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  #1  
Old 08-09-2008, 12:13 AM
Skyld Skyld is offline
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Quote:
Originally Posted by DustyPorViva View Post
I like how it seems to be only GST that support scripted tools.
That's 'cause we actually care to properly weigh the benefits of them. I've said time and time over if there are big problems with the Scripted RC, to post it in the thread. How else are we meant to know?
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  #2  
Old 08-09-2008, 01:02 AM
excaliber7388 excaliber7388 is offline
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Quote:
Originally Posted by DustyPorViva View Post
I like how it seems to be only GST that support scripted tools.
Because they took a part in making it.
Like how that play you did in second grade was the ****, but when you watch the video later, you ask why so many people fell off the stage.
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Originally Posted by Skyld View Post
That's 'cause we actually care to properly weigh the benefits of them. I've said time and time over if there are big problems with the Scripted RC, to post it in the thread. How else are we meant to know?
I could not use them on my school network, they're that slow and therefore, useless.
I'm getting so tired of people telling me how great they are. I abandoned a game because it was so difficult to use the tools. They gui for them is alright, but the speed was terrible because of a) No intel client, and b), bad connection.
I haven't done any dev since then, because I CAN'T without a staff position.
So, here's the pros and cons:
External one: use any time, no lag, no internet connection, no staff possition needed, could be cross platform if done right,
Scripted one: lag, depends on internet connection, you must be staff to use, cross platform

Which one is better

Stop being so biased. I had no reason to dislike the scripted one. I was like "finally, progress!". But when I tried to use it, I became disgusted, and, eventually, quit Graal for a while, and developing altogether.

But I'm sure I was just imagining that.
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  #3  
Old 08-09-2008, 02:06 AM
LoneAngelIbesu LoneAngelIbesu is offline
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Quote:
Originally Posted by excaliber7388 View Post
Scripted one: lag, depends on internet connection, you must be staff to use, cross platform
I'm not 100% sure about this, but wouldn't it be possible to create .NW files from a GUI (aka, scripted level editor), then save it to /scriptfiles/ or something? You wouldn't be editing levels on a server, though. You'd just be drawing on a GUI that would convert what you've drawn in to the .NW format. If that's possible, then you wouldn't need to be staff to use a scripted level editor, or even a scripted GANI editor.
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  #4  
Old 08-09-2008, 02:09 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by LoneAngelIbesu View Post
I'm not 100pecent sure about this, but wouldn't it be possible to create .NW files from a GUI (aka, scripted level editor), then save it to /scriptfiles/ or something? You wouldn't be editing levels on a server, though. You'd just be drawing on a GUI that would convert what you've drawn in to the .NW format. If that's possible, then you wouldn't need to be staff to use a scripted level editor, or even a scripted GANI editor.
I know Zero (zokemon) plans on trying to get his added to the client so it opens when you press F4, and if you are staff, you can edit the server's levels. Otherwise, you can save to your hard disk.
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  #5  
Old 08-09-2008, 12:18 AM
DustyPorViva DustyPorViva is offline
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I don't think I'm biased against it at all, I've weighed the pros and cons just as much as you all. I've posted many times that I can appreciate all the work that has gone in to it, but I just don't see it ever being better than external.
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  #6  
Old 08-09-2008, 01:09 AM
Inverness Inverness is offline
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If your school network is slow then IT is useless not Graal's tools.
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  #7  
Old 08-09-2008, 01:16 AM
excaliber7388 excaliber7388 is offline
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Originally Posted by Inverness View Post
If your school network is slow then IT is useless not Graal's tools.
They depend on a network. Does your level editor?
Now, the RC would be faster if it was native. I found less lag on the windows version on my school network (almost none), and a better gui than on the Mac version.
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  #8  
Old 08-09-2008, 01:19 AM
Inverness Inverness is offline
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When you buy a Mac you accept the responsibility that you are not a priority when it comes to game developers.

So stop whining about it and get BootCamp or so.

I'm sure Stefan is quite aware of the plight of Mac users, but its just not a priority to him. External scripted windows are a better universal solution that external applications so that is what he is doing.

You might get a more strait-forward response from Stefan if you simply sent him a forum PM with your main point. If Stefan responds in the negative then it should be over then.
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  #9  
Old 08-09-2008, 02:25 AM
DustyPorViva DustyPorViva is offline
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I think Zero's editor departs too far away from the external editor's interface and functions to be appealing to older level makers.
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  #10  
Old 08-09-2008, 02:26 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by DustyPorViva View Post
I think Zero's editor departs too far away from the external editor's interface and functions to be appealing to older level makers.
I'd prefer a level editor with the same interface, just revamped.

However, I'm not going to judge it until I see it.
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  #11  
Old 08-09-2008, 02:51 AM
excaliber7388 excaliber7388 is offline
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And I've ran the level editor under VMware fusion before. It's still pretty slow, but better than the online ones. It also comes with the problem of having to run windows. I recently shrank the vmware file to less than 7 gb, just because I never use it.

A quick fix might be him working out compatibility issues, so you could download it, and use something like crossover to run. Again, far from perfect (and people will have to buy expensive software), but it's still another option (I don't think it's any better than the online tools though).
We need a dedicated client. I don't have the talent to make one yet, and even if I did, why would I want to put effort to help out a company that won't even appreciate my contribution?
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  #12  
Old 08-09-2008, 09:51 AM
Kristi Kristi is offline
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Quote:
Originally Posted by excaliber7388 View Post
..crossover to run. Again, far from perfect (and people will have to buy expensive software), but it's still another option (I don't think it's any better than the online tools though)
Crossover is just a marketed version of wine, which is free.
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  #13  
Old 08-09-2008, 02:14 PM
excaliber7388 excaliber7388 is offline
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Crossover is just a marketed version of wine, which is free.
Not to be rude, but duh.
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Old 08-09-2008, 05:50 PM
Kristi Kristi is offline
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Quote:
Originally Posted by excaliber7388 View Post
(and people will have to buy expensive software)
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Originally Posted by excaliber7388 View Post
Not to be rude, but duh.
I stated it was free because you stated you had to buy expensive software. You just contradicted yourself, and then acted arrogant on top of it. Good going epic fail.
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  #15  
Old 08-09-2008, 07:39 PM
DrakilorP2P DrakilorP2P is offline
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epic fail.
Epic fail meme is in your thread, failing epicly.
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