graalv4title.png (size: 32000)...
File download: graalv4title.png (size: 64000)...
File download: graalv4title.png (size: 83319)...
File download: graalv4title.png (size: 83319) done
Loading tile definitions for server Login
Connecting to the game server...
Done.
File download: guigames_arcmessage2.png (size: 10128) done
File download: graalicon_big.png (size: 322) done
File download: login_icon_classiciphone.png not found
File download: microsoft sans serif.ttf not found
Loading tile definitions for server Dev Twaina
Connecting to the game server...
Done.
Windows 7 64bit, latest drivers, 2.4GHz Quadcore, 4GB ram, Nvidia 9800GT
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  #12  
Old 01-07-2011, 07:05 PM
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I still need more information...
- A staff can do /clientstats on you
- what kind of freezing - the game is becoming completely unresponsive and needs to be killed? when does it happen, when you open it or when playing for some time, and how long do you need to play to make that working?
- is it just becoming slow from time to time? how long is it freezing and in which intervals (each 5 seconds?)
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  #13  
Old 01-08-2011, 12:56 AM
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It freezes to the point where you have to close it because you can't do anything, happens usually when I open the client or when I get to the playerlist screen. I've rarely gotten past that and it's worked fine. It freezes for about a minute for me then refreezes immediately after.
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Old 01-08-2011, 03:16 AM
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Old 01-08-2011, 03:56 AM
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On Classic for bomb throwing we use a system where when a player throws a bomb and the projectile lands the bomb is displayed temporarily (until the server creates the subsequent bomb object) in order to create the illusion of no delay, however with the new version the Clientside onActionProjectile2 x and y parameters are no longer consistent with what onActionProjectile is Serverside within the Control-NPC, the x or y is always one more or less Clientside than what it is Serverside depending on the direction the bomb was thrown towards.
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Old 01-08-2011, 04:10 AM
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Quote:
Originally Posted by ffcmike View Post
On Classic for bomb throwing we use a system where when a player throws a bomb and the projectile lands the bomb is displayed temporarily (until the server creates the subsequent bomb object) in order to create the illusion of no delay, however with the new version the Clientside onActionProjectile2 x and y parameters are no longer consistent with what onActionProjectile is Serverside within the Control-NPC, the x or y is always one more or less Clientside than what it is Serverside depending on the direction the bomb was thrown towards.
I wonder if it's related to this:


Quote:
Originally Posted by cbk1994 View Post
I just confirmed this with Skyld/my brother (both using the new client, though my brother isn't using the 64-bit one).

When shooting "over" a wall on a modern server, it means you're getting as close to a wall as you can, and then shooting...



which works fine. However, on the new Mac client, you're able to shoot over 3-tile walls with the same guns as other players who are not able to shoot over it, with the same x/y as far as I can tell. On the screen of the people shooting the gun over the 3 tiles, the bullets do not appear to pass. However, for everyone else, the bullets do pass, and they can be hit by them.

This was also mentioned a few pages back.
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Old 01-08-2011, 07:53 AM
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Ok, I was just disconnected from Graal due to my internet going out, it had the little window that said I was disconnected, etc.

When my internet connection was back, I clicked the ok button the window, and Graal froze and became unresponsive and I had to close it.
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Old 01-08-2011, 08:03 AM
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Quote:
Originally Posted by oo_jazz_oo View Post
Ok, I was just disconnected from Graal due to my internet going out, it had the little window that said I was disconnected, etc.

When my internet connection was back, I clicked the ok button the window, and Graal froze and became unresponsive and I had to close it.
It's always done that, even in v5.
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Old 01-08-2011, 08:26 AM
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Is it possible to add a GS2 function or something so we can eliminate the middle man (people/staff with RC) in obtaining the proper client-stats for client testing?
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Old 01-10-2011, 11:19 PM
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We have uploaded a new version: v5.315. It is recommended to update to this version.
Fixes:
- doesn't accidently enforce OpenGL mode anymore, uses DirectX9 (which also makes fullscreen mode possible again)
- shouldn't freeze each second anymore
- fixed a problem with text not being displayed

Last edited by Admins; 01-11-2011 at 03:29 AM..
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  #21  
Old 01-10-2011, 11:31 PM
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Quote:
Originally Posted by Stefan View Post
We have uploaded a new version: v5.315. It is recommended to update to this version.
Fixes:
- doesn't accidently enforce OpenGL mode anymore, uses DirectX9
- shouldn't freeze each second anymore
- fixed a problem with text not being displayed
so..............
when are we going to get a linux update..........?
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Old 01-11-2011, 02:36 AM
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With the latest version our scripted nickname displays on Classic are now always drawing above other players despite being layer 1 (which is for the sake of displaying above things that are specifically layer 0 but below other players).

I am still getting the reported freeze error for when closing the client except I can now no longer close it by right clicking the button within the start bar and clicking close, has to be done through Task Manager.

