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  #61  
Old 08-04-2008, 09:58 PM
LoneAngelIbesu LoneAngelIbesu is offline
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Quote:
Originally Posted by Inverness View Post
That seems a bit ignorant to say.
What he's saying seems pretty right to me. Even if there's a shop GUI (for instance) that lists items that people are selling, people aren't going to stop advertising that they're selling stuff. Telling staff to outright not mass things like that is a workaround, and workarounds are for lazy people.
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  #62  
Old 08-04-2008, 10:00 PM
Frankie Frankie is offline
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Quote:
You mean Era has another way of advertising across the whole server?
Well, that's not what I meant exactly. I don't see people complaining because there are no other ways to advertise their sales, so it's not like "oh they are making us use mass messages how awful is that T-T"

Quote:
That seems a bit ignorant to say.
Not really, it's my own opinion. I think mass messages are an efficient way to advertise and I don't think any system could replace it. If a system was made in place, I think it would be pushed too far and unnecessary to have just because people are sick of seeing staff mass message.
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  #63  
Old 08-04-2008, 10:29 PM
Inverness Inverness is offline
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Quote:
Originally Posted by Frankie View Post
Well, that's not what I meant exactly. I don't see people complaining because there are no other ways to advertise their sales, so it's not like "oh they are making us use mass messages how awful is that T-T"


Not really, it's my own opinion. I think mass messages are an efficient way to advertise and I don't think any system could replace it. If a system was made in place, I think it would be pushed too far and unnecessary to have just because people are sick of seeing staff mass message.
The system I was thinking of would be like the market on EVE. You would place an order on the market with how much you want to sell an item for and the price for it and the item would disappear from your inventory into storage. Then anyone browsing the market for an item could buy your item and the money would be transferred to your account. Then the person that bought the item would have to travel to where you placed your item on the market and pick it up.

It might be a bit much for Era though. *Shrug*
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  #64  
Old 08-04-2008, 10:41 PM
Loriel Loriel is offline
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Quote:
Originally Posted by Frankie View Post
No system is going to cut down on mass messages. Take Era's mall for example, instead of people massing out "Selling: these items. Buying: these items." It turns into "Selling these items at my mall stand, cheap, come check it out!"
"No system can do $foo. Take my system for example, it sucks." is not great logic >:o
  #65  
Old 08-04-2008, 10:52 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by DustyPorViva View Post
They most likely use some sort of check, or do so through sendtorc(which uses RC powers).
At least serverside, sendtorc does not use RC powers. I don't believe it does clientside, either.
Quote:
Originally Posted by DustyPorViva View Post
By the by, I never have to log on to RC to use warpto. I know this because I've logged on to servers on client at another computer, which can't get on RC because of IP issues, and still have used it.
I've never been able to use warpto when my IP ranges are incorrect. I don't have to be on RC, the ranges just need to be right.
Quote:
Originally Posted by LoneAngelIbesu View Post
Telling staff to outright not mass things like that is a workaround, and workarounds are for lazy people.
It's not us who are being lazy, it's Stefan (unless he has a reason) who is being lazy and not making PMs override while not on staff tag.
Quote:
Originally Posted by Inverness View Post
The system I was thinking of would be like the market on EVE. You would place an order on the market with how much you want to sell an item for and the price for it and the item would disappear from your inventory into storage. Then anyone browsing the market for an item could buy your item and the money would be transferred to your account. Then the person that bought the item would have to travel to where you placed your item on the market and pick it up.

It might be a bit much for Era though. *Shrug*
That wouldn't work very well, since a lot of times items are traded around. On Era, I might trade x gun for y gun, and also add some money. A system like that would definitely not work on servers like GK, where virtually everything is traded.
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  #66  
Old 08-04-2008, 11:03 PM
Kristi Kristi is offline
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Points:
One uploader per server should be sufficient.
Scripted warpto's give more control. I do not see a problem with this.
PR in general does not need an RC, unless they need to ban.
Music you created SHOULD be able to be uploaded. If someone created a killer soundtrack for a server, they shouldn't have to host it somewhere else.

