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Originally Posted by Tainted_Love
-Removing trials ability to use Guild Tags
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-The release of to many weapons and non-class-specific weapons
Zone doesn’t need as many weapons as it has, especially ones of such power. When I look back now, its obvious a lot of weapons were introduced with very little thought put into them with hopes that they’d keep players (which they did). But then it got a little ridiculous, how many “Insert Colour/Fancy Name” Rifles do we need?
Secondly, the manner in which they are added onto the player is ridiculous. Why even have classes if you’re going to release all the most powerful weapons to ALL classes? It destroys nearly all strategy in picking different classes. Weapons were originally placed into appropriate classes for a reason, balance.
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I support fixing these two issues the most.
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Originally Posted by DuBsTeRmAn
If you reset them now you will probally lose a ****load of players.
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What players?
Also, many of the people on the highscores don't even play anymore. I believe they are trying to get new people to play the game, not cater to the selfish demands of the current players.
Another good idea would be expanding more upon the medic class. A few years ago your team absolutely needed a medic, but then powerups were released (like cookies; I hope you guys didn't put them back) and players became self-reliant. Even with the removal of all these powerups, the medic class still isn't used often. Perhaps you could brainstorm some ideas in the future.
I mean, you have to think real hard to remember a time when "strategy" and "Zone" were used in the same sentence. Try to invent ways for Zone to shift to a server in which it isn't he-who-pushes-s-or-d-the-most-wins.