Also noticed that the issue with displays being hidden for when an NPC is not visible on your screen no longer applies to when then display is being displayed on your screen rather than on the level, which is good but I still have the problem of a "Waiting for challengers" text display not being visible on the top of a spar arena for example, will there definitely not be an option for this?
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  #23  
Old 01-11-2011, 03:32 AM
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Might be better to move such script to weapons or at least display the object for a weapon (yourweaponname.findimg()).
Not sure about problems with closing the game, wasn't happening to me.
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Old 01-11-2011, 03:52 AM
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Quote:
Originally Posted by Stefan View Post
Might be better to move such script to weapons or at least display the object for a weapon (yourweaponname.findimg()).
This is something I would really hope to only have to do as a last resort, it wouldn't be a problem for me but like I said I can imagine there being lots of instances where this would be a problem on other servers or with people that wouldn't understand why this is happening and how to prevent it, could there not be something much simpler as a solution such as another display object variable such as img.displayoffscreen = true;?
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Old 01-11-2011, 04:53 AM
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The clipping is pretty bad, in my opinion. There should at least be an option for it for players(not a server option). Maybe if it clipped more accurately it would work, but it clips NPC's even when they should be in view.

The draw-it level on Unholy Nation:
Click image for larger version

Name:	graal_1294714159.png
Views:	2338
Size:	34.0 KB
ID:	52210

And maximized:
Click image for larger version

Name:	graal_1294714201.png
Views:	2379
Size:	66.9 KB
ID:	52211

The text disappears completely if you're in the lower half of the level. Even if I'm standing right next to canvas 8 I still can't see the text.

While testing this I noticed the Graal canvas stops rendering if you maximize Graal in that level(unevent_drawit.nw). The playerlist still works, but the Graal window stops drawing and just displays a broken view from before you maximized. Didn't seem to have the problem on any other level.
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Old 01-11-2011, 04:13 PM
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Can eventually add an option to switch back to the old mode, will be false by default though.
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Old 01-12-2011, 04:28 AM
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PHP Code:
Script: Function Shop_ItemCheckBox7.performclick not found in function onItemPressed in script of Weapon _Shops 
Seems like the performclick() for GuiCheckBoxCtrl's doesn't work in v6.
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  #28  
Old 01-12-2011, 04:49 AM
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Quote:
Originally Posted by xXziroXx View Post
PHP Code:
Script: Function Shop_ItemCheckBox7.performclick not found in function onItemPressed in script of Weapon _Shops 
Seems like the performclick() for GuiCheckBoxCtrl's doesn't work in v6.
performclick() was removed in v6 for some security reasons.
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Old 01-12-2011, 04:52 AM
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performclick() was removed in v6 for some security reasons.
Why? Now my shop system is going to be less smooth lookin'.
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  #30  
Old 01-12-2011, 05:02 AM
Tigairius Tigairius is offline
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Why? Now my shop system is going to be less smooth lookin'.
I'm really not sure.
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Old 01-12-2011, 05:07 AM
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To stop the ability for scripts to force player input, apparently.
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Old 01-12-2011, 05:15 AM
WhiteDragon WhiteDragon is offline
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I imagine it had something to do with forcing the player to buy things from the shop or something weird like that.

It would nice if there was some way to lift these various restrictions to "trusted" developers or servers.
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Old 01-12-2011, 05:18 AM
xXziroXx xXziroXx is offline
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Can't performclick() be enabled for GuiCheckBoxCtrl's at least? That can't in any way be harmful, really.
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Old 01-12-2011, 08:34 AM
fowlplay4 fowlplay4 is offline
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Can't performclick() be enabled for GuiCheckBoxCtrl's at least? That can't in any way be harmful, really.
Is it really needed though? Catching the 'onAction' event and then just calling onObjectClicked() instead of object.performClick() just seems like a better idea to me.
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Old 01-12-2011, 04:15 PM
xXziroXx xXziroXx is offline
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Is it really needed though? Catching the 'onAction' event and then just calling onObjectClicked() instead of object.performClick() just seems like a better idea to me.
Yes, it is.
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Old 01-12-2011, 05:55 AM
xXziroXx xXziroXx is offline
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Also, something that's annoying on v6 with GuiTextEditSliderCtrl controls, is the way the mouse icon behaves. It currently shows a text edit pointer whenever you're inside the control, but it would be *a lot* better looking if it only did that within the text edit part (white rectangular). Over the buttons (red rectangular) it should show the default pointer icon.

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Old 01-12-2011, 07:40 AM
Conqueror Conqueror is offline
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Old 01-12-2011, 07:43 AM
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Can't get tooltips if the window isn't in focus... so I have to click the playerlist before I hover over a player, pretty annoying :/
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Old 01-12-2011, 06:52 PM
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That function has been removed around 3 years ago, will not be added again.
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Old 01-12-2011, 07:40 PM
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That function has been removed around 3 years ago, will not be added again.
Which one?
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