That's what I gots
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  #67  
Old 08-05-2008, 02:00 AM
Spark910 Spark910 is offline
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Quote:
Originally Posted by HoudiniMan View Post
Better?
Yup!

Quote:
Originally Posted by Inverness View Post
The system I was thinking of would be like the market on EVE. You would place an order on the market with how much you want to sell an item for and the price for it and the item would disappear from your inventory into storage. Then anyone browsing the market for an item could buy your item and the money would be transferred to your account. Then the person that bought the item would have to travel to where you placed your item on the market and pick it up.

It might be a bit much for Era though. *Shrug*
Yeah, this sort of a system is desireable. It would cut down on the amount of PMs, although there would still be quite a few such as "Just added ___ to my selling account" or "I need to sell ___ quick for money so I can buy ___, anyone want to bid?".

But it should be something built into Graal, rather than on one playerworld, so all playerworlds that wished to use it could use it.
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  #68  
Old 08-05-2008, 02:06 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Kristi View Post
Points:
One uploader per server should be sufficient.
I'd say an addition one or two wouldn't be bad, if they were used to cover timezones.
  #69  
Old 08-05-2008, 02:44 AM
Googi Googi is offline
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What about banning or otherwise punishing people for things they've done on other servers?
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  #70  
Old 08-05-2008, 02:55 AM
Loriel Loriel is offline
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Originally Posted by Googi View Post
What about banning or otherwise punishing people for things they've done on other servers?
Right, can I ban Googi for going on and on about rock owner tags?
  #71  
Old 08-05-2008, 02:56 AM
Loriel Loriel is offline
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Quote:
Originally Posted by Spark910 View Post
But it should be something built into Graal, rather than on one playerworld, so all playerworlds that wished to use it could use it.
yes because any given script can only be executed on one single playerworld ever
  #72  
Old 08-05-2008, 02:56 AM
Crow Crow is offline
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Quote:
Originally Posted by DustyPorViva View Post
I'd say an addition one or two wouldn't be bad, if they were used to cover timezones.
Agreed. One isn't enough. Even when Atlantis still had some population and I was FAQ back then (we also did head/body uploads), there was a ton of stuff to upload.
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  #73  
Old 08-05-2008, 02:57 AM
Loriel Loriel is offline
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Quote:
Originally Posted by DustyPorViva View Post
I'd say an addition one or two wouldn't be bad, if they were used to cover timezones.
If uploading is that big of a deal, you could just set up something on your playerworld website where people upload stuff and the one designated uploader dude can check it every few days. Or just use email or whatever.
  #74  
Old 08-05-2008, 04:10 AM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by Loriel View Post
"No system can do $foo. Take my system for example, it sucks." is not great logic >:o
ur right man. who do these friggin local stupid server staff think they are. damn teenage weekend game makers.

one of them should just stop being so lazy and make an artificially intelligent system that provides the same functionality as a mass message coupled with the existing /itemtrade command:
- let majority of the server know almost instantly, from whereever they are, that you're selling items
- let players make offers on items that may include:
~ money only
~ items only
~ any combination of money or items
- decide which deal is the best for the player
- accept the deal and transfer the items almost instantly between the players whereever they are on the server

sounds a lot easier than just making masses not override when u dont want them to anyway right?
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  #75  
Old 08-05-2008, 05:12 AM
Inverness Inverness is offline
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Quote:
Originally Posted by Demisis_P2P View Post
ur right man. who do these friggin local stupid server staff think they are. damn teenage weekend game makers.

one of them should just stop being so lazy and make an artificially intelligent system that provides the same functionality as a mass message coupled with the existing /itemtrade command:
- let majority of the server know almost instantly, from whereever they are, that you're selling items
- let players make offers on items that may include:
~ money only
~ items only
~ any combination of money or items
- decide which deal is the best for the player
- accept the deal and transfer the items almost instantly between the players whereever they are on the server

sounds a lot easier than just making masses not override when u dont want them to anyway right?
Yea, if you went off the system I mentioned earlier, it wouldn't be difficult to add a feature that would notify you as soon as something you want appears on the market.

I don't think you're doing good at being sarcastic seeing how that's all possible with a bit of effort. Plus it would be better than masses anyways.
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