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  #1  
Old 07-11-2010, 06:25 AM
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Quote:
Originally Posted by Stefan View Post
About the small gani problems with scripted movement system: this seems to be a problem with pixel alignment - the player at an odd position between two pixels. This also happens with the skating animation on Classic iPhone on iPhone, will try to fix it sometime.
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Originally Posted by fowlplay4 View Post
The small gani problem is also very apparent when your player is on an attached object like a boat.
It happens on all ganis, good to know that the problem has been spotted and will be resolved.
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Old 07-11-2010, 09:19 PM
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New beta V6 Client Change Log?

Still crashing when getting attached to the boats on Zodiac. Doesn't seem to be the case on GK but the ferries are glitchy as hell trying to get on them.
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Old 07-11-2010, 10:01 PM
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5.258 should fix the timeout bug and echo(floating point) things, and also avoid the jittering of player animations with scripted movement. It also adds support for Ctrl+A, scripted RC find dialog and edit-as-text.
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Old 07-11-2010, 10:19 PM
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Also looks like you cleared up some issues happening with tile-layers as the levels I mentioned before are no longer glitching.

Remaining Bugs:
- Gani Crashing Error (someone like cbk or WhiteDragon else is going have to confirm this one)
- Keys staying in down state when Opening External Window
- Attach related crashing (described in my posts)
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Old 07-13-2010, 06:33 AM
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Quote:
Originally Posted by fowlplay4 View Post
- Gani Crashing Error (someone like cbk or WhiteDragon else is going have to confirm this one)
The scroll writing (event shop) on Graal Kingdoms GANI crashes the Mac client so probably also the Windows client. There is also a GANI on Era which crashes the Mac client (the mining rock machine "fail" GANI). I will look into both of them and try to figure out what the problem is but I can confirm it exists.
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Old 07-12-2010, 03:38 AM
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Hm, I notice that FPS takes a heavy hit when moving into populated areas, GMAPs and moving through level links on the GMAP still (as from 5.255 onwards, this doesn't happen in 5.254)

Edit: I made a short video as an example of this. Things to notice are:
1) Alone off the GMAP = Maximum 21FPS is achievable.
2) Entering the GMAP = Sharp drop before coming back up a little bit
3) Moving closer to populated areas (NPCs, Players and more noticed Projectiles) = Drops again
4) Moving back into an unpopulated area = Back to 21FPS

(Best in expanded 480p, I didn't mean for it to record my entire screen)


Direct link: http://www.youtube.com/watch?v=6lryA8zJ9MI
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Last edited by TSAdmin; 07-12-2010 at 06:46 AM..
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Old 07-12-2010, 11:47 AM
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Originally Posted by TSAdmin View Post
Hm, I notice that FPS takes a heavy hit when moving into populated areas, GMAPs and moving through level links on the GMAP still (as from 5.255 onwards, this doesn't happen in 5.254)
This has to do like with the network data amount?
Is the timeout fine now?
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Old 07-12-2010, 12:47 PM
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Quote:
Originally Posted by Stefan View Post
This has to do like with the network data amount?
Frame Rate. The GMAP and populated areas seem to make the FPS jump up and down (lower and normal erratically)

Quote:
Originally Posted by Stefan View Post
Is the timeout fine now?
Timeout appears to be fixed. I spent 120 minutes straight on the new client and it didn't happen at all I think we can cross that one off the bugs list
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  #9  
Old 07-12-2010, 05:31 AM
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Old 07-12-2010, 12:56 PM
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TSA I can confirm that FPS drop here as well.
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Old 07-13-2010, 06:42 AM
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I can't really confirm anything since I don't have a new Linux 64-bit build. It's probably still happening though since it seemed unrelated to any of the fixes Stefan mentioned. (And Chris just confirmed.)
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Old 07-14-2010, 01:11 AM
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Security issue: openurl stills opens without a prompt to ask the user if they'd like to go to the URL passed to it.
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  #13  
Old 07-14-2010, 05:43 AM
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The text cursor seems off(it has been since scripted windows were introduced, but the new cursor helps verify it). It needs to "round off" to the next character, if you understand.

The above screenshot shows where I'm clicking, and where the text caret is being placed.

Highlighting text and letting go of the mouse outside of the external window causes the highlighting to get "stuck" in highlight mode, instead of stopping. Forcing you to to be precise and stay within the window to highlight text(who does that?).

PM bubbles in the playerlist don't sync with each other. Moving your mouse over players with blinking bubbles causes the highlighted players bubbles to get out of sync.

When pm bubbles blink, they don't show the player's head. They simply blink to the bubble then to nothing.

Bug update: the playerlist seems to go on a docking-seizure when I start Graal, but it only happens randomly. I just opened Graal and my desktop started flickering/resizing rapidly and then the playerlist was docked(in the middle of my screen, I might add)... I see no options for playerlist docking, but I always keep it OFF. This little bug messes up the organization of my desktop :/

suggestion: Add format options for text along with the text size in the options. Allow players to define if text should be bold, italic, and so on.

Last edited by DustyPorViva; 07-14-2010 at 07:25 PM..
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  #14  
Old 07-14-2010, 05:25 AM
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Cursor change hangs on the playerlist(Hover over the border of the playerlist window and then move the mouse inside, it stays stuck on the "adjust window size" cursor).

edit: I think this happens until you click a player. It was doing it for a while and then I just couldn't get it to do it anymore.

edit2: Okay I think it only happens after you've opened a PM.
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Old 07-15-2010, 12:31 AM
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A new version has been given to Skyld and will be available soon.
Updates:
- fixed some crashes with NPCs using ganis
- should be faster on Era now
- when a window loses focus then the keys and mouse buttons are released so that the player should not continue to walk anymore and the cursor should correctly be updated when switching back to a PM or the playerlist
- clicking on text is moving the cursor to nearest character instead of the character below the cursor
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  #16  
Old 07-15-2010, 12:41 AM
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What specific changes were made to improve performance on Era?
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Old 07-15-2010, 01:00 AM
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Hopefully it fixes the crash I have been having with attachplayer/detachplayer.
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Old 07-15-2010, 04:02 PM
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I've uploaded it for testers now.
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Old 07-15-2010, 04:06 PM
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Gani problem fixed.

