Quote:
Originally Posted by Robin
Would be easy if there was a lookupcommunityname(player.account) that would work regardless of whether the player was on-line or not.
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Well if that were to work, then the player would have to be online already to find the account name out. If they are online, then you would use
player.communityname or
findplayerbycommunityname(), but there's no disputing that the account name was just easier and less confusing. Before community names, we were able to identify players by account names and nicknames. Now we have to identify players by account names, community names and nicknames. It's just not necessary.
If community names cannot act
exactly like account names used to, then they should not be there.
Edit: Oh, and it's annoying that every guest player has community name "guest", sometimes communityname comes up with no value and that suddenly I now have to check for every chat command involving a player account whether or not it's
actually a community name instead of an account that's been typed in.