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  #1  
Old 11-04-2009, 08:15 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by sssssssssss View Post
Theres other problems, like:
waiting weeks to get access to it still;
ip changes, waiting weeks to get back on it;
server crashes;
server downtime;
rules you may not want to abide by (yes I know you should, just saying);

Servers have been down how many times in the last 3 weeks? I get there are problems and fixes going on, but a SIMPLE solution is to have offline testing.

Another example would be people making a player house or guild house for a server. Are they all going to sit around and wait for access to testbed, then get on, just to make sure their lights work in gs2? LOL.

What kind of retarded game lets you make stuff offline that isn't supported online at all? Its stupid, and doesn't follow common sense whatsoever to have 1 unused, and probably soon, unsupported program language, then use another for online. Argue it all you want, its dumb.
I agree that it's stupid, but Stefan has more pressing issues. Testbed really is not that bad. Tig usually gets on as soon as you send him an AIM.
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  #2  
Old 11-04-2009, 10:37 AM
Liberated Liberated is offline
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I think i know why offline editor hasn't been updated,
People can now not make a proper server offline, thus rent one, this give them money.
If people could make servers offline, they would do most of the work offline, then upload it, maybe hit classic tab right away, and this way they would earn less money.
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  #3  
Old 11-04-2009, 06:56 PM
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Editor and game has been separated mainly for security reasons. For making the editing easier it is still planned to have all the tools as online script.
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Old 11-04-2009, 07:06 PM
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Quote:
Originally Posted by Stefan View Post
Editor and game has been separated mainly for security reasons. For making the editing easier it is still planned to have all the tools as online script.
Is it possible for GS2 scripts to be stored in the offline client in their compiled form?

I.e: The level editor, if it's a script could have a level editor button available before they login anywhere which would open the level editor script instead of having to log on into a server to use the tool.
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Old 11-04-2009, 08:06 PM
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Quote:
Originally Posted by Stefan View Post
Editor and game has been separated mainly for security reasons. For making the editing easier it is still planned to have all the tools as online script.
This means the level editor?
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  #6  
Old 11-04-2009, 09:06 PM
Demisis_P2P Demisis_P2P is offline
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This means the level editor?
Scripted tile editors already exist but they're already outdated (no tile layers, etc.).
I guess the plan is to make a scripted gani editor as well.
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  #7  
Old 11-08-2009, 05:48 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Stefan View Post
Editor and game has been separated mainly for security reasons. For making the editing easier it is still planned to have all the tools as online script.
Stefan, could you at least update the language help document in graaleditor? I'm talking about the ones I've attached below. They contain nothing but info on programming in GS1.

Also, a feature like Gonstruct's which parses the scripting and color-codes it would be nice. Same for its features like quickly changing tilesets and so forth. And better support for quickly loading whole gmaps would be nice too.
Attached Files
File Type: doc commands.doc (81.0 KB, 886 views)
File Type: doc npcprogramming.doc (357.0 KB, 900 views)

Last edited by Draenin; 11-08-2009 at 05:59 PM..
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  #8  
Old 11-17-2009, 03:49 PM
Crono Crono is offline
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Originally Posted by Draenin View Post
Stefan, could you at least update the language help document in graaleditor? I'm talking about the ones I've attached below. They contain nothing but info on programming in GS1.
nope, have the GST do it~
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  #9  
Old 11-17-2009, 04:41 PM
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nope, have the GST do it~
i think you mean GDT~
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  #10  
Old 11-17-2009, 04:53 PM
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i think you mean GDT~
o rite~
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  #11  
Old 11-04-2009, 09:16 PM
DustyPorViva DustyPorViva is offline
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I just don't like how the argument is "we plan to have scripted tools" and no one has seen them in how many years?

Point: We have no development tools, Stefan! Scripted or otherwise!
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  #12  
Old 11-06-2009, 01:45 AM
sssssssssss sssssssssss is offline
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I was just saying its more convient to have the ability to do, at the least, level scripts in the offline level editor. If all I am is a lat, i dont need a dbnpc, cnpc, or wnpc now do i? i just need gs2 to work in the offline editor to make levels, thats pretty much it, at least most of the time.

So with how many guild houses, player houses, and lats there are on this game, its pretty dumb to say something like this is unnecessary and to go get on testbed as an only option.
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  #13  
Old 11-06-2009, 02:03 AM
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  #14  
Old 11-06-2009, 05:28 AM
sssssssssss sssssssssss is offline
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Just to note, is also retarded for any "game" or "product" to have anything on it that is useless, but can still be done, such as gs1, when it is supposed to be obsolete.
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  #15  
Old 11-06-2009, 05:41 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by sssssssssss View Post
Just to note, is also retarded for any "game" or "product" to have anything on it that is useless, but can still be done, such as gs1, when it is supposed to be obsolete.
I agree, I'm all for completely disabling GS1 (via server options, of course)... how are we ever supposed to phase it out when it's still possible for ignorant level makers (etc) to place GS1 lights, chairs, and other scripts?
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