Windows still open where your current mouse pointer is rather than being centered or where they were when last closed.

Font also looks pretty bad.
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Old 07-15-2010, 05:15 PM
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Stefan why don't you put up a SVN instead of bothering Skyld about it and not letting everyone test it, are you that lazy
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Old 07-15-2010, 06:19 PM
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Quote:
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Stefan why don't you put up a SVN instead of bothering Skyld about it and not letting everyone test it, are you that lazy
It's not like this is less work for stefan, and it isn't called a beta test for no reason.
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  #22  
Old 07-15-2010, 05:25 PM
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When trying to highlight text in a MLtext control(like a PM), if the mouse click isn't started on the same line as a text, it doesn't highlight the last character.
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Old 07-15-2010, 06:38 PM
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The bug related to attachplayer/detachplayer (boatglitch) on Zodiac has been fixed in the new client.
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Old 07-15-2010, 06:45 PM
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Quote:
Originally Posted by fowlplay4 View Post
The bug related to attachplayer/detachplayer (boatglitch) on Zodiac has been fixed in the new client.
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Old 07-15-2010, 06:54 PM
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It's still in closed beta test, if things are advancing then we can go soon to public beta test.
Please always try to explain a lit bit more when reporting bugs or problems.
"Fonts are ugly" -> post a screenshot where (and may be one screenshot with the better font)
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Old 07-15-2010, 07:11 PM
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Quote:
Originally Posted by Stefan View Post
It's still in closed beta test, if things are advancing then we can go soon to public beta test.
Please always try to explain a lit bit more when reporting bugs or problems.
"Fonts are ugly" -> post a screenshot where (and may be one screenshot with the better font)
Well, fonts blur when being resized instead of staying crisp.

edit: In fact, it seems bodies do as well O.o

As well as my aforementioned suggestion to allow us to change the format(bold, italic and so on) of the text(in the options along with the text size).
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Old 07-15-2010, 07:26 PM
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As you can see the font in the Windows V5 client font is fairly smaller, and doesn't look bold unlike the V6 client. On Zodiac I had to modify the zoom values of font's shown with images by 0.1 and TextCtrl's fontsize by 2 to emulate V5 fonts as best as I could.

The font is nice, but the increased size and boldness to it is what's causing the problems and disgust/resistance most players will have with it.
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Old 07-15-2010, 09:18 PM
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The new font rendering engine would be perfect if you would compensate by lowering the text size slightly to emulate the old engine.
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Old 07-15-2010, 09:25 PM
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Quick comparison.

The v5 text is a bit bolder and easier to read (using bitmap fonts of course because Graal is unplayable without it on vista and windows 7) but on v6 it's too thin and a bit longer making it dip into the heads too much compared to the old.

The biggest problem is that it's harder to read it compared to the old. If it could be changed to be slightler smaller and bold then it might help. Not sure about which font exactly should be used.
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Old 07-19-2010, 12:42 AM
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Quote:
Originally Posted by Crono View Post
Quick comparison.

The v5 text is a bit bolder and easier to read (using bitmap fonts of course because Graal is unplayable without it on vista and windows 7) but on v6 it's too thin and a bit longer making it dip into the heads too much compared to the old.

The biggest problem is that it's harder to read it compared to the old. If it could be changed to be slightler smaller and bold then it might help. Not sure about which font exactly should be used.
Ok in the next version it will use better font rendering for some font types, still using the existing font rendering for Arial and Verdana.
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Old 07-19-2010, 01:52 AM
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Ok in the next version it will use better font rendering for some font types, still using the existing font rendering for Arial and Verdana.
Thank you .

Did you get the window opening bug down? Can explain it better.
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Old 07-19-2010, 03:54 AM
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Thank you .

Did you get the window opening bug down? Can explain it better.
The one where windows open at mousex/mousey?
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  #33  
Old 07-19-2010, 04:32 AM
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The one where windows open at mousex/mousey?
yeah
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Old 07-15-2010, 09:35 PM
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showani (or findimg(1).ani) wont display for others (<200 ind). should fix!! (Only for classes, weapons work fine)
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Old 07-15-2010, 10:50 PM
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I would help test more, but my stupid PCID changes every time I start my computer, and it takes long enough to find someone who can update it to be allowed on the new client without having to do it every day.

I hope there's a public beta held for a reasonable amount of time so I can get an actual chance to prepare for it.
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Old 07-18-2010, 10:40 PM
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are you going to fix this

http://forums.graalonline.com/forums...hp?t=134259855
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Old 07-19-2010, 04:41 AM
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I think support for external windows has to be improved because you can't edit them like you would an internal window.

Support for things like changing x, y, canmove, canresize, and so on still needs to be added.

Windows opening on the center of the mousex, mousey are still quite annoying and should be changed.
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Old 07-20-2010, 01:54 AM
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PM windows now have resizable frames.
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Old 07-20-2010, 11:43 PM
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So the new version is perfect except the window position?
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Old 07-21-2010, 01:14 AM
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Quote:
Originally Posted by Stefan View Post
So the new version is perfect except the window position?
I don't think so... pretty sure highlighting hasn't been fixed, or a few other things posted.
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